Duality Roll Followup (#65)

* Moved the roll total to bottom right. A bunch of label fixes
* Fixed broken attack-roll damage button
* Added AppearanceMenu allowing modification of DiceSoNice Duality presets
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WBHarry 2025-05-27 20:07:47 +02:00 committed by GitHub
parent 6fcfce227a
commit c4a03b2d54
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GPG key ID: B5690EEEBB952194
18 changed files with 685 additions and 400 deletions

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@ -1,4 +1,4 @@
import { DualityRollColor } from '../config/settingsConfig.mjs';
import { DualityRollColor } from './settings/Appearance.mjs';
const fields = foundry.data.fields;
const diceField = () =>
@ -81,7 +81,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
const total = this.modifiers.reduce((acc, x) => acc + x.value, 0);
return {
value: total,
label: total > 0 ? `+${total}` : total < 0 ? `-${total}` : ''
label: total > 0 ? `+${total}` : total < 0 ? `${total}` : ''
};
}
@ -106,7 +106,7 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
get colorful() {
return (
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
DualityRollColor.colorful.value
);
}