Temp solution for specific weapon feature

This commit is contained in:
Dapoolp 2025-08-09 03:25:03 +02:00
parent 85982bac8c
commit bf74596389
15 changed files with 158 additions and 94 deletions

View file

@ -287,18 +287,18 @@ export default class DhCharacter extends BaseDataActor {
})
})
}),
weapon: new fields.SchemaField({
/* Unimplemented
-> Should remove the lowest damage dice from weapon damage
-> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
*/
dropLowestDamageDice: new fields.BooleanField({ initial: false }),
/* Unimplemented
-> Should flip any lowest possible dice rolls for weapon damage to highest
-> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
*/
flipMinDiceValue: new fields.BooleanField({ intial: false })
}),
// weapon: new fields.SchemaField({
// /* Unimplemented
// -> Should remove the lowest damage dice from weapon damage
// -> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
// */
// dropLowestDamageDice: new fields.BooleanField({ initial: false }),
// /* Unimplemented
// -> Should flip any lowest possible dice rolls for weapon damage to highest
// -> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
// */
// flipMinDiceValue: new fields.BooleanField({ intial: false })
// }),
runeWard: new fields.BooleanField({ initial: false }),
burden: new fields.SchemaField({
ignore: new fields.BooleanField()