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Temp solution for specific weapon feature
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85982bac8c
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15 changed files with 158 additions and 94 deletions
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@ -287,18 +287,18 @@ export default class DhCharacter extends BaseDataActor {
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})
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})
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}),
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weapon: new fields.SchemaField({
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/* Unimplemented
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-> Should remove the lowest damage dice from weapon damage
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-> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
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*/
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dropLowestDamageDice: new fields.BooleanField({ initial: false }),
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/* Unimplemented
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-> Should flip any lowest possible dice rolls for weapon damage to highest
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-> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
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*/
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flipMinDiceValue: new fields.BooleanField({ intial: false })
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}),
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// weapon: new fields.SchemaField({
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// /* Unimplemented
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// -> Should remove the lowest damage dice from weapon damage
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// -> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
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// */
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// dropLowestDamageDice: new fields.BooleanField({ initial: false }),
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// /* Unimplemented
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// -> Should flip any lowest possible dice rolls for weapon damage to highest
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// -> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
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// */
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// flipMinDiceValue: new fields.BooleanField({ intial: false })
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// }),
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runeWard: new fields.BooleanField({ initial: false }),
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burden: new fields.SchemaField({
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ignore: new fields.BooleanField()
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