Preload class and subclass features for description

This commit is contained in:
Carlos Fernandez 2026-05-27 19:52:04 -04:00
parent ddf4747310
commit ca9baaa199
3 changed files with 55 additions and 6 deletions

View file

@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import ItemLinkFields from '../fields/itemLinkFields.mjs';
import { addLinkedItemsDiff, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { addLinkedItemsDiff, fromUuids, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs';
export default class DHClass extends BaseDataItem {
/** @inheritDoc */
@ -73,15 +73,16 @@ export default class DHClass extends BaseDataItem {
const uuids = [this.parent.uuid, this.parent._stats?.compendiumSource].filter(u => !!u);
const subclasses = game.items.filter(x => x.type === 'subclass' && uuids.includes(x.system.linkedClass));
for (const pack of game.packs) {
const packIds = [];
const indexes = await pack.getIndex({ fields: ['system.linkedClass'] });
for (const index of indexes) {
if (index.type !== 'subclass') continue;
if (!uuids.includes(index.system?.linkedClass)) continue;
if (subclasses.find(x => x.uuid === index.uuid)) continue;
const subclass = await foundry.utils.fromUuid(index.uuid);
subclasses.push(subclass);
packIds.push(index._id);
}
if (packIds.length > 0) subclasses.push(...(await pack.getDocuments({ _id__in: packIds })));
}
return subclasses;
@ -216,6 +217,10 @@ export default class DHClass extends BaseDataItem {
classItems.push(contentLink.outerHTML);
}
// Preload all class features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const hopeFeatures = await getFeaturesHTMLData(this.hopeFeatures);
const classFeatures = await getFeaturesHTMLData(this.classFeatures);

View file

@ -1,5 +1,4 @@
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
import ItemLinkFields from '../fields/itemLinkFields.mjs';
import BaseDataItem from './base.mjs';
@ -91,6 +90,11 @@ export default class DHSubclass extends BaseDataItem {
const spellcastTrait = this.spellcastingTrait
? game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.spellcastingTrait].label)
: null;
// Preload all class features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const foundationFeatures = await getFeaturesHTMLData(this.foundationFeatures);
const specializationFeatures = await getFeaturesHTMLData(this.specializationFeatures);
const masteryFeatures = await getFeaturesHTMLData(this.masteryFeatures);

View file

@ -864,3 +864,43 @@ export function camelize(str) {
})
.replace(/\s+/g, '');
}
/** Bulk load a list of documents using uuids. Returns the documents in the same order */
export async function fromUuids(uuids) {
// Set up base entries. Each step works on a sublist of these objects
const entries = uuids.map(uuid => ({
uuid,
parsed: foundry.utils.parseUuid(uuid),
value: foundry.utils.fromUuidSync(uuid)
}));
// Handle missing uuids for embedded documents first
// A value may be index data, so we check if its a document
const packEmbeddedEntries = entries.filter(
e =>
!(e.value instanceof Document) &&
e.parsed.collection instanceof foundry.documents.collections.CompendiumCollection &&
e.parsed.embedded.length > 0
);
await Promise.all(
packEmbeddedEntries.map(async e => {
e.value = await fromUuid(e.uuid);
return true;
})
);
// Handle missing top level pack stuff, by batching per pack
const missingTopLevel = entries.filter(e => !(e.value instanceof Document) && e.value?.pack);
for (const packGroup of Object.values(Object.groupBy(missingTopLevel, e => e.value.pack))) {
const pack = game.packs.get(packGroup[0].value.pack);
if (!pack) continue;
const ids = packGroup.map(p => p.parsed.id);
const documents = await pack.getDocuments({ _id__in: ids });
for (const p of packGroup) {
p.value = documents.find(d => d.id === p.parsed.id) ?? p.value;
}
}
return entries.map(e => e.value);
}