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[Feature] 942 - Limited Sheet Views (#1090)
* Added stumps for all limited actor views * Added description to adversary and environment * style limited sheets * Limited views are no longer resizable * . * Update styles/less/sheets/actors/actor-sheet-shared.less Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com> --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
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11 changed files with 479 additions and 12 deletions
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@ -25,6 +25,10 @@ export default class AdversarySheet extends DHBaseActorSheet {
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};
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static PARTS = {
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limited: {
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template: 'systems/daggerheart/templates/sheets/actors/adversary/limited.hbs',
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scrollable: ['.limited-container']
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},
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sidebar: {
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template: 'systems/daggerheart/templates/sheets/actors/adversary/sidebar.hbs',
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scrollable: ['.shortcut-items-section']
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@ -52,6 +56,18 @@ export default class AdversarySheet extends DHBaseActorSheet {
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}
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};
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/** @inheritdoc */
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_initializeApplicationOptions(options) {
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const applicationOptions = super._initializeApplicationOptions(options);
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if (applicationOptions.document.testUserPermission(game.user, 'LIMITED', { exact: true })) {
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applicationOptions.position.width = 360;
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applicationOptions.position.height = 'auto';
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}
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return applicationOptions;
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}
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/**@inheritdoc */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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@ -65,6 +81,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'header':
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case 'limited':
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await this._prepareHeaderContext(context, options);
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const adversaryTypes = CONFIG.DH.ACTOR.allAdversaryTypes();
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@ -76,6 +76,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
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/**@override */
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static PARTS = {
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limited: {
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id: 'limited',
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scrollable: ['.limited-container'],
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template: 'systems/daggerheart/templates/sheets/actors/character/limited.hbs'
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},
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sidebar: {
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id: 'sidebar',
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scrollable: ['.shortcut-items-section'],
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@ -141,23 +146,37 @@ export default class CharacterSheet extends DHBaseActorSheet {
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});
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}
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/** @inheritdoc */
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_initializeApplicationOptions(options) {
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const applicationOptions = super._initializeApplicationOptions(options);
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if (applicationOptions.document.testUserPermission(game.user, 'LIMITED', { exact: true })) {
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applicationOptions.position.width = 360;
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applicationOptions.position.height = 'auto';
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}
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return applicationOptions;
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}
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/** @inheritDoc */
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async _onRender(context, options) {
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await super._onRender(context, options);
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this.element
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.querySelector('.level-value')
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?.addEventListener('change', event => this.document.updateLevel(Number(event.currentTarget.value)));
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if (!this.document.testUserPermission(game.user, 'LIMITED', { exact: true })) {
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this.element
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.querySelector('.level-value')
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?.addEventListener('change', event => this.document.updateLevel(Number(event.currentTarget.value)));
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const observer = this.document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER, {
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exact: true
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});
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if (observer) {
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this.element.querySelector('.window-content').classList.add('viewMode');
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const observer = this.document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER, {
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exact: true
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});
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if (observer) {
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this.element.querySelector('.window-content').classList.add('viewMode');
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}
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this._createFilterMenus();
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this._createSearchFilter();
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}
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this._createFilterMenus();
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this._createSearchFilter();
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}
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/* -------------------------------------------- */
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@ -14,6 +14,10 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
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};
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static PARTS = {
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limited: {
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template: 'systems/daggerheart/templates/sheets/actors/companion/limited.hbs',
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scrollable: ['.limited-container']
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},
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header: { template: 'systems/daggerheart/templates/sheets/actors/companion/header.hbs' },
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details: { template: 'systems/daggerheart/templates/sheets/actors/companion/details.hbs' },
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effects: {
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@ -26,6 +26,10 @@ export default class DhpEnvironment extends DHBaseActorSheet {
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/**@override */
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static PARTS = {
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limited: {
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template: 'systems/daggerheart/templates/sheets/actors/environment/limited.hbs',
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scrollable: ['.limited-container']
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},
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header: { template: 'systems/daggerheart/templates/sheets/actors/environment/header.hbs' },
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features: {
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template: 'systems/daggerheart/templates/sheets/actors/environment/features.hbs',
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@ -47,6 +51,18 @@ export default class DhpEnvironment extends DHBaseActorSheet {
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}
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};
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/** @inheritdoc */
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_initializeApplicationOptions(options) {
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const applicationOptions = super._initializeApplicationOptions(options);
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if (applicationOptions.document.testUserPermission(game.user, 'LIMITED', { exact: true })) {
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applicationOptions.position.width = 360;
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applicationOptions.position.height = 'auto';
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}
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return applicationOptions;
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}
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/**@inheritdoc */
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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@ -47,6 +47,12 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
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return (this.#settingSheet ??= SheetClass ? new SheetClass({ document: this.document }) : null);
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}
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get isVisible() {
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const viewPermission = this.document.testUserPermission(game.user, this.options.viewPermission);
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const limitedOnly = this.document.testUserPermission(game.user, this.options.viewPermission, { exact: true });
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return limitedOnly ? this.document.system.metadata.hasLimitedView : viewPermission;
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}
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/* -------------------------------------------- */
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/* Prepare Context */
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/* -------------------------------------------- */
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@ -72,6 +78,31 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
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return context;
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}
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_configureRenderParts(options) {
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const parts = super._configureRenderParts(options);
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if (!this.document.system.metadata.hasLimitedView) return parts;
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if (this.document.testUserPermission(game.user, 'LIMITED', { exact: true })) return { limited: parts.limited };
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return Object.keys(parts).reduce((acc, key) => {
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if (key !== 'limited') acc[key] = parts[key];
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return acc;
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}, {});
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}
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/** @inheritDoc */
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async _onRender(context, options) {
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await super._onRender(context, options);
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if (
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this.document.system.metadata.hasLimitedView &&
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this.document.testUserPermission(game.user, 'LIMITED', { exact: true })
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) {
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this.element.classList = `${this.element.classList} limited`;
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}
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}
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/**@inheritdoc */
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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