Redid it a better way

This commit is contained in:
WBHarry 2025-07-28 04:36:32 +02:00
parent 91c25bcac5
commit c3e4f3922e
2 changed files with 22 additions and 5 deletions

View file

@ -66,12 +66,9 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
if (!status) continue;
if (status._id) {
if (status._id !== effect.id) continue;
} else {
if (effect.statuses.size !== 1) continue;
}
status.isActive = true;
if (effect.getFlag('core', 'overlay')) status.isOverlay = true;
break;
}
}

View file

@ -10,8 +10,28 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
this.effects.overlay = null;
// Categorize effects
const activeEffects = this.actor ? Array.from(this.actor.effects).filter(x => !x.disabled) : [];
const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag('core', 'overlay'));
const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status]));
const activeEffects = (this.actor ? this.actor.effects.filter(x => !x.disabled) : []).reduce((acc, effect) => {
acc.push(effect);
const currentStatusActiveEffects = acc.filter(
x => x.statuses.size === 1 && x.name === game.i18n.localize(statusMap.get(x.statuses.first()).name)
);
for (var status of effect.statuses) {
if (!currentStatusActiveEffects.find(x => x.statuses.includes(status))) {
const statusData = statusMap.get(status);
acc.push({
name: game.i18n.localize(statusData.name),
statuses: [status],
img: statusData.icon,
tint: effect.tint
});
}
}
return acc;
}, []);
const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag?.('core', 'overlay'));
// Draw effects
const promises = [];