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[Fix] 1.6.0 Roundup (#1581)
* Fixed sceneEnvironments possibly being undfined * Fixed companion * Removed Ferocity trigger
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4 changed files with 3 additions and 11 deletions
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@ -682,8 +682,6 @@ export default class DhCharacter extends BaseDataActor {
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}
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}
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}
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this.companion.system.attack.roll.bonus = this.traits.instinct.value;
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}
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this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
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@ -131,7 +131,7 @@ export default class DhCompanion extends BaseDataActor {
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if (selection.data[0] === 'damage') {
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this.attack.damage.parts[0].value.dice = adjustDice(this.attack.damage.parts[0].value.dice);
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} else {
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this.attack.range = adjustRange(this.attack.range);
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this.attack.range = adjustRange(this.attack.range).id;
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}
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break;
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case 'stress':
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