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Duality Roll Followup (#65)
* Moved the roll total to bottom right. A bunch of label fixes * Fixed broken attack-roll damage button * Added AppearanceMenu allowing modification of DiceSoNice Duality presets
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commit
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18 changed files with 685 additions and 400 deletions
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@ -1,5 +1,5 @@
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import { DualityRollColor } from '../config/settingsConfig.mjs';
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import DhpDualityRoll from '../data/dualityRoll.mjs';
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import { DualityRollColor } from '../data/settings/Appearance.mjs';
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export default class DhpChatMesssage extends ChatMessage {
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async renderHTML() {
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@ -16,7 +16,7 @@ export default class DhpChatMesssage extends ChatMessage {
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const html = await super.renderHTML();
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if (
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this.type === 'dualityRoll' &&
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
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DualityRollColor.colorful.value
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) {
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html.classList.add('duality');
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@ -1,4 +1,5 @@
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import { DualityRollColor } from '../config/settingsConfig.mjs';
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import DhAppearance from '../data/settings/Appearance.mjs';
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import DHAppearanceSettings from './settings/appearanceSettings.mjs';
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class DhpAutomationSettings extends FormApplication {
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constructor(object = {}, options = {}) {
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@ -160,7 +161,7 @@ class DhpRangeSettings extends FormApplication {
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}
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}
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export const registerDHPSettings = () => {
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export const registerDHSettings = () => {
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// const debouncedReload = foundry.utils.debounce(() => window.location.reload(), 100);
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game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray, {
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@ -215,14 +216,11 @@ export const registerDHPSettings = () => {
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}
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});
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game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor, {
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name: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Name'),
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hint: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Hint'),
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scope: 'world',
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config: true,
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type: Number,
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choices: Object.values(DualityRollColor),
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default: DualityRollColor.colorful.value
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game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
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scope: 'client',
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config: false,
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type: DhAppearance,
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default: DhAppearance.defaultSchema
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});
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game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Automation.Name, {
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@ -249,53 +247,13 @@ export const registerDHPSettings = () => {
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type: DhpRangeSettings,
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restricted: true
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});
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game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
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name: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.title'),
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label: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.label'),
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hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.hint'),
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icon: 'fa-solid fa-palette',
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type: DHAppearanceSettings,
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restricted: false
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});
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};
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// const {HandlebarsApplicationMixin, ApplicationV2} = foundry.applications.api;
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// export default class DhpSettings extends HandlebarsApplicationMixin(ApplicationV2) {
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// constructor(actor, shortrest){
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// super({});
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// this.actor = actor;
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// this.selectedActivity = null;
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// this.shortrest = shortrest;
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// this.customActivity = SYSTEM.GENERAL.downtime.custom;
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// }
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// get title(){
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// return game.i18n.localize("DAGGERHEART.Application.Settings.Title");
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// }
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// static DEFAULT_OPTIONS = {
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// tag: 'form',
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// classes: ["daggerheart", "application", "settings"],
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// position: { width: 800, height: 'auto' },
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// actions: {
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// selectActivity: this.selectActivity,
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// },
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// form: { handler: this.updateData }
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// };
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// static PARTS = {
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// application: {
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// id: "settings",
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// template: "systems/daggerheart/templates/application/settings.hbs"
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// }
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// }
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// async _prepareContext(_options) {
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// const context = await super._prepareContext(_options);
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// return context;
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// }
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// static async updateData(event, element, formData){
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// this.render();
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// }
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// static close(){
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// super.close();
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// }
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// }
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59
module/applications/settings/appearanceSettings.mjs
Normal file
59
module/applications/settings/appearanceSettings.mjs
Normal file
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@ -0,0 +1,59 @@
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import DhAppearance from '../../data/settings/Appearance.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DHAppearanceSettings extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor() {
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super({});
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this.settings = new DhAppearance(
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).toObject()
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);
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.name');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'daggerheart-appearance-settings',
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classes: ['daggerheart', 'setting', 'dh-style'],
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position: { width: '600', height: 'auto' },
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actions: {
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reset: this.reset,
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save: this.save
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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static PARTS = {
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main: {
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template: 'systems/daggerheart/templates/settings/appearance-settings.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.settingFields = this.settings;
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return context;
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}
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static async updateData(event, element, formData) {
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const updatedSettings = foundry.utils.expandObject(formData.object);
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await this.settings.updateSource(updatedSettings);
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this.render();
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}
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static async reset() {
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this.settings = new DhAppearance();
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this.render();
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}
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static async save() {
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, this.settings.toObject());
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this.close();
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}
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}
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@ -489,7 +489,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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static async rollAttribute(event, button) {
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const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll(
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{ title: 'Attribute Bonus', value: button.dataset.value },
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{ title: game.i18n.localize(abilities[button.dataset.attribute].label), value: button.dataset.value },
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event.shiftKey
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);
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