[Fix] 1633 - ActiveEffect Autocomplete (#1636)

* Improved the autocomplete typing experience

* Made it work. But I hate it.

* Revert "Made it work. But I hate it."

This reverts commit d2fc9fd648.

* Actually nice solution instead O_O
This commit is contained in:
WBHarry 2026-02-06 11:32:33 +01:00 committed by GitHub
parent 0d2495c143
commit c1f7866594
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GPG key ID: B5690EEEBB952194
12 changed files with 139 additions and 102 deletions

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@ -40,7 +40,14 @@ export default class DhpAdversary extends BaseDataActor {
integer: true,
label: 'DAGGERHEART.GENERAL.hordeHp'
}),
criticalThreshold: new fields.NumberField({ required: true, integer: true, min: 1, max: 20, initial: 20 }),
criticalThreshold: new fields.NumberField({
required: true,
integer: true,
min: 1,
max: 20,
initial: 20,
label: 'DAGGERHEART.ACTIONS.Settings.criticalThreshold'
}),
damageThresholds: new fields.SchemaField({
major: new fields.NumberField({
required: true,

View file

@ -35,15 +35,18 @@ export default class DhCharacter extends BaseDataActor {
'DAGGERHEART.ACTORS.Character.maxHPBonus'
),
stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true),
hope: new fields.SchemaField({
value: new fields.NumberField({
initial: 2,
min: 0,
integer: true,
label: 'DAGGERHEART.GENERAL.hope'
}),
isReversed: new fields.BooleanField({ initial: false })
})
hope: new fields.SchemaField(
{
value: new fields.NumberField({
initial: 2,
min: 0,
integer: true,
label: 'DAGGERHEART.GENERAL.hope'
}),
isReversed: new fields.BooleanField({ initial: false })
},
{ label: 'DAGGERHEART.GENERAL.hope' }
)
}),
traits: new fields.SchemaField({
agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),

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@ -7,16 +7,20 @@ const attributeField = label =>
});
const resourceField = (max = 0, initial = 0, label, reverse = false, maxLabel) =>
new fields.SchemaField({
value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
max: new fields.NumberField({
initial: max,
integer: true,
label:
maxLabel ?? game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
}),
isReversed: new fields.BooleanField({ initial: reverse })
});
new fields.SchemaField(
{
value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
max: new fields.NumberField({
initial: max,
integer: true,
label:
maxLabel ??
game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
}),
isReversed: new fields.BooleanField({ initial: reverse })
},
{ label }
);
const stressDamageReductionRule = localizationPath =>
new fields.SchemaField({

View file

@ -6,7 +6,12 @@ export default class DhLevelData extends foundry.abstract.DataModel {
return {
level: new fields.SchemaField({
current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
current: new fields.NumberField({
required: true,
integer: true,
initial: 1,
label: 'DAGGERHEART.GENERAL.currentLevel'
}),
changed: new fields.NumberField({ required: true, integer: true, initial: 1 }),
bonuses: new fields.TypedObjectField(new fields.NumberField({ integer: true, nullable: false }))
}),