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Hide countdown panel for players when empty (#1286)
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parent
ef0290ae8a
commit
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1 changed files with 17 additions and 5 deletions
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@ -88,6 +88,17 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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this.toggleCollapsedPosition(undefined, !ui.sidebar.expanded);
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}
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/** Returns countdown data filtered by ownership */
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#getCountdowns() {
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const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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const values = Object.entries(setting.countdowns).map(([key, countdown]) => ({
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key,
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countdown,
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ownership: DhCountdowns.#getPlayerOwnership(game.user, setting, countdown)
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}));
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return values.filter((v) => v.ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE);
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}
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/** @override */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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@ -98,11 +109,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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CONFIG.DH.GENERAL.countdownAppMode.iconOnly;
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const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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context.countdowns = Object.keys(setting.countdowns).reduce((acc, key) => {
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const countdown = setting.countdowns[key];
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const ownership = DhCountdowns.#getPlayerOwnership(game.user, setting, countdown);
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if (ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) return acc;
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context.countdowns = this.#getCountdowns().reduce((acc, { key, countdown, ownership }) => {
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const playersWithAccess = game.users.reduce((acc, user) => {
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const ownership = DhCountdowns.#getPlayerOwnership(user, setting, countdown);
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if (!user.isGM && ownership && ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
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@ -238,4 +245,9 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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});
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Hooks.callAll(socketEvent.Refresh, data);
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}
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async _onRender(context, options) {
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await super._onRender(context, options);
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this.element.hidden = !game.user.isGM && this.#getCountdowns().length === 0;
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}
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}
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