mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-21 23:13:39 +02:00
Made the active PartySize available as a parameter for formulas
This commit is contained in:
parent
8d8dea81fe
commit
ca097c21a3
9 changed files with 154 additions and 69 deletions
|
|
@ -46,50 +46,71 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
|
|||
|
||||
_getEntryContextOptions() {
|
||||
const options = super._getEntryContextOptions();
|
||||
options.push({
|
||||
name: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
|
||||
icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
|
||||
condition: li => {
|
||||
const actor = game.actors.get(li.dataset.entryId);
|
||||
return actor?.type === 'adversary' && actor.system.type !== 'social';
|
||||
},
|
||||
callback: async li => {
|
||||
const actor = game.actors.get(li.dataset.entryId);
|
||||
if (!actor) throw new Error('Unexpected missing actor');
|
||||
options.push(
|
||||
{
|
||||
name: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
|
||||
icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
|
||||
condition: li => {
|
||||
const actor = game.actors.get(li.dataset.entryId);
|
||||
return actor?.type === 'adversary' && actor.system.type !== 'social';
|
||||
},
|
||||
callback: async li => {
|
||||
const actor = game.actors.get(li.dataset.entryId);
|
||||
if (!actor) throw new Error('Unexpected missing actor');
|
||||
|
||||
const tiers = [1, 2, 3, 4].filter(t => t !== actor.system.tier);
|
||||
const content = document.createElement('div');
|
||||
const select = document.createElement('select');
|
||||
select.name = 'tier';
|
||||
select.append(
|
||||
...tiers.map(t => {
|
||||
const option = document.createElement('option');
|
||||
option.value = t;
|
||||
option.textContent = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${t}`);
|
||||
return option;
|
||||
})
|
||||
);
|
||||
content.append(select);
|
||||
const tiers = [1, 2, 3, 4].filter(t => t !== actor.system.tier);
|
||||
const content = document.createElement('div');
|
||||
const select = document.createElement('select');
|
||||
select.name = 'tier';
|
||||
select.append(
|
||||
...tiers.map(t => {
|
||||
const option = document.createElement('option');
|
||||
option.value = t;
|
||||
option.textContent = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${t}`);
|
||||
return option;
|
||||
})
|
||||
);
|
||||
content.append(select);
|
||||
|
||||
const tier = await foundry.applications.api.Dialog.input({
|
||||
classes: ['dh-style', 'dialog'],
|
||||
window: { title: 'DAGGERHEART.UI.Sidebar.actorDirectory.pickTierTitle' },
|
||||
content,
|
||||
ok: {
|
||||
label: 'DAGGERHEART.UI.Sidebar.actorDirectory.createAdversary',
|
||||
callback: (event, button, dialog) => Number(button.form.elements.tier.value)
|
||||
const tier = await foundry.applications.api.Dialog.input({
|
||||
classes: ['dh-style', 'dialog'],
|
||||
window: { title: 'DAGGERHEART.UI.Sidebar.actorDirectory.pickTierTitle' },
|
||||
content,
|
||||
ok: {
|
||||
label: 'DAGGERHEART.UI.Sidebar.actorDirectory.createAdversary',
|
||||
callback: (event, button, dialog) => Number(button.form.elements.tier.value)
|
||||
}
|
||||
});
|
||||
|
||||
if (tier === actor.system.tier) {
|
||||
ui.notifications.warn('This actor is already at this tier');
|
||||
} else if (tier) {
|
||||
const source = actor.system.adjustForTier(tier);
|
||||
await Actor.create(source);
|
||||
ui.notifications.info(`Tier ${tier} ${actor.name} created`);
|
||||
}
|
||||
});
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'DAGGERHEART.UI.Sidebar.actorDirectory.activateParty',
|
||||
icon: `<i class="fa-regular fa-square"></i>`,
|
||||
condition: li => {
|
||||
const actor = game.actors.get(li.dataset.entryId);
|
||||
return actor && actor.type === 'party' && !actor.system.active;
|
||||
},
|
||||
callback: async li => {
|
||||
const actor = game.actors.get(li.dataset.entryId);
|
||||
if (!actor) throw new Error('Unexpected missing actor');
|
||||
|
||||
if (tier === actor.system.tier) {
|
||||
ui.notifications.warn('This actor is already at this tier');
|
||||
} else if (tier) {
|
||||
const source = actor.system.adjustForTier(tier);
|
||||
await Actor.create(source);
|
||||
ui.notifications.info(`Tier ${tier} ${actor.name} created`);
|
||||
const currentActiveParty = game.actors.find(x => x.type === 'party' && x.system.active);
|
||||
if (currentActiveParty)
|
||||
await currentActiveParty.update({ 'system.active': false });
|
||||
|
||||
await actor.update({ 'system.active': true });
|
||||
ui.actors.render();
|
||||
}
|
||||
}
|
||||
});
|
||||
);
|
||||
|
||||
return options;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ export default class DhParty extends BaseDataActor {
|
|||
const fields = foundry.data.fields;
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
active: new fields.BooleanField(),
|
||||
partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }),
|
||||
notes: new fields.HTMLField(),
|
||||
gold: new fields.SchemaField({
|
||||
|
|
@ -44,6 +45,15 @@ export default class DhParty extends BaseDataActor {
|
|||
}
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async _preCreate(data, options, user) {
|
||||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
|
||||
if (!game.actors.some(x => x.type === 'party' && x.active))
|
||||
await this.updateSource({ active: true });
|
||||
}
|
||||
|
||||
_onDelete(options, userId) {
|
||||
super._onDelete(options, userId);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
|
||||
import FormulaField from '../formulaField.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
|
@ -36,13 +37,12 @@ export default class DHSummonField extends fields.ArrayField {
|
|||
const rolls = [];
|
||||
const summonData = [];
|
||||
for (const summon of this.summon) {
|
||||
let count = summon.count;
|
||||
const roll = new Roll(summon.count);
|
||||
if (!roll.isDeterministic) {
|
||||
await roll.evaluate();
|
||||
if (game.modules.get('dice-so-nice')?.active) rolls.push(roll);
|
||||
count = roll.total;
|
||||
}
|
||||
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
|
||||
await roll.evaluate();
|
||||
const count = roll.total;
|
||||
if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active)
|
||||
rolls.push(roll);
|
||||
|
||||
|
||||
const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
|
||||
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
|
||||
|
|
|
|||
|
|
@ -600,6 +600,7 @@ export default class DhpActor extends Actor {
|
|||
rollData.system = this.system.getRollData();
|
||||
rollData.prof = this.system.proficiency ?? 1;
|
||||
rollData.cast = this.system.spellcastModifier ?? 1;
|
||||
|
||||
return rollData;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -189,7 +189,15 @@ export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue
|
|||
|
||||
// Fix on Foundry native formula replacement for DH
|
||||
const nativeReplaceFormulaData = Roll.replaceFormulaData;
|
||||
Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false } = {}) {
|
||||
Roll.replaceFormulaData = function (formula, baseData = {}, { missing, warn = false } = {}) {
|
||||
/* Inserting global data */
|
||||
const data = {
|
||||
...baseData,
|
||||
partySize:
|
||||
!game.actors ? 0 :
|
||||
game.actors.find(x => x.type === 'party' && x.system.active)?.system.partyMembers.length ?? 0,
|
||||
};
|
||||
|
||||
const terms = Object.keys(CONFIG.DH.GENERAL.multiplierTypes).map(type => {
|
||||
return { term: type, default: 1 };
|
||||
});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue