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Fixed error where activeeffects were being created in the wrong place. Fixed error where characterCreation was failing subclass (#508)
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parent
66fc4e2854
commit
c2de25693f
2 changed files with 15 additions and 21 deletions
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@ -416,17 +416,17 @@ export default function DHApplicationMixin(Base) {
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static async #createDoc(event, target) {
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const { documentClass, type, inVault, disabled } = target.dataset;
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const parentIsItem = this.document.documentName === 'Item';
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const parent =
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this.document.parent?.type === 'character'
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? this.document.parent
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: parentIsItem && documentClass === 'Item'
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? type === 'action'
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? this.document.system
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: null
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: this.document;
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const featureOnCharacter = this.document.parent?.type === 'character' && type === 'feature';
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const parent = featureOnCharacter
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? this.document.parent
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: parentIsItem && documentClass === 'Item'
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? type === 'action'
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? this.document.system
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: null
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: this.document;
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let systemData = {};
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if (parent?.type === 'character' && type === 'feature') {
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if (featureOnCharacter) {
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systemData = {
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originItemType: this.document.type,
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originId: this.document.id,
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@ -47,16 +47,13 @@ export default class DHSubclass extends BaseDataItem {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
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return false;
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} else {
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if (!this.actor.system.multiclass.value) {
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const multiclass = this.actor.items.find(x => x.type === 'class' && x.system.isMulticlass);
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if (!multiclass) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingMulticlass'));
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return false;
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}
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if (
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this.actor.system.multiclass.value.system.subclasses.every(
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x => x.uuid !== (data.uuid ?? `Item.${data._id}`)
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)
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) {
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if (multiclass.system.subclasses.every(x => x.uuid !== (data.uuid ?? `Item.${data._id}`))) {
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ui.notifications.error(
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game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInMulticlass')
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);
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@ -66,15 +63,12 @@ export default class DHSubclass extends BaseDataItem {
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await this.updateSource({ isMulticlass: true });
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}
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} else {
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if (!this.actor.system.class.value) {
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const actorClass = this.actor.items.find(x => x.type === 'class' && !x.system.isMulticlass);
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if (!actorClass) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
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return false;
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}
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if (
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this.actor.system.class.value.system.subclasses.every(
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x => x.uuid !== (data.uuid ?? `Item.${data._id}`)
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)
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) {
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if (actorClass.system.subclasses.every(x => x.uuid !== (data.uuid ?? `Item.${data._id}`))) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
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return false;
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}
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