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Update module/data/action/baseAction.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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1 changed files with 12 additions and 13 deletions
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@ -273,20 +273,19 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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* @returns {DhActiveEffect[]}
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* @returns {DhActiveEffect[]}
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*/
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*/
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static async getEffects(actor, effectParent) {
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static async getEffects(actor, effectParent) {
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if (actor)
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if (!actor) return [];
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return Array.from(await actor.allApplicableEffects()).filter(effect => {
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/* Effects on weapons only ever apply for the weapon itself */
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if (effect.parent.type === 'weapon') {
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/* Unless they're secondary - then they apply only to other primary weapons */
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if (effect.parent.system.secondary) {
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if (effectParent.type !== 'weapon' || effectParent.system.secondary) return false;
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} else if (effectParent?.id !== effect.parent.id) return false;
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}
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return !effect.isSuppressed;
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return Array.from(await actor.allApplicableEffects()).filter(effect => {
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});
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/* Effects on weapons only ever apply for the weapon itself */
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if (effect.parent.type === 'weapon') {
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/* Unless they're secondary - then they apply only to other primary weapons */
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if (effect.parent.system.secondary) {
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if (effectParent.type !== 'weapon' || effectParent.system.secondary) return false;
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} else if (effectParent?.id !== effect.parent.id) return false;
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}
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return [];
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return !effect.isSuppressed;
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});
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}
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}
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/**
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/**
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