Hide countdown panel for players when empty (#1286)

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Carlos Fernandez 2025-11-15 05:36:50 -08:00 committed by GitHub
parent ef0290ae8a
commit bdbca0d35a
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@ -88,6 +88,17 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
this.toggleCollapsedPosition(undefined, !ui.sidebar.expanded);
}
/** Returns countdown data filtered by ownership */
#getCountdowns() {
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const values = Object.entries(setting.countdowns).map(([key, countdown]) => ({
key,
countdown,
ownership: DhCountdowns.#getPlayerOwnership(game.user, setting, countdown)
}));
return values.filter((v) => v.ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE);
}
/** @override */
async _prepareContext(options) {
const context = await super._prepareContext(options);
@ -98,11 +109,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
CONFIG.DH.GENERAL.countdownAppMode.iconOnly;
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
context.countdowns = Object.keys(setting.countdowns).reduce((acc, key) => {
const countdown = setting.countdowns[key];
const ownership = DhCountdowns.#getPlayerOwnership(game.user, setting, countdown);
if (ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) return acc;
context.countdowns = this.#getCountdowns().reduce((acc, { key, countdown, ownership }) => {
const playersWithAccess = game.users.reduce((acc, user) => {
const ownership = DhCountdowns.#getPlayerOwnership(user, setting, countdown);
if (!user.isGM && ownership && ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
@ -238,4 +245,9 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
});
Hooks.callAll(socketEvent.Refresh, data);
}
async _onRender(context, options) {
await super._onRender(context, options);
this.element.hidden = !game.user.isGM && this.#getCountdowns().length === 0;
}
}