Fixed a case where SceneConfig could fail to save because flags were not submitted

This commit is contained in:
WBHarry 2026-02-03 23:26:29 +01:00
parent 31c70469ef
commit c1924534da
2 changed files with 2 additions and 1 deletions

View file

@ -103,6 +103,7 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
/** @override */
async _processSubmitData(event, form, submitData, options) {
if (!submitData.flags) submitData.flags = {};
submitData.flags.daggerheart = this.daggerheartFlag.toObject();
submitData.flags.daggerheart.sceneEnvironments = submitData.flags.daggerheart.sceneEnvironments.filter(x =>
foundry.utils.fromUuidSync(x)

View file

@ -2,7 +2,7 @@
"id": "daggerheart",
"title": "Daggerheart",
"description": "An unofficial implementation of the Daggerheart system",
"version": "1.6.3",
"version": "1.6.4",
"compatibility": {
"minimum": "13.346",
"verified": "13.351",