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Merge branch 'main' into feature/combo-dice-modifier
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commit
c711fb7321
30 changed files with 772 additions and 145 deletions
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@ -1,18 +1,40 @@
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<div class="roll-buttons">
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{{#if areas.length}}<button class="action-areas end-button"><i class="fa-solid fa-crosshairs"></i></button>{{/if}}
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{{#if hasDamage}}
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{{#if damage.active}}
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<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
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{{else}}
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<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollDamage"}}</button>
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<div class="main-buttons">
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{{#if areas.length}}<button class="action-areas end-button"><i class="fa-solid fa-crosshairs"></i></button>{{/if}}
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{{#if hasDamage}}
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{{#if damage.active}}
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<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
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{{else}}
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<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollDamage"}}</button>
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{{/if}}
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{{/if}}
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{{/if}}
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{{#if hasHealing}}
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{{#if damage.active}}
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<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.healingRoll.applyHealing"}}</button>
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{{else}}
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<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollHealing"}}</button>
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{{#if hasHealing}}
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{{#if damage.active}}
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<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.healingRoll.applyHealing"}}</button>
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{{else}}
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<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollHealing"}}</button>
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{{/if}}
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{{/if}}
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{{#if (and hasEffect)}}<button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>{{/if}}
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</div>
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{{#if parent.system.hasReload}}
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<div class="extra-button-row">
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<button class="roll-reload-check">
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<div class="image-container">
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<img class="dice-icon normal" src="{{concat 'systems/daggerheart/assets/icons/dice/default/d20.svg'}}" alt="">
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{{#if reloadCheckValue}}<div class="dice-result">{{reloadCheckValue}}</div>{{/if}}
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</div>
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{{localize "DAGGERHEART.ACTIONS.Reload.checkReload"}}
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</button>
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<div class="reload-data {{#if reloadCheckValue}}{{ifThen parent.system.reloadCheckFailed 'failed-check' 'passed-check'}}{{/if}}">
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{{#unless reloadCheckValue}}
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{{localize "DAGGERHEART.ACTIONS.Reload.notRolled"}}
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{{else}}
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{{ifThen parent.system.reloadCheckFailed (localize "DAGGERHEART.ACTIONS.Reload.checkFailed") (localize "DAGGERHEART.ACTIONS.Reload.checkPassed")}}
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{{/unless}}
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</div>
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</div>
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{{/if}}
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{{#if (and hasEffect)}}<button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>{{/if}}
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</div>
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@ -1,5 +1,6 @@
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<div class="chat-roll">
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<div class="roll-part-title"><span>{{title}}</span></div>
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{{#if actionDescription}}{{> 'systems/daggerheart/templates/ui/chat/parts/description-part.hbs'}}{{/if}}
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{{#if hasRoll}}
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<div class="roll-part-header"><span>{{localize "Result"}}</span></div>
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@ -1,16 +1,48 @@
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<div>
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<div id="resource-fear" class="{{#if isGM}}isGM{{/if}}">
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<div id="resource-fear" class="fear-tracker {{#if isGM}}isGM{{/if}}">
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{{#if isFree}}
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<div class="fear-header">
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<div class="drag-handle">
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<i class="fa-solid fa-grip-vertical"></i>
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</div>
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<span class="fear-title">{{localize 'DAGGERHEART.GENERAL.fear'}}</span>
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</div>
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{{/if}}
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{{#if (eq display 'token')}}
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{{#times max}}
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<i class="fas fa-skull {{#if (gte @this ../current)}} inactive{{/if}}" style="filter: hue-rotate(calc(({{this}}/{{../max}})*75deg))" data-index="{{this}}" data-action="setFear"></i>
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{{/times}}
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<div class="fear-tokens">
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{{#times max}}
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<a
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class="fear-token {{#if (gte @this ../current)}} inactive{{/if}}"
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style="filter: hue-rotate(calc(({{this}}/{{../max}})*75deg))"
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data-index="{{this}}" data-action="setFear"
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>
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<i class="fear-token fas fa-skull"></i>
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</a>
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{{/times}}
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</div>
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{{/if}}
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{{#if (eq display 'bar')}}
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{{#if isGM}}<div class="controls control-minus {{#if (lte current 0)}} disabled{{/if}}" data-increment="-1" data-action="increaseFear">-</div>{{/if}}
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<div class="resource-bar fear-bar" style="--fear-percent: {{percent}}%">
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<span>{{current}}/{{max}}</span>
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<progress
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class='progress-bar stress-color'
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value='{{current}}'
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max='{{max}}'
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></progress>
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<h4 class="label">{{current}} / {{max}}</h4>
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</div>
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{{#if isGM}}<div class="controls control-plus {{#if (gte current max)}} disabled{{/if}}" data-increment="+1" data-action="increaseFear">+</div>{{/if}}
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{{#if isGM}}
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<div class="controls">
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<a class="{{#if (lte current 0)}} disabled{{/if}}" data-increment="-1" data-action="increaseFear"><i class="fa-solid fa-minus"></i></a>
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<a class="{{#if (gte current max)}} disabled{{/if}}" data-increment="+1" data-action="increaseFear"><i class="fa-solid fa-plus"></i></a>
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</div>
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{{/if}}
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{{/if}}
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{{#if isFree}}
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<a class="resize-handle">
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<i class="fa-solid fa-chevron-right" style="transform: rotate(45deg);"></i>
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</a>
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{{/if}}
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</div>
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</div>
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