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Updated Armor SRD
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commit
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42 changed files with 1520 additions and 23 deletions
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@ -246,6 +246,106 @@ export async function runMigrations() {
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lastMigrationVersion = '1.6.0';
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}
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if (foundry.utils.isNewerVersion('2.0.0', lastMigrationVersion)) {
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/* Migrate existing armors to the new Armor Effects */
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const progress = game.system.api.applications.ui.DhProgress.createMigrationProgress(0);
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const lockedPacks = [];
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const itemPacks = game.packs.filter(x => x.metadata.type === 'Item');
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const actorPacks = game.packs.filter(x => x.metadata.type === 'Actor');
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const getIndexes = async (packs, type) => {
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const indexes = [];
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for (const pack of packs) {
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const indexValues = pack.index.values().reduce((acc, index) => {
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if (index.type === type) acc.push(index.uuid);
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return acc;
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}, []);
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if (indexValues.length && pack.locked) {
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lockedPacks.push(pack.collection);
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await pack.configure({ locked: false });
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}
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indexes.push(...indexValues);
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}
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return indexes;
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};
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const armorEntries = await getIndexes(itemPacks, 'armor');
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const actorEntries = await getIndexes(actorPacks, 'actor');
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const worldArmors = game.items.filter(x => x instanceof game.system.api.documents.DHItem && x.type === 'armor');
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for (const character of game.actors.filter(x => x.type === 'character')) {
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worldArmors.push(...character.items.filter(x => x.type === 'armor'));
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}
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/* The async fetches are the mainstay of time. Leaving 1 progress for the sync logic */
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const newMax = armorEntries.length + actorEntries.length + 1;
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progress.updateMax(newMax);
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const compendiumArmors = [];
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for (const entry of armorEntries) {
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const armor = await foundry.utils.fromUuid(entry);
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compendiumArmors.push(armor);
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progress.advance();
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}
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for (const entry of actorEntries) {
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const actor = await foundry.utils.fromUuid(entry);
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compendiumArmors.push(...actor.items.filter(x => x.type === 'armor'));
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progress.advance();
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}
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// const lockedPacks = [];
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// const compendiumArmors = [];
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// const compendiumCharacters = [];
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// for (let pack of game.packs.filter(x => x.metadata.type === 'Item')) {
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// if (pack.locked) {
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// lockedPacks.push(pack.collection);
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// await pack.configure({ locked: false });
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// }
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// const documents = await pack.getDocuments({ type: 'armor' });
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// compendiumArmors.push(...documents.filter(x => x instanceof game.system.api.documents.DHItem && x.type === 'armor'));
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// compendiumCharacters.push(...documents.filter(x => x.type === 'character'));
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// }
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for (const armor of [...compendiumArmors, ...worldArmors]) {
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const hasArmorEffect = armor.effects.some(x => x.type === 'armor');
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const migrationArmorScore = armor.flags.daggerheart?.baseScoreMigrationValue;
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if (migrationArmorScore !== undefined && !hasArmorEffect) {
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await armor.createEmbeddedDocuments('ActiveEffect', [
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{
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...game.system.api.data.activeEffects.ArmorEffect.getDefaultObject(),
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changes: [
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{
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type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
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phase: 'initial',
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priority: 20,
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value: 0,
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max: migrationArmorScore
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}
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]
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}
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]);
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}
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}
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progress.advance();
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for (let packId of lockedPacks) {
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const pack = game.packs.get(packId);
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await pack.configure({ locked: true });
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}
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progress.close();
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// lastMigrationVersion = '2.0.0';
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}
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//#endregion
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
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