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Logic improvements
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3 changed files with 32 additions and 28 deletions
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@ -1,6 +1,6 @@
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import { AdversaryBPPerEncounter } from '../../config/encounterConfig.mjs';
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import { expireActiveEffects } from '../../helpers/utils.mjs';
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import { spotlightToken } from '../../macros/spotlightCombatant.mjs';
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import { clearPreviousSpotlight } from '../../macros/spotlightCombatant.mjs';
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export default class DhCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
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static DEFAULT_OPTIONS = {
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@ -190,7 +190,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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await combatant.update(update);
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if (!combatant.token) return;
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spotlightToken(combatant.token);
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clearPreviousSpotlight();
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}
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async clearTurn() {
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@ -20,7 +20,9 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker)
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.spotlightedTokens.has(this.document.uuid);
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const markerActive = markersEnabled && spotlighted;
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const turnIsSet = game.combat?.turn !== null;
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const isTurn = game.combat?.combatant?.tokenId === this.id;
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const markerActive = markersEnabled && turnIsSet ? isTurn : spotlighted;
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// Activate a Turn Marker
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if (markerActive) {
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@ -3,42 +3,44 @@
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* @param {TokenDocument} token - The token to spotlight
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* @returns {void}
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*/
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const spotlightCombatantMacro = token => {
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const spotlightCombatantMacro = async token => {
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if (!token)
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return ui.notifications.error(game.i18n.localize('DAGGERHEART.MACROS.Spotlight.errors.noTokenSelected'));
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if (game.combat && token.combatant) {
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ui.combat.setCombatantSpotlight(token.combatant.id);
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const combatantCombat = game.combats.find(combat =>
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combat.combatants.some(x => x.token && x.token.id === token.document.id)
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);
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if (combatantCombat) {
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const combatant = combatantCombat.combatants.find(x => x.token.id === token.document.id);
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if (!combatantCombat.active) await combatantCombat.activate();
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if (combatantCombat.combatant?.id !== combatant.id) ui.combat.setCombatantSpotlight(combatant.id);
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} else {
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if (game.combat) ui.combat.clearTurn();
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spotlightToken(token.document);
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if (game.combat) await ui.combat.clearTurn();
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const spotlightTracker = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker);
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const isSpotlighted = spotlightTracker.spotlightedTokens.has(token.document.uuid);
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if (!isSpotlighted) await clearPreviousSpotlight();
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spotlightTracker.updateSource({
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spotlightedTokens: isSpotlighted ? [] : [token.document.uuid]
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});
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker, spotlightTracker);
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token.renderFlags.set({ refreshTurnMarker: true });
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}
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};
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/**
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* Spotlight a token on the canvas.
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* @param {TokenDocument} token - The token to spotlight
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* @returns {void}
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*/
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export const spotlightToken = async token => {
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export const clearPreviousSpotlight = async () => {
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const spotlightTracker = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker);
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let previouslySpotlightedUuid = null;
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const isSpotlighted = spotlightTracker.spotlightedTokens.has(token.uuid);
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if (!isSpotlighted && spotlightTracker.spotlightedTokens.size > 0) {
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previouslySpotlightedUuid = spotlightTracker.spotlightedTokens.first();
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}
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spotlightTracker.updateSource({
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spotlightedTokens: isSpotlighted ? [] : [token.uuid]
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});
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const previouslySpotlightedUuid =
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spotlightTracker.spotlightedTokens.size > 0 ? spotlightTracker.spotlightedTokens.first() : null;
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if (!previouslySpotlightedUuid) return;
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spotlightTracker.updateSource({ spotlightedTokens: [] });
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker, spotlightTracker);
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token.object.renderFlags.set({ refreshTurnMarker: true });
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if (previouslySpotlightedUuid) {
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const previousToken = await foundry.utils.fromUuid(previouslySpotlightedUuid);
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previousToken.object.renderFlags.set({ refreshTurnMarker: true });
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}
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const previousToken = await foundry.utils.fromUuid(previouslySpotlightedUuid);
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previousToken.object.renderFlags.set({ refreshTurnMarker: true });
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};
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export default spotlightCombatantMacro;
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