Update inventory controls and permissions filtering

This commit is contained in:
Carlos Fernandez 2026-04-17 20:45:18 -04:00
parent 4b92001f97
commit bff18cee27
21 changed files with 158 additions and 160 deletions

View file

@ -12,8 +12,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ['character'],
position: { width: 850, height: 800 },
/* Foundry adds disabled to all buttons and inputs if editPermission is missing. This is not desired. */
editPermission: CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
actions: {
toggleVault: CharacterSheet.#toggleVault,
rollAttribute: CharacterSheet.#rollAttribute,
@ -68,7 +66,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
},
{
handler: CharacterSheet.#getEquipamentContextOptions,
handler: CharacterSheet.#getEquipmentContextOptions,
selector: '[data-item-uuid][data-type="armor"], [data-item-uuid][data-type="weapon"]',
options: {
parentClassHooks: false,
@ -170,6 +168,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
return applicationOptions;
}
/** @inheritdoc */
_toggleDisabled(disabled) {
// Overriden to only disable text inputs by default.
// Everything else is done by checking @root.editable in the sheet
const form = this.form;
for (const input of form.querySelectorAll("input:not([type=search])")) {
input.disabled = disabled;
}
}
/** @inheritDoc */
async _onRender(context, options) {
await super._onRender(context, options);
@ -391,14 +399,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
* @this {CharacterSheet}
* @protected
*/
static #getEquipamentContextOptions() {
static #getEquipmentContextOptions() {
const options = [
{
name: 'equip',
icon: 'fa-solid fa-hands',
condition: target => {
const doc = getDocFromElementSync(target);
return doc && !doc.system.equipped;
return doc.isOwner && doc && !doc.system.equipped;
},
callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
},
@ -407,7 +415,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
icon: 'fa-solid fa-hands',
condition: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system.equipped;
return doc.isOwner && doc && doc.system.equipped;
},
callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
}