Added hints

This commit is contained in:
WBHarry 2025-07-15 03:30:41 +02:00
parent 52f62014f9
commit c4435e290e
4 changed files with 32 additions and 10 deletions

View file

@ -1016,7 +1016,7 @@
"physicalDamage": "Physical Damage",
"magicalDamage": "Magical Damage",
"primaryDamageBonus": "Primary Weapon Damage",
"primaryDamageDice": "Primary Weapon Extra Dice"
"primaryDamageDice": "Primary Weapon Extra Damage Dice"
},
"DamageResistance": {
"none": "None",
@ -1115,13 +1115,28 @@
},
"Rules": {
"damageReduction": {
"increasePerArmorMark": "Damage Reduction per Armor Slot",
"increasePerArmorMark": {
"label": "Damage Reduction per Armor Slot",
"hint": "A used armor slot normally reduces damage by one step. This value increases the number of steps damage is reduced by."
},
"maxArmorMarkedBonus": "Max Armor Used",
"maxArmorMarkedStress": "Max Armor Used With Stress",
"maxArmorMarkedStress": {
"label": "Max Armor Used With Stress",
"hint": "If this value is set you can use up to that much stress to spend additional Armor Marks beyond your normal maximum."
},
"stress": {
"severe": "Stress Damage Reduction: Severe",
"major": "Stress Damage Reduction: Major",
"minor": "Stress Damage Reduction: Minor"
"severe": {
"label": "Stress Damage Reduction: Severe",
"hint": "The cost in stress you can pay to reduce severe damage down to major."
},
"major": {
"label": "Stress Damage Reduction: Major",
"hint": "The cost in stress you can pay to reduce major damage down to minor."
},
"minor": {
"label": "Stress Damage Reduction: Minor",
"hint": "The cost in stress you can pay to reduce minor damage to none."
}
}
}
},