mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 06:26:13 +01:00
[Fix] 1633 - ActiveEffect Autocomplete (#1636)
* Improved the autocomplete typing experience
* Made it work. But I hate it.
* Revert "Made it work. But I hate it."
This reverts commit d2fc9fd648.
* Actually nice solution instead O_O
This commit is contained in:
parent
0d2495c143
commit
c1f7866594
12 changed files with 139 additions and 102 deletions
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@ -242,6 +242,38 @@ Hooks.on('setup', () => {
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systemEffect: true
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}))
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];
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const actorCommon = {
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bar: ['resources.stress'],
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value: []
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};
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const damageThresholds = ['damageThresholds.major', 'damageThresholds.severe'];
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const traits = Object.keys(game.system.api.data.actors.DhCharacter.schema.fields.traits.fields).map(
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trait => `traits.${trait}.value`
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);
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CONFIG.Actor.trackableAttributes = {
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character: {
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bar: [...actorCommon.bar, 'resources.hitPoints', 'resources.hope'],
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value: [
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...actorCommon.value,
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...traits,
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...damageThresholds,
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'proficiency',
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'evasion',
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'armorScore',
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'scars',
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'levelData.level.current'
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]
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},
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adversary: {
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bar: [...actorCommon.bar, 'resources.hitPoints'],
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value: [...actorCommon.value, ...damageThresholds, 'criticalThreshold']
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},
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companion: {
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bar: [...actorCommon.bar],
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value: [...actorCommon.value, 'evasion', 'levelData.level.current']
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}
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};
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});
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Hooks.on('ready', async () => {
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@ -2152,6 +2152,7 @@
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"continue": "Continue",
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"criticalSuccess": "Critical Success",
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"criticalShort": "Critical",
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"currentLevel": "Current Level",
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"custom": "Custom",
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"d20Roll": "D20 Roll",
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"damage": "Damage",
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@ -54,7 +54,11 @@ export default class AttributionDialog extends HandlebarsApplicationMixin(Applic
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const after = label.slice(matchIndex + search.length, label.length);
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const element = document.createElement('li');
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element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
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element.innerHTML =
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`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
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' ',
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' '
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);
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if (item.hint) {
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element.dataset.tooltip = game.i18n.localize(item.hint);
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}
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@ -70,7 +70,11 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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element.appendChild(img);
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const label = document.createElement('span');
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label.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
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label.innerHTML =
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`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
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' ',
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' '
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);
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element.appendChild(label);
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return element;
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@ -119,7 +123,11 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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element.appendChild(img);
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const label = document.createElement('span');
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label.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
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label.innerHTML =
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`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
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' ',
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' '
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);
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element.appendChild(label);
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return element;
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@ -4,20 +4,34 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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constructor(options) {
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super(options);
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const ignoredActorKeys = ['config', 'DhEnvironment'];
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const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty'];
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this.changeChoices = Object.keys(game.system.api.models.actors).reduce((acc, key) => {
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if (!ignoredActorKeys.includes(key)) {
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const model = game.system.api.models.actors[key];
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const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
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// As per DHToken._getTrackedAttributesFromSchema, attributes.bar have a max version as well.
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const maxAttributes = attributes.bar.map(x => [...x, 'max']);
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attributes.value.push(...maxAttributes);
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const group = game.i18n.localize(model.metadata.label);
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const choices = CONFIG.Token.documentClass
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.getTrackedAttributeChoices(attributes, model)
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.map(x => ({ ...x, group: group }));
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acc.push(...choices);
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}
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if (ignoredActorKeys.includes(key)) return acc;
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const model = game.system.api.models.actors[key];
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const group = game.i18n.localize(model.metadata.label);
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const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model.metadata.type);
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const getLabel = path => {
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const label = model.schema.getField(path)?.label;
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return label ? game.i18n.localize(label) : path;
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};
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const bars = attributes.bar.flatMap(x => {
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const joined = `${x.join('.')}.max`;
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const label =
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joined === 'resources.hope.max'
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? 'DAGGERHEART.SETTINGS.Homebrew.FIELDS.maxHope.label'
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: getLabel(joined);
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return { value: joined, label, group };
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});
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const values = attributes.value.flatMap(x => {
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const joined = x.join('.');
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return { value: joined, label: getLabel(joined), group };
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});
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acc.push(...bars, ...values);
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return acc;
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}, []);
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}
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@ -68,14 +82,18 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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},
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render: function (item, search) {
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const label = game.i18n.localize(item.label);
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const matchIndex = label.toLowerCase().indexOf(search);
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const matchIndex = label.toLowerCase().indexOf(search.toLowerCase());
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const beforeText = label.slice(0, matchIndex);
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const matchText = label.slice(matchIndex, matchIndex + search.length);
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const after = label.slice(matchIndex + search.length, label.length);
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const element = document.createElement('li');
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element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
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element.innerHTML =
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`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
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' ',
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' '
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);
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if (item.hint) {
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element.dataset.tooltip = game.i18n.localize(item.hint);
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}
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@ -103,7 +103,11 @@ export default class SettingActiveEffectConfig extends HandlebarsApplicationMixi
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const after = label.slice(matchIndex + search.length, label.length);
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const element = document.createElement('li');
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element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
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element.innerHTML =
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`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
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' ',
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' '
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);
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if (item.hint) {
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element.dataset.tooltip = game.i18n.localize(item.hint);
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}
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@ -40,7 +40,14 @@ export default class DhpAdversary extends BaseDataActor {
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integer: true,
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label: 'DAGGERHEART.GENERAL.hordeHp'
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}),
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criticalThreshold: new fields.NumberField({ required: true, integer: true, min: 1, max: 20, initial: 20 }),
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criticalThreshold: new fields.NumberField({
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required: true,
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integer: true,
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min: 1,
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max: 20,
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initial: 20,
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label: 'DAGGERHEART.ACTIONS.Settings.criticalThreshold'
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}),
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damageThresholds: new fields.SchemaField({
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major: new fields.NumberField({
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required: true,
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@ -35,15 +35,18 @@ export default class DhCharacter extends BaseDataActor {
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'DAGGERHEART.ACTORS.Character.maxHPBonus'
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),
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stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true),
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hope: new fields.SchemaField({
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value: new fields.NumberField({
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initial: 2,
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min: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.hope'
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}),
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isReversed: new fields.BooleanField({ initial: false })
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})
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hope: new fields.SchemaField(
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{
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value: new fields.NumberField({
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initial: 2,
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min: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.hope'
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}),
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isReversed: new fields.BooleanField({ initial: false })
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},
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{ label: 'DAGGERHEART.GENERAL.hope' }
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)
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}),
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traits: new fields.SchemaField({
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agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
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@ -7,16 +7,20 @@ const attributeField = label =>
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});
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const resourceField = (max = 0, initial = 0, label, reverse = false, maxLabel) =>
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new fields.SchemaField({
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value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
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max: new fields.NumberField({
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initial: max,
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integer: true,
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label:
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maxLabel ?? game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
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}),
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isReversed: new fields.BooleanField({ initial: reverse })
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});
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new fields.SchemaField(
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{
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value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
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max: new fields.NumberField({
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initial: max,
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integer: true,
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label:
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maxLabel ??
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game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
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}),
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isReversed: new fields.BooleanField({ initial: reverse })
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},
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{ label }
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);
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const stressDamageReductionRule = localizationPath =>
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new fields.SchemaField({
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@ -6,7 +6,12 @@ export default class DhLevelData extends foundry.abstract.DataModel {
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return {
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level: new fields.SchemaField({
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current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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current: new fields.NumberField({
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required: true,
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integer: true,
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initial: 1,
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label: 'DAGGERHEART.GENERAL.currentLevel'
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}),
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changed: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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bonuses: new fields.TypedObjectField(new fields.NumberField({ integer: true, nullable: false }))
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}),
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@ -1,78 +1,30 @@
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export default class DHToken extends CONFIG.Token.documentClass {
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/**
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* Inspect the Actor data model and identify the set of attributes which could be used for a Token Bar.
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* @param {object} attributes The tracked attributes which can be chosen from
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* @returns {object} A nested object of attribute choices to display
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*/
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static getTrackedAttributeChoices(attributes, model) {
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/**@inheritdoc */
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static getTrackedAttributeChoices(attributes, typeKey) {
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attributes = attributes || this.getTrackedAttributes();
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const barGroup = game.i18n.localize('TOKEN.BarAttributes');
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const valueGroup = game.i18n.localize('TOKEN.BarValues');
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const actorModel = typeKey ? game.system.api.data.actors[`Dh${typeKey.capitalize()}`] : null;
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const getLabel = path => {
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const label = actorModel.schema.getField(path)?.label;
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return label ? game.i18n.localize(label) : path;
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};
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const bars = attributes.bar.map(v => {
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const a = v.join('.');
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const modelLabel = model ? game.i18n.localize(model.schema.getField(`${a}.value`).label) : null;
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return { group: barGroup, value: a, label: modelLabel ? modelLabel : a };
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return { group: barGroup, value: a, label: getLabel(a) };
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});
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bars.sort((a, b) => a.label.compare(b.label));
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bars.sort((a, b) => a.value.compare(b.value));
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const invalidAttributes = [
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'gold',
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'levelData',
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'actions',
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'biography',
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'class',
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'multiclass',
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'companion',
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'notes',
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'partner',
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'description',
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'impulses',
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'tier',
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'type'
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];
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const values = attributes.value.reduce((acc, v) => {
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const values = attributes.value.map(v => {
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const a = v.join('.');
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if (invalidAttributes.some(x => a.startsWith(x))) return acc;
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const field = model ? model.schema.getField(a) : null;
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const modelLabel = field ? game.i18n.localize(field.label) : null;
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const hint = field ? game.i18n.localize(field.hint) : null;
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acc.push({ group: valueGroup, value: a, label: modelLabel ? modelLabel : a, hint: hint });
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return acc;
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}, []);
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values.sort((a, b) => a.label.compare(b.label));
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return { group: valueGroup, value: a, label: getLabel(a) };
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});
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values.sort((a, b) => a.value.compare(b.value));
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return bars.concat(values);
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}
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static _getTrackedAttributesFromSchema(schema, _path = []) {
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const attributes = { bar: [], value: [] };
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for (const [name, field] of Object.entries(schema.fields)) {
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const p = _path.concat([name]);
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if (field instanceof foundry.data.fields.NumberField) attributes.value.push(p);
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if (field instanceof foundry.data.fields.BooleanField && field.options.isAttributeChoice)
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attributes.value.push(p);
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if (field instanceof foundry.data.fields.StringField) attributes.value.push(p);
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if (field instanceof foundry.data.fields.ArrayField) attributes.value.push(p);
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const isSchema = field instanceof foundry.data.fields.SchemaField;
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const isModel = field instanceof foundry.data.fields.EmbeddedDataField;
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if (isSchema || isModel) {
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const schema = isModel ? field.model.schema : field;
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const isBar = schema.has && schema.has('value') && schema.has('max');
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if (isBar) attributes.bar.push(p);
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else {
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const inner = this.getTrackedAttributes(schema, p);
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attributes.bar.push(...inner.bar);
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attributes.value.push(...inner.value);
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}
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}
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}
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return attributes;
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}
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_shouldRecordMovementHistory() {
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return false;
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}
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@ -32,7 +32,6 @@
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li[role='option'] {
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display: flex;
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align-items: center;
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gap: 10px;
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font-size: var(--font-size-14);
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padding: 0 10px;
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cursor: pointer;
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