mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-09 12:41:20 +01:00
Restructured all the files
This commit is contained in:
parent
099a4576da
commit
ba3157a2fc
180 changed files with 722 additions and 1730 deletions
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@ -2,3 +2,6 @@ export { default as DhpActor } from './actor.mjs';
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export { default as DHItem } from './item.mjs';
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export { default as DhpCombat } from './combat.mjs';
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export { default as DhActiveEffect } from './activeEffect.mjs';
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export { default as DhChatMessage } from './chatMessage.mjs';
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export * as DhRoll from './roll.mjs';
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export { default as DhTooltipManager } from './tooltipManager.mjs';
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@ -44,7 +44,7 @@ export default class DhActiveEffect extends ActiveEffect {
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user: game.user.id,
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/ability-use.hbs',
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'systems/daggerheart/templates/ui/chat/ability-use.hbs',
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systemData
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)
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});
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@ -1,6 +1,6 @@
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import DamageSelectionDialog from '../applications/damageSelectionDialog.mjs';
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import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
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import DamageReductionDialog from '../applications/damageReductionDialog.mjs';
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import DamageSelectionDialog from '../applications/dialogs/damageSelectionDialog.mjs';
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import { GMUpdateEvent, socketEvent } from '../systemRegistration/socket.mjs';
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import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
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import { LevelOptionType } from '../data/levelTier.mjs';
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import DHFeature from '../data/item/feature.mjs';
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@ -24,7 +24,7 @@ export default class DhpActor extends Actor {
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if (newLevel > this.system.levelData.level.current) {
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const maxLevel = Object.values(
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers).tiers
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers
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).reduce((acc, tier) => Math.max(acc, tier.levels.end), 0);
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if (newLevel > maxLevel) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.Sheets.PC.Errors.tooHighLevel'));
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@ -375,7 +375,7 @@ export default class DhpActor extends Actor {
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bonusDamage = result.bonusDamage;
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rollString = result.rollString;
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const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
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const automateHope = await game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation.Hope);
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if (automateHope && result.hopeUsed) {
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await this.update({
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'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
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@ -421,7 +421,7 @@ export default class DhpActor extends Actor {
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sound: CONFIG.sounds.dice,
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/damage-roll.hbs',
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'systems/daggerheart/templates/ui/chat/damage-roll.hbs',
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systemData
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),
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rolls: [roll]
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@ -488,7 +488,7 @@ export default class DhpActor extends Actor {
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switch (r.type) {
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case 'fear':
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ui.resources.updateFear(
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear) + r.value
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value
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);
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break;
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case 'armorStack':
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@ -513,7 +513,7 @@ export default class DhpActor extends Actor {
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if (game.user.isGM) {
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await u.target.update(u.resources);
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} else {
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await game.socket.emit(`system.${SYSTEM.id}`, {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateDocument,
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40
module/documents/chatMessage.mjs
Normal file
40
module/documents/chatMessage.mjs
Normal file
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@ -0,0 +1,40 @@
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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async renderHTML() {
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if (this.system.messageTemplate)
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this.content = await foundry.applications.handlebars.renderTemplate(
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this.system.messageTemplate,
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this.system
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);
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML();
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this.applyPermission(html);
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if (this.type === 'dualityRoll') {
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html.classList.add('duality');
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switch (this.system.roll.result.duality) {
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case 1:
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html.classList.add('hope');
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break;
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case -1:
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html.classList.add('fear');
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break;
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default:
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html.classList.add('critical');
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break;
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}
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}
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return html;
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}
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applyPermission(html) {
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const elements = html.querySelectorAll('[data-perm-id]');
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elements.forEach(e => {
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const uuid = e.dataset.permId,
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document = fromUuidSync(uuid);
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e.setAttribute('data-view-perm', document.testUserPermission(game.user, 'OBSERVER'));
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e.setAttribute('data-use-perm', document.testUserPermission(game.user, 'OWNER'));
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});
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}
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}
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@ -79,7 +79,7 @@ export default class DHItem extends foundry.documents.Item {
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async selectActionDialog() {
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const content = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/views/actionSelect.hbs',
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'systems/daggerheart/templates/dialogs/actionSelect.hbs',
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{ actions: this.system.actions }
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),
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title = 'Select Action';
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@ -131,7 +131,7 @@ export default class DHItem extends foundry.documents.Item {
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user: game.user.id,
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/ability-use.hbs',
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'systems/daggerheart/templates/ui/chat/ability-use.hbs',
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systemData
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)
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});
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493
module/documents/roll.mjs
Normal file
493
module/documents/roll.mjs
Normal file
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@ -0,0 +1,493 @@
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import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import DamageDialog from '../applications/dialogs/damageDialog.mjs';
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import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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/*
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- Damage & other resources roll
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- Close dialog => don't roll
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*/
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export class DHRoll extends Roll {
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baseTerms = [];
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constructor(formula, data, options) {
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super(formula, data, options);
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}
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static messageType = 'adversaryRoll';
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static DefaultDialog = D20RollDialog;
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static async build(config = {}, message = {}) {
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const roll = await this.buildConfigure(config, message);
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if (!roll) return;
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await this.buildEvaluate(roll, config, (message = {}));
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await this.buildPost(roll, config, (message = {}));
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return config;
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}
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static async buildConfigure(config = {}, message = {}) {
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config.hooks = [...(config.hooks ?? []), ''];
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config.dialog ??= {};
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for (const hook of config.hooks) {
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if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
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}
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this.applyKeybindings(config);
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let roll = new this(config.roll.formula, config.data, config);
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if (config.dialog.configure !== false) {
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// Open Roll Dialog
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const DialogClass = config.dialog?.class ?? this.DefaultDialog;
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const configDialog = await DialogClass.configure(roll, config, message);
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if (!configDialog) return;
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}
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for (const hook of config.hooks) {
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if (
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Hooks.call(`${CONFIG.DH.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false
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)
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return [];
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}
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return roll;
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}
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) await roll.evaluate();
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this.postEvaluate(roll, config);
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}
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static async buildPost(roll, config, message) {
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for (const hook of config.hooks) {
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if (Hooks.call(`${CONFIG.DH.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
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}
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// Create Chat Message
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if (config.source?.message) {
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} else {
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const messageData = {};
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config.message = await this.toMessage(roll, config);
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}
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}
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static postEvaluate(roll, config = {}) {
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if (!config.roll) config.roll = {};
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config.roll.total = roll.total;
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config.roll.formula = roll.formula;
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config.roll.dice = [];
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roll.dice.forEach(d => {
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config.roll.dice.push({
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dice: d.denomination,
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total: d.total,
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formula: d.formula,
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results: d.results
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});
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});
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}
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static async toMessage(roll, config) {
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const cls = getDocumentClass('ChatMessage'),
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msg = {
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type: this.messageType,
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user: game.user.id,
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sound: config.mute ? null : CONFIG.sounds.dice,
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system: config,
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rolls: [roll]
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};
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return await cls.create(msg);
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}
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static applyKeybindings(config) {
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if (config.event)
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config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
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}
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formatModifier(modifier) {
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const numTerm = modifier < 0 ? '-' : '+';
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return [
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new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
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new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
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];
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}
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getFaces(faces) {
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return Number(faces.startsWith('d') ? faces.replace('d', '') : faces);
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}
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constructFormula(config) {
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this.terms = Roll.parse(this.options.roll.formula, config.data);
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if (this.options.extraFormula) {
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this.terms.push(
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new foundry.dice.terms.OperatorTerm({ operator: '+' }),
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...this.constructor.parse(this.options.extraFormula, this.options.data)
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);
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}
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return (this._formula = this.constructor.getFormula(this.terms));
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}
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static calculateTotalModifiers(roll) {
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let modifierTotal = 0;
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for (let i = 0; i < roll.terms.length; i++) {
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if (
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roll.terms[i] instanceof foundry.dice.terms.NumericTerm &&
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!!roll.terms[i - 1] &&
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roll.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
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)
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modifierTotal += Number(`${roll.terms[i - 1].operator}${roll.terms[i].total}`);
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}
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return modifierTotal;
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}
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}
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export class DualityDie extends foundry.dice.terms.Die {
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constructor({ number = 1, faces = 12, ...args } = {}) {
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super({ number, faces, ...args });
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}
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}
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export class D20Roll extends DHRoll {
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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this.constructFormula();
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}
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static ADV_MODE = {
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NORMAL: 0,
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ADVANTAGE: 1,
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DISADVANTAGE: -1
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};
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static messageType = 'adversaryRoll';
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static CRITICAL_TRESHOLD = 20;
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static DefaultDialog = D20RollDialog;
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get d20() {
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if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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return this.terms[0];
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}
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set d20(faces) {
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if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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this.terms[0].faces = this.getFaces(faces);
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}
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get dAdvantage() {
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return this.dice[2];
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}
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get isCritical() {
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if (!this.d20._evaluated) return;
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return this.d20.total >= this.constructor.CRITICAL_TRESHOLD;
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}
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get hasAdvantage() {
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return this.options.roll.advantage === this.constructor.ADV_MODE.ADVANTAGE;
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}
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get hasDisadvantage() {
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return this.options.roll.advantage === this.constructor.ADV_MODE.DISADVANTAGE;
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}
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static applyKeybindings(config) {
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let keys = {
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normal: true,
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advantage: false,
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disadvantage: false
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};
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if (config.event) {
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keys = {
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normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
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advantage: config.event.altKey,
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disadvantage: config.event.ctrlKey
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};
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}
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// Should the roll configuration dialog be displayed?
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config.dialog.configure ??= !Object.values(keys).some(k => k);
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// Determine advantage mode
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const advantage = config.roll.advantage === this.ADV_MODE.ADVANTAGE || keys.advantage || config.advantage;
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const disadvantage =
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config.roll.advantage === this.ADV_MODE.DISADVANTAGE || keys.disadvantage || config.disadvantage;
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if (advantage && !disadvantage) config.roll.advantage = this.ADV_MODE.ADVANTAGE;
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else if (!advantage && disadvantage) config.roll.advantage = this.ADV_MODE.DISADVANTAGE;
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else config.roll.advantage = this.ADV_MODE.NORMAL;
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}
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constructFormula(config) {
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// this.terms = [];
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this.createBaseDice();
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this.configureModifiers();
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this.resetFormula();
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return this._formula;
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}
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createBaseDice() {
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if (this.terms[0] instanceof foundry.dice.terms.Die) {
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this.terms = [this.terms[0]];
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return;
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}
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this.terms[0] = new foundry.dice.terms.Die({ faces: 20 });
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}
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configureModifiers() {
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this.applyAdvantage();
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this.applyBaseBonus();
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this.options.experiences?.forEach(m => {
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if (this.options.data.experiences?.[m])
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this.options.roll.modifiers.push({
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label: this.options.data.experiences[m].name,
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value: this.options.data.experiences[m].total ?? this.options.data.experiences[m].value
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});
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});
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this.options.roll.modifiers?.forEach(m => {
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this.terms.push(...this.formatModifier(m.value));
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});
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this.baseTerms = foundry.utils.deepClone(this.terms);
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if (this.options.extraFormula) {
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this.terms.push(
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new foundry.dice.terms.OperatorTerm({ operator: '+' }),
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...this.constructor.parse(this.options.extraFormula, this.options.data)
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);
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}
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}
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applyAdvantage() {
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this.d20.modifiers.findSplice(m => ['kh', 'kl'].includes(m));
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if (!this.hasAdvantage && !this.hasDisadvantage) this.number = 1;
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else {
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this.d20.number = 2;
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this.d20.modifiers.push(this.hasAdvantage ? 'kh' : 'kl');
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}
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}
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applyBaseBonus() {
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this.options.roll.modifiers = [];
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if (!this.options.roll.bonus) return;
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this.options.roll.modifiers.push({
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label: 'Bonus to Hit',
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value: this.options.roll.bonus
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// value: Roll.replaceFormulaData('@attackBonus', this.data)
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});
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}
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) await roll.evaluate();
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const advantageState =
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config.roll.advantage == this.ADV_MODE.ADVANTAGE
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? true
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: config.roll.advantage == this.ADV_MODE.DISADVANTAGE
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? false
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: null;
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setDiceSoNiceForDualityRoll(roll, advantageState);
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this.postEvaluate(roll, config);
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}
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static postEvaluate(roll, config = {}) {
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super.postEvaluate(roll, config);
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if (config.targets?.length) {
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config.targets.forEach(target => {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
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target.hit = this.isCritical || roll.total >= difficulty;
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});
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} else if (config.roll.difficulty)
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config.roll.success = roll.isCritical || roll.total >= config.roll.difficulty;
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config.roll.advantage = {
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type: config.roll.advantage,
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dice: roll.dAdvantage?.denomination,
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value: roll.dAdvantage?.total
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};
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config.roll.isCritical = roll.isCritical;
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config.roll.extra = roll.dice
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.filter(d => !roll.baseTerms.includes(d))
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.map(d => {
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return {
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dice: d.denomination,
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value: d.total
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};
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});
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config.roll.modifierTotal = this.calculateTotalModifiers(roll);
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}
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resetFormula() {
|
||||
return (this._formula = this.constructor.getFormula(this.terms));
|
||||
}
|
||||
}
|
||||
|
||||
export class DualityRoll extends D20Roll {
|
||||
_advantageFaces = 6;
|
||||
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, options);
|
||||
}
|
||||
|
||||
static messageType = 'dualityRoll';
|
||||
|
||||
static DefaultDialog = D20RollDialog;
|
||||
|
||||
get dHope() {
|
||||
// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
|
||||
if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
|
||||
return this.dice[0];
|
||||
// return this.#hopeDice;
|
||||
}
|
||||
|
||||
set dHope(faces) {
|
||||
if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
|
||||
this.terms[0].faces = this.getFaces(faces);
|
||||
// this.#hopeDice = `d${face}`;
|
||||
}
|
||||
|
||||
get dFear() {
|
||||
// if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return;
|
||||
if (!(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
|
||||
return this.dice[1];
|
||||
// return this.#fearDice;
|
||||
}
|
||||
|
||||
set dFear(faces) {
|
||||
if (!(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
|
||||
this.dice[1].faces = this.getFaces(faces);
|
||||
// this.#fearDice = `d${face}`;
|
||||
}
|
||||
|
||||
get dAdvantage() {
|
||||
return this.dice[2];
|
||||
}
|
||||
|
||||
get advantageFaces() {
|
||||
return this._advantageFaces;
|
||||
}
|
||||
|
||||
set advantageFaces(faces) {
|
||||
this._advantageFaces = this.getFaces(faces);
|
||||
}
|
||||
|
||||
get isCritical() {
|
||||
if (!this.dHope._evaluated || !this.dFear._evaluated) return;
|
||||
return this.dHope.total === this.dFear.total;
|
||||
}
|
||||
|
||||
get withHope() {
|
||||
if (!this._evaluated) return;
|
||||
return this.dHope.total > this.dFear.total;
|
||||
}
|
||||
|
||||
get withFear() {
|
||||
if (!this._evaluated) return;
|
||||
return this.dHope.total < this.dFear.total;
|
||||
}
|
||||
|
||||
get hasBarRally() {
|
||||
return null;
|
||||
}
|
||||
|
||||
get totalLabel() {
|
||||
const label = this.withHope
|
||||
? 'DAGGERHEART.General.Hope'
|
||||
: this.withFear
|
||||
? 'DAGGERHEART.General.Fear'
|
||||
: 'DAGGERHEART.General.CriticalSuccess';
|
||||
|
||||
return game.i18n.localize(label);
|
||||
}
|
||||
|
||||
updateFormula() {}
|
||||
|
||||
createBaseDice() {
|
||||
if (
|
||||
this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie &&
|
||||
this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie
|
||||
) {
|
||||
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
|
||||
return;
|
||||
}
|
||||
this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
|
||||
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
|
||||
this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
|
||||
}
|
||||
|
||||
applyAdvantage() {
|
||||
const dieFaces = this.advantageFaces,
|
||||
bardRallyFaces = this.hasBarRally,
|
||||
advDie = new foundry.dice.terms.Die({ faces: dieFaces });
|
||||
if (this.hasAdvantage || this.hasDisadvantage || bardRallyFaces)
|
||||
this.terms.push(new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }));
|
||||
if (bardRallyFaces) {
|
||||
const rallyDie = new foundry.dice.terms.Die({ faces: bardRallyFaces });
|
||||
if (this.hasAdvantage) {
|
||||
this.terms.push(
|
||||
new foundry.dice.terms.PoolTerm({
|
||||
terms: [advDie.formula, rallyDie.formula],
|
||||
modifiers: ['kh']
|
||||
})
|
||||
);
|
||||
} else if (this.hasDisadvantage) {
|
||||
this.terms.push(advDie, new foundry.dice.terms.OperatorTerm({ operator: '+' }), rallyDie);
|
||||
}
|
||||
} else if (this.hasAdvantage || this.hasDisadvantage) this.terms.push(advDie);
|
||||
}
|
||||
|
||||
applyBaseBonus() {
|
||||
this.options.roll.modifiers = [];
|
||||
if (!this.options.roll.trait) return;
|
||||
this.options.roll.modifiers.push({
|
||||
label: `DAGGERHEART.Abilities.${this.options.roll.trait}.name`,
|
||||
value: Roll.replaceFormulaData(`@traits.${this.options.roll.trait}.total`, this.data)
|
||||
});
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
super.postEvaluate(roll, config);
|
||||
config.roll.hope = {
|
||||
dice: roll.dHope.denomination,
|
||||
value: roll.dHope.total
|
||||
};
|
||||
config.roll.fear = {
|
||||
dice: roll.dFear.denomination,
|
||||
value: roll.dFear.total
|
||||
};
|
||||
config.roll.result = {
|
||||
duality: roll.withHope ? 1 : roll.withFear ? -1 : 0,
|
||||
total: roll.dHope.total + roll.dFear.total,
|
||||
label: roll.totalLabel
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export class DamageRoll extends DHRoll {
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, options);
|
||||
}
|
||||
|
||||
static messageType = 'damageRoll';
|
||||
|
||||
static DefaultDialog = DamageDialog;
|
||||
|
||||
static async postEvaluate(roll, config = {}) {
|
||||
super.postEvaluate(roll, config);
|
||||
config.roll.type = config.type;
|
||||
config.roll.modifierTotal = this.calculateTotalModifiers(roll);
|
||||
if (config.source?.message) {
|
||||
const chatMessage = ui.chat.collection.get(config.source.message);
|
||||
chatMessage.update({ 'system.damage': config });
|
||||
}
|
||||
}
|
||||
|
||||
constructFormula(config) {
|
||||
super.constructFormula(config);
|
||||
if (config.isCritical) {
|
||||
const tmpRoll = new Roll(this._formula)._evaluateSync({ maximize: true }),
|
||||
criticalBonus = tmpRoll.total - this.constructor.calculateTotalModifiers(tmpRoll);
|
||||
this.terms.push(...this.formatModifier(criticalBonus));
|
||||
}
|
||||
return (this._formula = this.constructor.getFormula(this.terms));
|
||||
}
|
||||
}
|
||||
16
module/documents/tooltipManager.mjs
Normal file
16
module/documents/tooltipManager.mjs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
export default class DhTooltipManager extends foundry.helpers.interaction.TooltipManager.implementation {
|
||||
async activate(element, options = {}) {
|
||||
let html = options.html;
|
||||
if (element.dataset.tooltip.startsWith('#item#')) {
|
||||
const item = await foundry.utils.fromUuid(element.dataset.tooltip.slice(6));
|
||||
if (item) {
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/${item.type}.hbs`,
|
||||
item
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
super.activate(element, { ...options, html: html });
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue