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6 changed files with 13 additions and 11 deletions
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@ -517,9 +517,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
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const item = getDocFromElement(event.currentTarget);
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if (!item) return;
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const max = item.system.resource.max ? itemAbleRollParse(item.system.resource.max, this.document, item) : null;
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const max = event.currentTarget.max ? Number(event.currentTarget.max) : null;
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const value = max ? Math.min(Number(event.currentTarget.value), max) : event.currentTarget.value;
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await item.update({ 'system.resource.value': value });
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this.render();
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}
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async updateItemQuantity(event) {
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@ -527,6 +528,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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if (!item) return;
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await item.update({ 'system.quantity': event.currentTarget.value });
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this.render();
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}
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async updateArmorMarks(event) {
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@ -8,7 +8,7 @@ const attributeField = label =>
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const resourceField = (max = 0, label, reverse = false) =>
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new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, integer: true, label }),
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value: new fields.NumberField({ initial: 0, min: 0, integer: true, label }),
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max: new fields.NumberField({ initial: max, integer: true }),
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isReversed: new fields.BooleanField({ initial: reverse })
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});
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@ -47,7 +47,7 @@ export default class RegisterHandlebarsHelpers {
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static rollParsed(value, actor, item, numerical) {
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const isNumerical = typeof numerical === 'boolean' ? numerical : false;
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const result = itemAbleRollParse(value, actor, item);
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return isNumerical && !result ? 0 : result;
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const result = itemAbleRollParse(value, actor.getRollData(), item);
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return isNumerical ? (!result ? 0 : Number(result)) : result;
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}
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}
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@ -4,20 +4,19 @@
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<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
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isDeath}}data-action="makeDeathMove" {{/if}}><i class="fas fa-skull death-save"></i></a>
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</div>
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<div class="info-section">
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<div class="resources-section">
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<div class="status-bar">
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.hitPoints.value"
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value="{{document.system.resources.hitPoints.value}}" type="number"></p>
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<p><input class="bar-input" name="system.resources.hitPoints.value" min="0" max='{{document.system.resources.hitPoints.max}}'
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value="{{document.system.resources.hitPoints.value}}" type="text" data-dtype="Number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.resources.hitPoints.max}}</p>
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</div>
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<progress
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class='progress-bar'
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value='{{document.system.resources.hitPoints.value}}'
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max='{{document.system.resources.hitPoints.max}}'
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value='{{document.system.resources.hitPoints.value}}'
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></progress>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</h4>
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@ -26,7 +25,7 @@
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</div>
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<div class="status-bar">
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.stress.value"
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<p><input class="bar-input" name="system.resources.stress.value" min="0" max='{{document.system.resources.stress.max}}'
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value="{{document.system.resources.stress.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.resources.stress.max}}</p>
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@ -34,6 +33,7 @@
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<progress
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class='progress-bar stress-color'
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value='{{document.system.resources.stress.value}}'
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min="0"
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max='{{document.system.resources.stress.max}}'
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></progress>
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<div class="status-label">
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@ -186,7 +186,7 @@ Parameters:
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{{/if}}
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{{#if (and (not hideResources) item.system.quantity)}}
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<div class="item-resource">
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<input type="number" class="inventory-item-quantity" value="{{item.system.quantity}}" step="1" />
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<input type="number" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
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</div>
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{{/if}}
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@ -1,7 +1,7 @@
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{{#if (eq item.system.resource.type 'simple')}}
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<div class="item-resource">
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<i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i>
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<input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" step="1" />
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<input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" min="0" max="{{rollParsed item.system.resource.max item.actor item true}}" />
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</div>
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{{else}}
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<div class="item-resources">
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