From ba983276237d0c896ef65b4e61722e36a549f27e Mon Sep 17 00:00:00 2001 From: Psitacus Date: Wed, 4 Mar 2026 18:06:05 -0700 Subject: [PATCH] fix instances of rolls being called checks --- lang/en.json | 8 ++++---- .../domains/domainCard_Wrangle_9DwSxHoUwl8Kxj3n.json | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/lang/en.json b/lang/en.json index 7b0840e4..6c52beeb 100755 --- a/lang/en.json +++ b/lang/en.json @@ -1166,12 +1166,12 @@ }, "far": { "name": "Far", - "description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.", + "description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility roll to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.", "short": "Far" }, "veryFar": { "name": "Very Far", - "description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.", + "description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility roll to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.", "short": "V. Far" } }, @@ -2806,7 +2806,7 @@ "title": "Domain Card" }, "dualityRoll": { - "abilityCheckTitle": "{ability} Check" + "abilityCheckTitle": "{ability} Roll" }, "effectSummary": { "title": "Effects Applied", @@ -2821,7 +2821,7 @@ "selectLeader": "Select a Leader", "selectMember": "Select a Member", "rerollTitle": "Reroll Group Roll", - "rerollContent": "Are you sure you want to reroll your {trait} check?", + "rerollContent": "Are you sure you want to reroll your {trait} roll?", "rerollTooltip": "Reroll", "wholePartySelected": "The whole party is selected" }, diff --git a/src/packs/domains/domainCard_Wrangle_9DwSxHoUwl8Kxj3n.json b/src/packs/domains/domainCard_Wrangle_9DwSxHoUwl8Kxj3n.json index 8cdb62b0..16753e1e 100644 --- a/src/packs/domains/domainCard_Wrangle_9DwSxHoUwl8Kxj3n.json +++ b/src/packs/domains/domainCard_Wrangle_9DwSxHoUwl8Kxj3n.json @@ -53,7 +53,7 @@ "difficulty": null, "damageMod": "none" }, - "name": "Agility Check", + "name": "Agility Roll", "img": "icons/skills/melee/sword-engraved-glow-purple.webp", "range": "close" }