Merged with main

This commit is contained in:
WBHarry 2025-07-01 19:07:50 +02:00
commit ca9fcf12b9
68 changed files with 2062 additions and 1122 deletions

View file

@ -76,7 +76,7 @@ export const damageOnSave = {
label: 'Full damage',
mod: 1
}
}
};
export const diceCompare = {
below: {
@ -104,4 +104,4 @@ export const diceCompare = {
label: 'Above',
operator: '>'
}
}
};

View file

@ -261,48 +261,6 @@ export const tiers = {
}
};
export const objectTypes = {
character: {
name: 'TYPES.Actor.character'
},
npc: {
name: 'TYPES.Actor.npc'
},
adversary: {
name: 'TYPES.Actor.adversary'
},
ancestry: {
name: 'TYPES.Item.ancestry'
},
community: {
name: 'TYPES.Item.community'
},
class: {
name: 'TYPES.Item.class'
},
subclass: {
name: 'TYPES.Item.subclass'
},
feature: {
name: 'TYPES.Item.feature'
},
domainCard: {
name: 'TYPES.Item.domainCard'
},
consumable: {
name: 'TYPES.Item.consumable'
},
miscellaneous: {
name: 'TYPES.Item.miscellaneous'
},
weapon: {
name: 'TYPES.Item.weapon'
},
armor: {
name: 'TYPES.Item.armor'
}
};
export const diceTypes = {
d4: 'd4',
d6: 'd6',
@ -325,7 +283,7 @@ export const diceSetNumbers = {
cast: 'Spellcast',
scale: 'Cost Scaling',
flat: 'Flat'
}
};
export const getDiceSoNicePresets = () => {
const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);
@ -384,39 +342,53 @@ export const refreshTypes = {
export const abilityCosts = {
hope: {
id: 'hope',
label: 'Hope'
label: 'Hope',
group: 'TYPES.Actor.character'
},
stress: {
id: 'stress',
label: 'DAGGERHEART.HealingType.Stress.Name'
label: 'DAGGERHEART.HealingType.Stress.Name',
group: 'TYPES.Actor.character'
},
armor: {
id: 'armor',
label: 'Armor Stack'
label: 'Armor Stack',
group: 'TYPES.Actor.character'
},
hp: {
id: 'hp',
label: 'DAGGERHEART.HealingType.HitPoints.Name'
label: 'DAGGERHEART.HealingType.HitPoints.Name',
group: 'TYPES.Actor.character'
},
prayer: {
id: 'prayer',
label: 'Prayer Dice'
label: 'Prayer Dice',
group: 'TYPES.Actor.character'
},
favor: {
id: 'favor',
label: 'Favor Points'
label: 'Favor Points',
group: 'TYPES.Actor.character'
},
slayer: {
id: 'slayer',
label: 'Slayer Dice'
label: 'Slayer Dice',
group: 'TYPES.Actor.character'
},
tide: {
id: 'tide',
label: 'Tide'
label: 'Tide',
group: 'TYPES.Actor.character'
},
chaos: {
id: 'chaos',
label: 'Chaos'
label: 'Chaos',
group: 'TYPES.Actor.character'
},
fear: {
id: 'fear',
label: 'Fear',
group: 'TYPES.Actor.adversary'
}
};