From b9db6d2a85f874c6034465ae9ad045946459e7aa Mon Sep 17 00:00:00 2001 From: WBHarry Date: Sun, 27 Jul 2025 21:12:33 +0200 Subject: [PATCH] Added all SRD beastforms --- ...eastform_Agile_Scout_a9UoCwtrbgKk02mK.json | 133 +++++++++++++++ ...orm_Aquatic_Predator_ItBVeCl2u5uetgy7.json | 138 +++++++++++++++ ...stform_Aquatic_Scout_qqzdFCxyYupWZK23.json | 132 +++++++++++++++ ...tform_Armored_Sentry_8pUHJv3BYdjA4Qdf.json | 138 +++++++++++++++ ...m_Epic_Aquatic_Beast_wT4xbF99I55yjKZV.json | 141 ++++++++++++++++ ...tform_Great_Predator_afbMt4Ld6nY3mw0N.json | 138 +++++++++++++++ ...m_Great_Winged_Beast_b4BMnTbJ3iPPidSb.json | 138 +++++++++++++++ ...orm_Household_Friend_iDmOtiHJJ80AIAVT.json | 132 +++++++++++++++ ...form_Legendary_Beast_mqP6z4Wg4K3oDAom.json | 108 ++++++++++++ ...orm_Legendary_Hybrid_rRUtgcUjimlpPhnn.json | 126 ++++++++++++++ ...orm_Massive_Behemoth_qjwMzPn33aKZACkv.json | 142 ++++++++++++++++ ...stform_Mighty_Lizard_94tvcC3D5Kp4lzuN.json | 138 +++++++++++++++ ...tform_Mighty_Strider_zRLjqKx4Rn2TjivL.json | 138 +++++++++++++++ ...Mythic_Aerial_Hunter_jV6EuEacyQlHW4SN.json | 141 ++++++++++++++++ ...astform_Mythic_Beast_kObobka52JdpWBSu.json | 114 +++++++++++++ ...stform_Mythic_Hybrid_WAbxCf2An8qmxyJ1.json | 126 ++++++++++++++ ...stform_Nimble_Grazer_CItO8yX6amQaqyk7.json | 132 +++++++++++++++ ...stform_Pack_Predator_YLisKYYhAGca50WM.json | 138 +++++++++++++++ ...rm_Pouncing_Predator_33oFSZ1PwFqInHPe.json | 138 +++++++++++++++ ...tform_Powerful_Beast_m8BVTuJI1wCvzTcf.json | 138 +++++++++++++++ ...rm_Stalking_Arachnid_A4TVRY0D5r9EiVwA.json | 138 +++++++++++++++ ...orm_Striking_Serpent_1XrZWGDttBAAUxR1.json | 138 +++++++++++++++ ...form_Terrible_Lizard_5BABxRe2XVrYTj8N.json | 141 ++++++++++++++++ ...astform_Winged_Beast_mZ4Wlqtss2FlNNvL.json | 138 +++++++++++++++ .../feature_Agile_xLS5YT1B6yeCiNTg.json | 65 +++++++ .../feature_Aquatic_kQWWx9P3fCyGSVOI.json | 34 ++++ ...eature_Armored_Shell_nDQZdIF2epKlhauX.json | 155 +++++++++++++++++ ...ture_Bird_s_Eye_View_FNKQlWQcArSorMPK.json | 57 +++++++ .../feature_Cannonball_jp5KpPRBFBOIs46Q.json | 87 ++++++++++ .../feature_Carrier_EVOJTskJYf4rpuga.json | 34 ++++ .../feature_Companion_jhWSC5bNZyYUAA5Q.json | 34 ++++ ...eature_Deadly_Raptor_QQtQ77tos8ijTHag.json | 34 ++++ .../feature_Demolish_DfBXO8jTchwFG8dZ.json | 157 +++++++++++++++++ ..._Devastating_Strikes_HJbQcKWcFZ9NoFxs.json | 65 +++++++ ...feature_Elusive_Prey_a7Qvmm14nx9BCysA.json | 89 ++++++++++ .../feature_Fleet_GhHsSHOa509cwCvr.json | 65 +++++++ .../feature_Fragile_QFg1hNCEoKVDd9Zo.json | 34 ++++ ...ture_Hobbling_Strike_8u0HkK3WgtU9lWYs.json | 110 ++++++++++++ ...feature_Hollow_Bones_xVgmXhj2YgeqS1KK.json | 83 +++++++++ ...ature_Massive_Stride_9QkZSeuEKgXtlpHc.json | 34 ++++ ...feature_Ocean_Master_tGDdEH40wyOCsFmH.json | 100 +++++++++++ ...feature_Pack_Hunting_d3q8lfeiEMyTjusT.json | 34 ++++ ...ure_Physical_Defense_StabkQ3BzWRZa8Tz.json | 83 +++++++++ .../feature_Rampage_8upqfcZvi7b5hRLE.json | 70 ++++++++ ...ture_Snapping_Strike_Ky3rZD3sJMXYZOBC.json | 109 ++++++++++++ .../feature_Takedown_0ey4kM9ssj2otHvb.json | 158 ++++++++++++++++++ .../feature_Thick_Hide_ZYbdXaWVj2zdcmaK.json | 83 +++++++++ .../feature_Trample_A0lgd6eVEfX6oqSB.json | 157 +++++++++++++++++ .../feature_Undaunted_ODudjX88Te4vDP57.json | 83 +++++++++ .../feature_Unyielding_vEAQ4cfsoPmOv2Gg.json | 81 +++++++++ ...eature_Venomous_Bite_2KlTnfzO03vneVS8.json | 99 +++++++++++ ...ture_Venomous_Strike_uW3853pViM9VAfHb.json | 122 ++++++++++++++ ...feature_Vicious_Maul_jYUBi7yLHap5ljpa.json | 138 +++++++++++++++ ...feature_Warning_Hiss_cTlqpQZPy5TvdDAT.json | 65 +++++++ .../feature_Webslinger_D73fS1iM4SZPFimu.json | 125 ++++++++++++++ ...s_Beastform_Features_uU8bIoZvXge0rLaU.json | 23 +++ .../folders_Tier_1_nhnRdZgSSrE9myIX.json | 23 +++ .../folders_Tier_2_Rd30i5G7Pg0HtEUT.json | 23 +++ .../folders_Tier_3_9uPPuDAUXrVYquTw.json | 23 +++ .../folders_Tier_4_UQEr5SAm2Z1Aih1S.json | 23 +++ 60 files changed, 5983 insertions(+) create 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Pick a Tier 1 Beastform option and become a larger, more powerful version of that creature. While you’re in this form, you retain all traits and features from the original form and gain the following bonuses:

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To transform into this creature, mark an additional Stress. Choose any two Beastform options from Tiers 1–2. Choose a total of four advantages and two features from those options.

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b/src/packs/beastforms/beastform_Mythic_Beast_kObobka52JdpWBSu.json @@ -0,0 +1,114 @@ +{ + "name": "Mythic Beast", + "type": "beastform", + "img": "icons/creatures/eyes/lizard-single-slit-pink.webp", + "system": { + "beastformType": "evolved", + "tier": 4, + "tokenImg": "icons/svg/mystery-man.svg", + "tokenRingImg": "icons/svg/mystery-man.svg", + "tokenSize": { + "height": null, + "width": null + }, + "mainTrait": "agility", + "advantageOn": {}, + "features": [], + "evolved": { + "mainTraitBonus": 2, + "maximumTier": 2 + }, + "hybrid": { + "beastformOptions": 2, + "advantages": 2, + "features": 2 + }, + "examples": "" + }, + "effects": [ + { + "type": "beastform", + "name": "Beastform Transformation", + "img": "icons/creatures/abilities/paw-print-pair-purple.webp", + "_id": "vhwbPQ2YT64qD1t1", + "system": { + "characterTokenData": { + "tokenImg": null, + "tokenRingImg": "icons/svg/mystery-man.svg", + "tokenSize": {} + }, + "advantageOn": [], + "featureIds": [], + "effectIds": [] + }, + 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Pick a Tier 1 or Tier 2 Beastform option and become a larger, more powerful version of that creature. While you’re in this form, you retain all traits and features from the original form and gain the the following bonuses:

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To transform into this creature, mark 2 additional Stress. Choose any three Beastform options from Tiers 1–3. Choose a total of five advantages and three features from those options.

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Your movement is silent, and you can spend a Hope to move up to Far range without rolling.

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You can breathe and move naturally underwater.

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Your hardened exterior gives you resistance to physical damage. Additionally, mark an Armor Slot to retract into your shell. While in your shell, physical damage is reduced by a number equal to your Armor Score (after applying resistance), but you can’t perform other actions without leaving this form.

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Mark an Armor Slot to retract into your shell. While in your shell, physical damage is reduced by a number equal to your Armor Score (after applying resistance), but you can’t perform other actions without leaving this form.

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Your hardened exterior gives you resistance to physical damage.

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You can fly at will. Once per rest while you are airborne, you can ask the GM a question about the scene below you without needing to roll. The first time a character makes a roll to act on this information, they gain advantage on the roll.

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Once per rest while you are airborne, you can ask the GM a question about the scene below you without needing to roll. The first time a character makes a roll to act on this information, they gain advantage on the roll.

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Mark a Stress to allow an ally to throw or launch you at an adversary. To do so, the ally makes an attack roll using Agility or Strength (their choice) against a target within Close range. On a success, the adversary takes d12+2 physical damage using the thrower’s Proficiency. You can spend a Hope to target an additional adversary within Very Close range of the first. The second target takes half the damage dealt to the first target.

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Mark a Stress to allow an ally to throw or launch you at an adversary. To do so, the ally makes an attack roll using Agility or Strength (their choice) against a target within Close range. On a success, the adversary takes d12+2 physical damage using the thrower’s Proficiency.

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You can spend a Hope to target an additional adversary within Very Close range of the first. The second target takes half the damage dealt to the first target.

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You can carry up to two willing allies with you when you move.

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When you Help an Ally, you can roll a d8 as your advantage die.

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You can fly at will and move up to Far range as part of your action. When you move in a straight line into Melee range of a target from at least Close range and make an attack against that target in the same action, you can reroll all damage dice that rolled a result lower than your Proficiency.

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Spend a Hope to move up to Far range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+10 physical damage using your Proficiency and are temporarily Vulnerable.

@Template[type:ray|range:f]

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Spend a Hope to move up to Far range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+10 physical damage using your Proficiency and are temporarily Vulnerable.

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When you deal Severe damage to a target within Melee range, you can mark a Stress to force them to mark an additional Hit Point.

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When you deal Severe damage to a target within Melee range, you can mark a Stress to force them to mark an additional Hit Point.

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When an attack roll against you would succeed, you can mark a Stress and roll a d4. Add the result to your Evasion against this attack.

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Spend a Hope to move up to Far range without rolling.

", + "resource": null, + "actions": { + "pn5p2ocVvVPzDyAX": { + "type": "effect", + "_id": "pn5p2ocVvVPzDyAX", + "systemPath": "actions", + "description": "

Spend a Hope to move up to Far range without rolling.

", + "chatDisplay": true, + "actionType": "action", + "cost": [ + { + "keyIsID": false, + "key": "hope", + "value": 1, + "scalable": false, + "step": null + } + ], + "uses": { + "value": null, + "max": null, + "recovery": null + }, + "effects": [], + "target": { + "type": null, + "amount": null + }, + "name": "Move", + "img": "icons/skills/movement/arrow-upward-yellow.webp", + "range": "" + } + }, + "originItemType": null, + "subType": null, + "originId": null + }, + "effects": [], + "folder": "uU8bIoZvXge0rLaU", + "ownership": { + "default": 0, + "FecEtPuoQh6MpjQ0": 3 + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.346", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753621784810, + "modifiedTime": 1753628206133, + "lastModifiedBy": "FecEtPuoQh6MpjQ0" + }, + "_id": "GhHsSHOa509cwCvr", + "sort": 1000000, + "_key": "!items!GhHsSHOa509cwCvr" +} diff --git a/src/packs/beastforms/feature_Fragile_QFg1hNCEoKVDd9Zo.json b/src/packs/beastforms/feature_Fragile_QFg1hNCEoKVDd9Zo.json new file mode 100644 index 00000000..e22b70b4 --- /dev/null +++ b/src/packs/beastforms/feature_Fragile_QFg1hNCEoKVDd9Zo.json @@ -0,0 +1,34 @@ +{ + "name": "Fragile", + "type": "feature", + "img": "icons/magic/life/heart-pink.webp", + "system": { + "description": "

When you take Major or greater damage, you drop out of Beastform.

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When you succeed on an attack against a target within Melee range, you can mark a Stress to make the target temporarily Vulnerable.

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You gain a −2 penalty to your damage thresholds.

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You gain a −2 penalty to your damage thresholds.

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You can move up to Far range without rolling. You ignore rough terrain (at the GM’s discretion) due to your size.

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You can breathe and move naturally underwater. When you succeed on an attack against a target within Melee range, you can temporarily Restrain them.

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When you succeed on an attack against a target within Melee range, you can temporarily Restrain them.

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When you succeed on an attack against the same target as an ally who acts immediately before you, add a d8 to your damage roll.

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You gain a +3 bonus to your damage thresholds.

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You gain a +3 bonus to your damage thresholds.

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When you roll a 1 on a damage die, you can roll a d10 and add the result to the damage roll. Additionally, before you make an attack roll, you can mark a Stress to gain a +1 bonus to your Proficiency for that attack.

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Before you make an attack roll, you can mark a Stress to gain a +1 bonus to your Proficiency for that attack.

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When you succeed on an attack against a target within Melee range, you can spend a Hope to clamp that opponent in your jaws, making them temporarily Restrained and Vulnerable.

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When you succeed on an attack against a target within Melee range, you can spend a Hope to clamp that opponent in your jaws, making them temporarily Restrained and Vulnerable.

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Mark a Stress to move into Melee range of a target and make an attack roll against them. On a success, you gain a +2 bonus to your Proficiency for this attack and the target must mark a Stress.

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Mark a Stress to move into Melee range of a target and make an attack roll against them. On a success, you gain a +2 bonus to your Proficiency for this attack and the target must mark a Stress.

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You gain a +2 bonus to your damage thresholds.

", + "resource": null, + "actions": {}, + "originItemType": null, + "subType": null, + "originId": null + }, + "effects": [ + { + "name": "Thick Hide", + "type": "base", + "_id": "ZoUJy8EOm9mVXuAw", + "img": "icons/commodities/leather/fur-brown-gold.webp", + "system": {}, + "changes": [ + { + "key": "system.damageThresholds.major", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.damageThresholds.severe", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "combat": null, + "seconds": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "description": "

You gain a +2 bonus to your damage thresholds.

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Mark a Stress to move up to Close range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+1 physical damage using your Proficiency and are temporarily Vulnerable.

@Template[type:ray|range:close]

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Mark a Stress to move up to Close range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+1 physical damage using your Proficiency and are temporarily Vulnerable.

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You gain a +2 bonus to all your damage thresholds.

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You gain a +2 bonus to all your damage thresholds.

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When you would mark an Armor Slot, roll a d6. On a result of 5 or higher, reduce the severity by one threshold without marking an Armor Slot.

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When you would mark an Armor Slot, roll a d6. On a result of 5 or higher, reduce the severity by one threshold without marking an Armor Slot.

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When you succeed on an attack against a target within Melee range, the target becomes temporarily Poisoned. A Poisoned creature takes 1d10 direct physical damage each time they act.

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A Poisoned creature takes 1d10 direct physical damage each time they act.

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Make an attack against any number of targets within Very Close range. On a success, a target is temporarily Poisoned. A Poisoned creature takes 1d10 physical direct damage each time they act.

", + "resource": null, + "actions": { + "igRoXxgaTT9tBQS7": { + "type": "attack", + "_id": "igRoXxgaTT9tBQS7", + "systemPath": "actions", + "description": "

Make an attack against any number of targets within Very Close range. On a success, a target is temporarily Poisoned. A Poisoned creature takes 1d10 physical direct damage each time they act.

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A Poisoned creature takes 1d10 physical direct damage each time they act.

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When you succeed on an attack against a target, you can spend a Hope to make them temporarily Vulnerable and gain a +1 bonus to your Proficiency for this attack.

", + "resource": null, + "actions": { + "Cc53vyYz5ggKdIbx": { + "type": "damage", + "_id": "Cc53vyYz5ggKdIbx", + "systemPath": "actions", + "description": "

When you succeed on an attack against a target within Melee range, you can spend a Hope to clamp that opponent in your jaws, making them temporarily Restrained and Vulnerable.

", + "chatDisplay": true, + "actionType": "action", + "cost": [ + { + "keyIsID": false, + "key": "hope", + "value": 1, + "scalable": false, + "step": null + } + ], + "uses": { + "value": null, + "max": null, + "recovery": null + }, + "damage": { + "parts": [ + { + "value": { + "custom": { + "enabled": true, + "formula": "(@prof+1)@basicAttackDamageDice + @system.rules.attack.damage.bonus" + }, + "multiplier": "prof", + "flatMultiplier": 1, + "dice": "d6", + "bonus": null + }, + "applyTo": "hitPoints", + "type": [], + "base": false, + "resultBased": false, + "valueAlt": { + "multiplier": "prof", + "flatMultiplier": 1, + "dice": "d6", + "bonus": null, + "custom": { + "enabled": false + } + } + } + ], + "includeBase": false + }, + "target": { + "type": "any", + "amount": 1 + }, + "effects": [ + { + "_id": "MIAh9XNwDXGDktCm", + "onSave": false + } + ], + "name": "Spend Hope", + "img": "icons/creatures/abilities/mouth-teeth-long-red.webp", + "range": "melee" + } + }, + "originItemType": null, + "subType": null, + "originId": null + }, + "effects": [ + { + "name": "Mauled", + "img": "icons/creatures/abilities/mouth-teeth-long-red.webp", + "origin": "Item.Dm6ej7DznOIQKcR9", + "transfer": false, + "_id": "MIAh9XNwDXGDktCm", + "type": "base", + "system": {}, + "changes": [], + "disabled": false, + "duration": { + "startTime": null, + "combat": null, + "seconds": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "description": "", + "tint": "#ffffff", + "statuses": [ + "vulnerable" + ], + "sort": 0, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.346", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "lastModifiedBy": null + }, + "_key": "!items.effects!jYUBi7yLHap5ljpa.MIAh9XNwDXGDktCm" + } + ], + "folder": "uU8bIoZvXge0rLaU", + "ownership": { + "default": 0, + "FecEtPuoQh6MpjQ0": 3 + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.346", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753625637943, + "modifiedTime": 1753643084893, + "lastModifiedBy": "FecEtPuoQh6MpjQ0" + }, + "_id": "jYUBi7yLHap5ljpa", + "sort": 700000, + "_key": "!items!jYUBi7yLHap5ljpa" +} diff --git a/src/packs/beastforms/feature_Warning_Hiss_cTlqpQZPy5TvdDAT.json b/src/packs/beastforms/feature_Warning_Hiss_cTlqpQZPy5TvdDAT.json new file mode 100644 index 00000000..5380f968 --- /dev/null +++ b/src/packs/beastforms/feature_Warning_Hiss_cTlqpQZPy5TvdDAT.json @@ -0,0 +1,65 @@ +{ + "name": "Warning Hiss", + "type": "feature", + "img": "icons/creatures/reptiles/snake-fangs-bite-green-yellow.webp", + "system": { + "description": "

Mark a Stress to force any number of targets within Melee range to move back to Very Close range.

", + "resource": null, + "actions": { + "D9YmUP1aeiCzNxcC": { + "type": "effect", + "_id": "D9YmUP1aeiCzNxcC", + "systemPath": "actions", + "description": "

Mark a Stress to force any number of targets within Melee range to move back to Very Close range.

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You can create a strong web material useful for both adventuring and battle. The web is resilient enough to support one creature. You can temporarily Restrain a target within Close range by succeeding on a Finesse Roll against them.

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