mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 19:51:08 +01:00
Added remaining options and fixed secure loading of dice models (#413)
This commit is contained in:
parent
dddee78356
commit
bf31ced3df
11 changed files with 167 additions and 100 deletions
|
|
@ -59,8 +59,20 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
|
|||
const context = await super._prepareContext(_options);
|
||||
context.settingFields = this.settings;
|
||||
|
||||
context.diceSoNiceTextures = game.dice3d?.exports?.TEXTURELIST ?? {};
|
||||
context.diceSoNiceColorsets = game.dice3d?.exports?.COLORSETS ?? {};
|
||||
context.showDiceSoNice = game.modules.get('dice-so-nice')?.active;
|
||||
if (game.dice3d) {
|
||||
context.diceSoNiceTextures = game.dice3d.exports.TEXTURELIST;
|
||||
context.diceSoNiceColorsets = game.dice3d.exports.COLORSETS;
|
||||
context.diceSoNiceMaterials = Object.keys(game.dice3d.DiceFactory.material_options).map(key => ({
|
||||
key: key,
|
||||
name: `DICESONICE.Material${key.capitalize()}`
|
||||
}));
|
||||
context.diceSoNiceSystems = [];
|
||||
for (const [key, system] of game.dice3d.DiceFactory.systems.entries()) {
|
||||
context.diceSoNiceSystems.push({ key, name: system.name });
|
||||
}
|
||||
}
|
||||
|
||||
context.diceTab = {
|
||||
key: this.tabGroups.diceSoNice,
|
||||
source: this.settings._source.diceSoNice[this.tabGroups.diceSoNice],
|
||||
|
|
|
|||
|
|
@ -369,42 +369,28 @@ export const diceSetNumbers = {
|
|||
flat: 'Flat'
|
||||
};
|
||||
|
||||
export const getDiceSoNicePresets = () => {
|
||||
export const getDiceSoNicePresets = async (hopeFaces, fearFaces, advantageFaces = 'd6', disadvantageFaces = 'd6') => {
|
||||
const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
|
||||
const getPreset = async (type, faces) => {
|
||||
const system = game.dice3d.DiceFactory.systems.get(type.system).dice.get(faces);
|
||||
if (!system.modelLoaded) {
|
||||
await system.loadModel(game.dice3d.DiceFactory.loaderGLTF);
|
||||
}
|
||||
|
||||
return {
|
||||
modelFile: system.modelFile,
|
||||
appearance: {
|
||||
...system.appearance,
|
||||
...type
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
return {
|
||||
hope: {
|
||||
...diceSoNice.hope,
|
||||
colorset: 'inspired',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
},
|
||||
fear: {
|
||||
...diceSoNice.fear,
|
||||
colorset: 'bloodmoon',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
},
|
||||
advantage: {
|
||||
...diceSoNice.advantage,
|
||||
colorset: 'bloodmoon',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
},
|
||||
disadvantage: {
|
||||
...diceSoNice.disadvantage,
|
||||
colorset: 'bloodmoon',
|
||||
texture: 'bloodmoon',
|
||||
material: 'metal',
|
||||
font: 'Arial Black',
|
||||
system: 'standard'
|
||||
}
|
||||
hope: await getPreset(diceSoNice.hope, hopeFaces),
|
||||
fear: await getPreset(diceSoNice.fear, fearFaces),
|
||||
advantage: await getPreset(diceSoNice.advantage, advantageFaces),
|
||||
disadvantage: await getPreset(diceSoNice.disadvantage, disadvantageFaces)
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -21,25 +21,41 @@ export default class DhAppearance extends foundry.abstract.DataModel {
|
|||
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#ffe760' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
}),
|
||||
fear: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#0032b1' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' })
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
}),
|
||||
advantage: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#008000' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
}),
|
||||
disadvantage: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#b30000' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' })
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
})
|
||||
}),
|
||||
showGenericStatusEffects: new fields.BooleanField({
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
|
||||
import DHRoll from './dhRoll.mjs';
|
||||
|
||||
export default class D20Roll extends DHRoll {
|
||||
|
|
@ -141,8 +140,8 @@ export default class D20Roll extends DHRoll {
|
|||
return modifiers;
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
const data = super.postEvaluate(roll, config);
|
||||
static async postEvaluate(roll, config = {}) {
|
||||
const data = await super.postEvaluate(roll, config);
|
||||
if (config.targets?.length) {
|
||||
config.targets.forEach(target => {
|
||||
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
|
||||
|
|
@ -185,7 +184,7 @@ export default class D20Roll extends DHRoll {
|
|||
static async reroll(rollString, _target, message) {
|
||||
let parsedRoll = game.system.api.dice.D20Roll.fromData(rollString);
|
||||
parsedRoll = await parsedRoll.reroll();
|
||||
const newRoll = game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
|
||||
const newRoll = await game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
|
||||
targets: message.system.targets,
|
||||
roll: {
|
||||
advantage: message.system.roll.advantage?.type,
|
||||
|
|
|
|||
|
|
@ -16,14 +16,19 @@ export default class DamageRoll extends DHRoll {
|
|||
for (const roll of config.roll) await roll.roll.evaluate();
|
||||
}
|
||||
roll._evaluated = true;
|
||||
const parts = config.roll.map(r => this.postEvaluate(r));
|
||||
const parts = [];
|
||||
for (let r of config.roll) {
|
||||
const part = this.postEvaluate(r);
|
||||
parts.push(part);
|
||||
}
|
||||
|
||||
config.roll = this.unifyDamageRoll(parts);
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
static async postEvaluate(roll, config = {}) {
|
||||
return {
|
||||
...roll,
|
||||
...super.postEvaluate(roll.roll, config),
|
||||
...(await super.postEvaluate(roll.roll, config)),
|
||||
damageTypes: [...(roll.damageTypes ?? [])],
|
||||
roll: roll.roll,
|
||||
type: config.type,
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@ export default class DHRoll extends Roll {
|
|||
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
if (config.evaluate !== false) await roll.evaluate();
|
||||
config.roll = this.postEvaluate(roll, config);
|
||||
config.roll = await this.postEvaluate(roll, config);
|
||||
}
|
||||
|
||||
static async buildPost(roll, config, message) {
|
||||
|
|
@ -67,7 +67,7 @@ export default class DHRoll extends Roll {
|
|||
} else config.message = await this.toMessage(roll, config);
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
static async postEvaluate(roll, config = {}) {
|
||||
return {
|
||||
total: roll.total,
|
||||
formula: roll.formula,
|
||||
|
|
|
|||
|
|
@ -166,8 +166,8 @@ export default class DualityRoll extends D20Roll {
|
|||
return modifiers;
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
const data = super.postEvaluate(roll, config);
|
||||
static async postEvaluate(roll, config = {}) {
|
||||
const data = await super.postEvaluate(roll, config);
|
||||
|
||||
data.hope = {
|
||||
dice: roll.dHope.denomination,
|
||||
|
|
@ -198,7 +198,13 @@ export default class DualityRoll extends D20Roll {
|
|||
if (roll._rallyIndex && roll.data?.parent)
|
||||
roll.data.parent.deleteEmbeddedDocuments('ActiveEffect', [roll._rallyIndex]);
|
||||
|
||||
setDiceSoNiceForDualityRoll(roll, data.advantage.type);
|
||||
await setDiceSoNiceForDualityRoll(
|
||||
roll,
|
||||
data.advantage.type,
|
||||
data.hope.dice,
|
||||
data.fear.dice,
|
||||
data.advantage.dice
|
||||
);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
|
@ -220,10 +226,10 @@ export default class DualityRoll extends D20Roll {
|
|||
options: { appearance: {} }
|
||||
};
|
||||
|
||||
const diceSoNicePresets = getDiceSoNicePresets();
|
||||
const diceSoNicePresets = await getDiceSoNicePresets();
|
||||
const type = target.dataset.type;
|
||||
if (diceSoNicePresets[type]) {
|
||||
diceSoNiceRoll.dice[0].options = { appearance: diceSoNicePresets[type] };
|
||||
diceSoNiceRoll.dice[0].options = diceSoNicePresets[type];
|
||||
}
|
||||
|
||||
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
|
||||
|
|
@ -231,7 +237,7 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
await parsedRoll.evaluate();
|
||||
|
||||
const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
|
||||
const newRoll = await game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
|
||||
targets: message.system.targets,
|
||||
roll: {
|
||||
advantage: message.system.roll.advantage?.type,
|
||||
|
|
|
|||
|
|
@ -52,14 +52,13 @@ export const getCommandTarget = () => {
|
|||
return target;
|
||||
};
|
||||
|
||||
export const setDiceSoNiceForDualityRoll = (rollResult, advantageState) => {
|
||||
const diceSoNicePresets = getDiceSoNicePresets();
|
||||
rollResult.dice[0].options = { appearance: diceSoNicePresets.hope };
|
||||
rollResult.dice[1].options = { appearance: diceSoNicePresets.fear }; //diceSoNicePresets.fear;
|
||||
export const setDiceSoNiceForDualityRoll = async (rollResult, advantageState, hopeFaces, fearFaces, advantageFaces) => {
|
||||
const diceSoNicePresets = await getDiceSoNicePresets(hopeFaces, fearFaces, advantageFaces, advantageFaces);
|
||||
rollResult.dice[0].options = diceSoNicePresets.hope;
|
||||
rollResult.dice[1].options = diceSoNicePresets.fear;
|
||||
if (rollResult.dice[2] && advantageState) {
|
||||
rollResult.dice[2].options = {
|
||||
appearance: advantageState === 1 ? diceSoNicePresets.advantage : diceSoNicePresets.disadvantage
|
||||
};
|
||||
rollResult.dice[2].options =
|
||||
advantageState === 1 ? diceSoNicePresets.advantage : diceSoNicePresets.disadvantage;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue