This commit is contained in:
WBHarry 2026-03-08 13:59:08 +01:00
parent f1f5102af1
commit c6bf482b07
12 changed files with 280 additions and 94 deletions

View file

@ -55,24 +55,47 @@ export const abilities = {
}
};
export const scrollingTextResource = {
const baseResources = {
hitPoints: {
id: 'hitPoints',
initial: 0,
max: 0,
reverse: true,
label: 'DAGGERHEART.GENERAL.HitPoints.plural',
reversed: true
maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus'
},
stress: {
label: 'DAGGERHEART.GENERAL.stress',
reversed: true
id: 'stress',
initial: 0,
max: 6,
reverse: true,
label: 'DAGGERHEART.GENERAL.stress'
},
hope: {
id: 'hope',
initial: 2,
min: 0,
reverse: false,
label: 'DAGGERHEART.GENERAL.hope'
},
armor: {
label: 'DAGGERHEART.GENERAL.armor',
reversed: true
}
};
export const characterBaseResources = {
...baseResources
};
export const characterResources = {
...characterBaseResources
};
export const getScrollingTextResources = actorType => ({
armor: {
label: 'DAGGERHEART.GENERAL.armor',
reverse: true
},
...(actorType === 'character' ? characterResources : {})
});
export const featureProperties = {
agility: {
name: 'DAGGERHEART.CONFIG.Traits.agility.name',
@ -506,8 +529,8 @@ export const subclassFeatureLabels = {
* @property {number[]} damage
*/
/**
* @type {Record<string, Record<2 | 3 | 4, TierData>}
/**
* @type {Record<string, Record<2 | 3 | 4, TierData>}
* Scaling data used to change an adversary's tier. Each rank is applied incrementally.
*/
export const adversaryScalingData = {
@ -518,7 +541,7 @@ export const adversaryScalingData = {
severeThreshold: 10,
hp: 1,
stress: 2,
attack: 2,
attack: 2
},
3: {
difficulty: 2,
@ -526,7 +549,7 @@ export const adversaryScalingData = {
severeThreshold: 15,
hp: 1,
stress: 0,
attack: 2,
attack: 2
},
4: {
difficulty: 2,
@ -534,7 +557,7 @@ export const adversaryScalingData = {
severeThreshold: 25,
hp: 1,
stress: 0,
attack: 2,
attack: 2
}
},
horde: {
@ -544,7 +567,7 @@ export const adversaryScalingData = {
severeThreshold: 8,
hp: 2,
stress: 0,
attack: 0,
attack: 0
},
3: {
difficulty: 2,
@ -552,7 +575,7 @@ export const adversaryScalingData = {
severeThreshold: 12,
hp: 0,
stress: 1,
attack: 1,
attack: 1
},
4: {
difficulty: 2,
@ -560,7 +583,7 @@ export const adversaryScalingData = {
severeThreshold: 15,
hp: 2,
stress: 0,
attack: 0,
attack: 0
}
},
leader: {
@ -570,7 +593,7 @@ export const adversaryScalingData = {
severeThreshold: 10,
hp: 0,
stress: 0,
attack: 1,
attack: 1
},
3: {
difficulty: 2,
@ -578,7 +601,7 @@ export const adversaryScalingData = {
severeThreshold: 15,
hp: 1,
stress: 0,
attack: 2,
attack: 2
},
4: {
difficulty: 2,
@ -586,7 +609,7 @@ export const adversaryScalingData = {
severeThreshold: 25,
hp: 1,
stress: 1,
attack: 3,
attack: 3
}
},
minion: {
@ -596,7 +619,7 @@ export const adversaryScalingData = {
severeThreshold: 0,
hp: 0,
stress: 0,
attack: 1,
attack: 1
},
3: {
difficulty: 2,
@ -604,7 +627,7 @@ export const adversaryScalingData = {
severeThreshold: 0,
hp: 0,
stress: 1,
attack: 1,
attack: 1
},
4: {
difficulty: 2,
@ -612,7 +635,7 @@ export const adversaryScalingData = {
severeThreshold: 0,
hp: 0,
stress: 0,
attack: 1,
attack: 1
}
},
ranged: {
@ -622,7 +645,7 @@ export const adversaryScalingData = {
severeThreshold: 6,
hp: 1,
stress: 0,
attack: 1,
attack: 1
},
3: {
difficulty: 2,
@ -630,7 +653,7 @@ export const adversaryScalingData = {
severeThreshold: 14,
hp: 1,
stress: 1,
attack: 2,
attack: 2
},
4: {
difficulty: 2,
@ -638,7 +661,7 @@ export const adversaryScalingData = {
severeThreshold: 10,
hp: 1,
stress: 1,
attack: 1,
attack: 1
}
},
skulk: {
@ -648,7 +671,7 @@ export const adversaryScalingData = {
severeThreshold: 8,
hp: 1,
stress: 1,
attack: 1,
attack: 1
},
3: {
difficulty: 2,
@ -656,7 +679,7 @@ export const adversaryScalingData = {
severeThreshold: 12,
hp: 1,
stress: 1,
attack: 1,
attack: 1
},
4: {
difficulty: 2,
@ -664,7 +687,7 @@ export const adversaryScalingData = {
severeThreshold: 10,
hp: 1,
stress: 1,
attack: 1,
attack: 1
}
},
solo: {
@ -674,7 +697,7 @@ export const adversaryScalingData = {
severeThreshold: 10,
hp: 0,
stress: 1,
attack: 2,
attack: 2
},
3: {
difficulty: 2,
@ -682,7 +705,7 @@ export const adversaryScalingData = {
severeThreshold: 15,
hp: 2,
stress: 1,
attack: 2,
attack: 2
},
4: {
difficulty: 2,
@ -690,7 +713,7 @@ export const adversaryScalingData = {
severeThreshold: 25,
hp: 0,
stress: 1,
attack: 3,
attack: 3
}
},
standard: {
@ -700,7 +723,7 @@ export const adversaryScalingData = {
severeThreshold: 8,
hp: 0,
stress: 0,
attack: 1,
attack: 1
},
3: {
difficulty: 2,
@ -708,7 +731,7 @@ export const adversaryScalingData = {
severeThreshold: 15,
hp: 1,
stress: 1,
attack: 1,
attack: 1
},
4: {
difficulty: 2,
@ -716,7 +739,7 @@ export const adversaryScalingData = {
severeThreshold: 15,
hp: 0,
stress: 1,
attack: 1,
attack: 1
}
},
support: {
@ -726,7 +749,7 @@ export const adversaryScalingData = {
severeThreshold: 8,
hp: 1,
stress: 1,
attack: 1,
attack: 1
},
3: {
difficulty: 2,
@ -734,7 +757,7 @@ export const adversaryScalingData = {
severeThreshold: 12,
hp: 0,
stress: 0,
attack: 1,
attack: 1
},
4: {
difficulty: 2,
@ -742,27 +765,27 @@ export const adversaryScalingData = {
severeThreshold: 10,
hp: 1,
stress: 1,
attack: 1,
attack: 1
}
}
};
/**
/**
* Scaling data used for an adversary's damage.
* Tier 4 is missing certain adversary types and therefore skews upwards.
* We manually set tier 4 data to hopefully lead to better results
*/
export const adversaryExpectedDamage = {
basic: {
1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
4: { mean: 26, deviation: 5.2 }
},
minion: {
1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
2: { mean: 5, deviation: 0.816496580927726 },
3: { mean: 6.5, deviation: 2.1213203435596424 },
4: { mean: 11, deviation: 1 }
}
basic: {
1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
4: { mean: 26, deviation: 5.2 }
},
minion: {
1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
2: { mean: 5, deviation: 0.816496580927726 },
3: { mean: 6.5, deviation: 2.1213203435596424 },
4: { mean: 11, deviation: 1 }
}
};