Setup seraph class (#583)

* add seraph

* fix inactive effects

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
This commit is contained in:
Psitacus 2025-08-04 19:43:26 -06:00 committed by GitHub
parent 0feec77512
commit c9f045a36f
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GPG key ID: B5690EEEBB952194
22 changed files with 1194 additions and 3 deletions

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@ -0,0 +1,79 @@
{
"name": "Seraph",
"type": "class",
"_id": "5ZnlJ5bEoyOTkUJv",
"img": "icons/magic/holy/barrier-shield-winged-cross.webp",
"system": {
"description": "<p>Seraphs are divine fighters and healers imbued with sacred purpose. A wide array of deities exist within the realms, and thus numerous kinds of seraphs are appointed by these gods. Their ethos traditionally aligns with the domain or goals of their god, such as defending the weak, exacting vengeance, protecting a land or artifact, or upholding a particular faith. Some seraphs ally themselves with an army or locale, much to the satisfaction of their rulers, but other crusaders fight in opposition to the follies of the Mortal Realm. It is better to be a seraphs ally than their enemy, as they are terrifying foes to those who defy their purpose.</p>",
"domains": [
"valor",
"splendor"
],
"classItems": [],
"hitPoints": 7,
"evasion": 9,
"features": [
{
"type": "hope",
"item": "Compendium.daggerheart.classes.Item.lSlvSUHbOoX36q2j"
},
{
"type": "class",
"item": "Compendium.daggerheart.classes.Item.Xd7RYhfTxIj9aWI2"
}
],
"subclasses": [
"Compendium.daggerheart.subclasses.Item.M5mpGoAj8LRkylrY",
"Compendium.daggerheart.subclasses.Item.y7ERWRIpJsdP9Re4"
],
"inventory": {
"take": [
"Compendium.daggerheart.classes.Item.hMST9iizQP1yz0MG",
"Compendium.daggerheart.classes.Item.uoG5iq09mxJPXfmk",
"Compendium.daggerheart.classes.Item.zqeXrJTd1geX73Pw"
],
"choiceA": [
"Compendium.daggerheart.consumables.Item.tPfKtKRRjv8qdSqy",
"Compendium.daggerheart.consumables.Item.b6vGSPFWOlzZZDLO"
],
"choiceB": [
"Compendium.daggerheart.classes.Item.aLvek22hb5kNg9MF",
"Compendium.daggerheart.classes.Item.o3G6szWvPoz7fo6T"
]
},
"characterGuide": {
"suggestedTraits": {
"agility": 0,
"strength": 2,
"finesse": 0,
"instinct": 1,
"presence": 1,
"knowledge": -1
},
"suggestedPrimaryWeapon": "Compendium.daggerheart.weapons.Item.Vayg7CnRTFBrunjM",
"suggestedSecondaryWeapon": "Compendium.daggerheart.weapons.Item.mxwWKDujgsRcZWPT",
"suggestedArmor": "Compendium.daggerheart.armors.Item.haULhuEg37zUUvhb"
},
"isMulticlass": false
},
"effects": [],
"folder": null,
"sort": 0,
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},
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},
"_key": "!items!5ZnlJ5bEoyOTkUJv"
}

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{
"folder": "xIlwXYiea893J5HF",
"name": "Life Support",
"type": "feature",
"_id": "lSlvSUHbOoX36q2j",
"img": "icons/magic/life/heart-cross-strong-flame-purple-orange.webp",
"system": {
"description": "<p><strong>Spend 3 Hope</strong> to clear a Hit Point on an ally within Close range.</p>",
"resource": null,
"actions": {
"7xzDLC2PrlK1E2XO": {
"type": "healing",
"_id": "7xzDLC2PrlK1E2XO",
"systemPath": "actions",
"description": "<p><strong>Spend 3 Hope</strong> to clear a Hit Point on an ally within Close range.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "hope",
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{
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},
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"useDefault": false
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"name": "Healing",
"img": "icons/magic/life/heart-cross-strong-flame-purple-orange.webp",
"range": "close"
}
},
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},
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"_key": "!items!lSlvSUHbOoX36q2j"
}

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{
"folder": "xIlwXYiea893J5HF",
"name": "Prayer Dice",
"type": "feature",
"_id": "Xd7RYhfTxIj9aWI2",
"img": "icons/sundries/gaming/dice-runed-tan.webp",
"system": {
"description": "<p>At the beginning of each session, roll a number of d4s equal to your subclasss Spellcast trait and place them on your character sheet in the space provided. These are your Prayer Dice. You can spend any number of Prayer Dice to aid yourself or an ally within Far range. You can use a spent dies value to reduce incoming damage, add to a rolls result after the roll is made, or gain Hope equal to the result. At the end of each session, clear all unspent Prayer Dice.</p>",
"resource": {
"type": "diceValue",
"value": 0,
"max": "2",
"icon": "",
"recovery": "session"
},
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},
"effects": [],
"sort": 100000,
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"_key": "!items!Xd7RYhfTxIj9aWI2"
}

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{
"type": "Item",
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"name": "Seraph",
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}

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{
"type": "Item",
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}

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{
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{
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"name": "Sigil of Your God",
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{
"folder": "gdnQftNWn4kxnew9",
"name": "Ascendant",
"type": "feature",
"_id": "fefLgx6kcYWusjBb",
"img": "icons/magic/defensive/shield-barrier-deflect-gold.webp",
"system": {
"description": "<p>Gain a permanent +4 bonus to your Severe damage threshold.</p>",
"resource": null,
"actions": {},
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},
"effects": [
{
"name": "Ascendant",
"type": "base",
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"type": "withinRange",
"target": "hostile",
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}
},
"_id": "7M8UsvVweRtT3E85",
"img": "icons/magic/defensive/shield-barrier-deflect-gold.webp",
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],
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{
"folder": "cwVcmK9rWmi3LMLK",
"name": "Devout",
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"img": "icons/magic/holy/prayer-hands-glowing-yellow-white.webp",
"system": {
"description": "<p>When you roll your Prayer Dice, you can roll an additional die and discard the lowest result. Additionally, you can use your “Sparing Touch” feature twice instead of once per long rest.</p>",
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{
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"img": "icons/magic/holy/saint-glass-portrait-halo.webp",
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"description": "<p>Your supernatural visage strikes awe and fear. While flying, you have advantage on Presence Rolls. When you succeed with Hope on a Presence Roll, you can remove a Fear from the GMs Fear pool instead of gaining Hope.</p>",
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{
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"name": "Power of the Gods",
"type": "feature",
"_id": "Yij5sNyP1Ii7BAbc",
"img": "icons/magic/holy/projectiles-blades-salvo-yellow.webp",
"system": {
"description": "<p>While flying, you deal an extra 1d12 damage instead of 1d8 from your “Wings of Light” feature.</p>",
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{
"folder": "gdnQftNWn4kxnew9",
"name": "Sacred Resonance",
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"img": "icons/magic/sonic/explosion-impact-shock-wave.webp",
"system": {
"description": "<p>When you roll damage for your “Spirit Weapon” feature, if any of the die results match, double the value of each matching die. For example, if you roll two 5s, they count as two 10s.</p>",
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{
"folder": "nVfL09Rh27H0aAqS",
"name": "Sparing Touch",
"type": "feature",
"_id": "GfOSgVJW8bS1OjNq",
"img": "icons/magic/holy/prayer-hands-glowing-yellow.webp",
"system": {
"description": "<p>Once per long rest, touch a creature and clear 2 Hit Points or 2 Stress from them.</p>",
"resource": {
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"value": 0,
"max": "1",
"icon": "",
"recovery": "longRest"
},
"actions": {
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"systemPath": "actions",
"description": "<p><span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.376); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none\">Once per long rest, touch a creature and clear 2 Hit Points or 2 Stress from them.</span></p>",
"chatDisplay": true,
"actionType": "action",
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"key": "GfOSgVJW8bS1OjNq",
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"name": "Clear Hit Points",
"img": "icons/commodities/gems/gem-faceted-diamond-green.webp",
"range": ""
},
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View file

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View file

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View file

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View file

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View file

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View file

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{
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View file

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{
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