mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-21 23:13:39 +02:00
Initial
This commit is contained in:
parent
f1f5102af1
commit
c6bf482b07
12 changed files with 280 additions and 94 deletions
|
|
@ -55,24 +55,47 @@ export const abilities = {
|
|||
}
|
||||
};
|
||||
|
||||
export const scrollingTextResource = {
|
||||
const baseResources = {
|
||||
hitPoints: {
|
||||
id: 'hitPoints',
|
||||
initial: 0,
|
||||
max: 0,
|
||||
reverse: true,
|
||||
label: 'DAGGERHEART.GENERAL.HitPoints.plural',
|
||||
reversed: true
|
||||
maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus'
|
||||
},
|
||||
stress: {
|
||||
label: 'DAGGERHEART.GENERAL.stress',
|
||||
reversed: true
|
||||
id: 'stress',
|
||||
initial: 0,
|
||||
max: 6,
|
||||
reverse: true,
|
||||
label: 'DAGGERHEART.GENERAL.stress'
|
||||
},
|
||||
hope: {
|
||||
id: 'hope',
|
||||
initial: 2,
|
||||
min: 0,
|
||||
reverse: false,
|
||||
label: 'DAGGERHEART.GENERAL.hope'
|
||||
},
|
||||
armor: {
|
||||
label: 'DAGGERHEART.GENERAL.armor',
|
||||
reversed: true
|
||||
}
|
||||
};
|
||||
|
||||
export const characterBaseResources = {
|
||||
...baseResources
|
||||
};
|
||||
|
||||
export const characterResources = {
|
||||
...characterBaseResources
|
||||
};
|
||||
|
||||
export const getScrollingTextResources = actorType => ({
|
||||
armor: {
|
||||
label: 'DAGGERHEART.GENERAL.armor',
|
||||
reverse: true
|
||||
},
|
||||
...(actorType === 'character' ? characterResources : {})
|
||||
});
|
||||
|
||||
export const featureProperties = {
|
||||
agility: {
|
||||
name: 'DAGGERHEART.CONFIG.Traits.agility.name',
|
||||
|
|
@ -506,8 +529,8 @@ export const subclassFeatureLabels = {
|
|||
* @property {number[]} damage
|
||||
*/
|
||||
|
||||
/**
|
||||
* @type {Record<string, Record<2 | 3 | 4, TierData>}
|
||||
/**
|
||||
* @type {Record<string, Record<2 | 3 | 4, TierData>}
|
||||
* Scaling data used to change an adversary's tier. Each rank is applied incrementally.
|
||||
*/
|
||||
export const adversaryScalingData = {
|
||||
|
|
@ -518,7 +541,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 10,
|
||||
hp: 1,
|
||||
stress: 2,
|
||||
attack: 2,
|
||||
attack: 2
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -526,7 +549,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 15,
|
||||
hp: 1,
|
||||
stress: 0,
|
||||
attack: 2,
|
||||
attack: 2
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -534,7 +557,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 25,
|
||||
hp: 1,
|
||||
stress: 0,
|
||||
attack: 2,
|
||||
attack: 2
|
||||
}
|
||||
},
|
||||
horde: {
|
||||
|
|
@ -544,7 +567,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 8,
|
||||
hp: 2,
|
||||
stress: 0,
|
||||
attack: 0,
|
||||
attack: 0
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -552,7 +575,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 12,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -560,7 +583,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 15,
|
||||
hp: 2,
|
||||
stress: 0,
|
||||
attack: 0,
|
||||
attack: 0
|
||||
}
|
||||
},
|
||||
leader: {
|
||||
|
|
@ -570,7 +593,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 10,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -578,7 +601,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 15,
|
||||
hp: 1,
|
||||
stress: 0,
|
||||
attack: 2,
|
||||
attack: 2
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -586,7 +609,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 25,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 3,
|
||||
attack: 3
|
||||
}
|
||||
},
|
||||
minion: {
|
||||
|
|
@ -596,7 +619,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 0,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -604,7 +627,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 0,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -612,7 +635,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 0,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
}
|
||||
},
|
||||
ranged: {
|
||||
|
|
@ -622,7 +645,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 6,
|
||||
hp: 1,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -630,7 +653,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 14,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 2,
|
||||
attack: 2
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -638,7 +661,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 10,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
}
|
||||
},
|
||||
skulk: {
|
||||
|
|
@ -648,7 +671,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 8,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -656,7 +679,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 12,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -664,7 +687,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 10,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
}
|
||||
},
|
||||
solo: {
|
||||
|
|
@ -674,7 +697,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 10,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 2,
|
||||
attack: 2
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -682,7 +705,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 15,
|
||||
hp: 2,
|
||||
stress: 1,
|
||||
attack: 2,
|
||||
attack: 2
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -690,7 +713,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 25,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 3,
|
||||
attack: 3
|
||||
}
|
||||
},
|
||||
standard: {
|
||||
|
|
@ -700,7 +723,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 8,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -708,7 +731,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 15,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -716,7 +739,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 15,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
}
|
||||
},
|
||||
support: {
|
||||
|
|
@ -726,7 +749,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 8,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -734,7 +757,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 12,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -742,27 +765,27 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 10,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
/**
|
||||
* Scaling data used for an adversary's damage.
|
||||
* Tier 4 is missing certain adversary types and therefore skews upwards.
|
||||
* We manually set tier 4 data to hopefully lead to better results
|
||||
*/
|
||||
export const adversaryExpectedDamage = {
|
||||
basic: {
|
||||
1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
|
||||
2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
|
||||
3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
|
||||
4: { mean: 26, deviation: 5.2 }
|
||||
},
|
||||
minion: {
|
||||
1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
|
||||
2: { mean: 5, deviation: 0.816496580927726 },
|
||||
3: { mean: 6.5, deviation: 2.1213203435596424 },
|
||||
4: { mean: 11, deviation: 1 }
|
||||
}
|
||||
basic: {
|
||||
1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
|
||||
2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
|
||||
3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
|
||||
4: { mean: 26, deviation: 5.2 }
|
||||
},
|
||||
minion: {
|
||||
1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
|
||||
2: { mean: 5, deviation: 0.816496580927726 },
|
||||
3: { mean: 6.5, deviation: 2.1213203435596424 },
|
||||
4: { mean: 11, deviation: 1 }
|
||||
}
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue