mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-17 15:39:02 +01:00
Added hints
This commit is contained in:
parent
52f62014f9
commit
c4435e290e
4 changed files with 32 additions and 10 deletions
27
lang/en.json
27
lang/en.json
|
|
@ -1016,7 +1016,7 @@
|
|||
"physicalDamage": "Physical Damage",
|
||||
"magicalDamage": "Magical Damage",
|
||||
"primaryDamageBonus": "Primary Weapon Damage",
|
||||
"primaryDamageDice": "Primary Weapon Extra Dice"
|
||||
"primaryDamageDice": "Primary Weapon Extra Damage Dice"
|
||||
},
|
||||
"DamageResistance": {
|
||||
"none": "None",
|
||||
|
|
@ -1115,13 +1115,28 @@
|
|||
},
|
||||
"Rules": {
|
||||
"damageReduction": {
|
||||
"increasePerArmorMark": "Damage Reduction per Armor Slot",
|
||||
"increasePerArmorMark": {
|
||||
"label": "Damage Reduction per Armor Slot",
|
||||
"hint": "A used armor slot normally reduces damage by one step. This value increases the number of steps damage is reduced by."
|
||||
},
|
||||
"maxArmorMarkedBonus": "Max Armor Used",
|
||||
"maxArmorMarkedStress": "Max Armor Used With Stress",
|
||||
"maxArmorMarkedStress": {
|
||||
"label": "Max Armor Used With Stress",
|
||||
"hint": "If this value is set you can use up to that much stress to spend additional Armor Marks beyond your normal maximum."
|
||||
},
|
||||
"stress": {
|
||||
"severe": "Stress Damage Reduction: Severe",
|
||||
"major": "Stress Damage Reduction: Major",
|
||||
"minor": "Stress Damage Reduction: Minor"
|
||||
"severe": {
|
||||
"label": "Stress Damage Reduction: Severe",
|
||||
"hint": "The cost in stress you can pay to reduce severe damage down to major."
|
||||
},
|
||||
"major": {
|
||||
"label": "Stress Damage Reduction: Major",
|
||||
"hint": "The cost in stress you can pay to reduce major damage down to minor."
|
||||
},
|
||||
"minor": {
|
||||
"label": "Stress Damage Reduction: Minor",
|
||||
"hint": "The cost in stress you can pay to reduce minor damage to none."
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue