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[Fix] Downtime Actions (#1295)
* Fixed so downtime actiosn can be used again * Update module/data/fields/action/targetField.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> * . --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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13 changed files with 86 additions and 32 deletions
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@ -178,10 +178,17 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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}
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static async takeDowntime() {
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const moves = Object.values(this.moveData).flatMap(category => {
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return Object.values(category.moves)
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.filter(x => x.selected)
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.flatMap(move => [...Array(move.selected).keys()].map(_ => move));
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const moves = Object.keys(this.moveData).flatMap(categoryKey => {
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const category = this.moveData[categoryKey];
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return Object.keys(category.moves)
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.filter(x => category.moves[x].selected)
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.flatMap(key => {
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const move = category.moves[key];
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return [...Array(move.selected).keys()].map(_ => ({
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...move,
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movePath: `${categoryKey}.moves.${key}`
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}));
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});
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});
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const cls = getDocumentClass('ChatMessage');
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@ -132,12 +132,21 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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async actionUseButton(event, message) {
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const { moveIndex, actionIndex } = event.currentTarget.dataset;
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const { moveIndex, actionIndex, movePath } = event.currentTarget.dataset;
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const parent = await foundry.utils.fromUuid(message.system.actor);
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const actionType = message.system.moves[moveIndex].actions[actionIndex];
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const cls = game.system.api.models.actions.actionsTypes[actionType.type];
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const action = new cls(
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{ ...actionType, _id: foundry.utils.randomID(), name: game.i18n.localize(actionType.name) },
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{
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...actionType,
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_id: foundry.utils.randomID(),
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name: game.i18n.localize(actionType.name),
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originItem: {
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type: CONFIG.DH.ITEM.originItemType.restMove,
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itemPath: movePath,
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actionIndex: actionIndex
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}
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},
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{ parent: parent.system }
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);
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@ -1547,3 +1547,8 @@ export const beastformTypes = {
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label: 'DAGGERHEART.CONFIG.BeastformType.hybrid'
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}
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};
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export const originItemType = {
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itemCollection: 'itemCollection',
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restMove: 'restMove'
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};
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@ -1,6 +1,7 @@
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import DhpActor from '../../documents/actor.mjs';
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import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
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import { ActionMixin } from '../fields/actionField.mjs';
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import { originItemField } from '../chat-message/actorRoll.mjs';
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const fields = foundry.data.fields;
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@ -25,6 +26,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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description: new fields.HTMLField(),
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img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
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chatDisplay: new fields.BooleanField({ initial: true, label: 'DAGGERHEART.ACTIONS.Config.displayInChat' }),
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originItem: originItemField(),
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actionType: new fields.StringField({
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choices: CONFIG.DH.ITEM.actionTypes,
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initial: 'action',
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@ -215,6 +217,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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title: `${this.item instanceof CONFIG.Actor.documentClass ? '' : `${this.item.name}: `}${game.i18n.localize(this.name)}`,
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source: {
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item: this.item._id,
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originItem: this.originItem,
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action: this._id,
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actor: this.actor.uuid
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},
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@ -17,6 +17,16 @@ const targetsField = () =>
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})
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);
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export const originItemField = () =>
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new fields.SchemaField({
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type: new fields.StringField({
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choices: CONFIG.DH.ITEM.originItemType,
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initial: CONFIG.DH.ITEM.originItemType.itemCollection
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}),
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itemPath: new fields.StringField(),
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actionIndex: new fields.StringField()
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});
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export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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@ -35,6 +45,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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source: new fields.SchemaField({
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actor: new fields.StringField(),
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item: new fields.StringField(),
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originItem: originItemField(),
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action: new fields.StringField()
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}),
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damage: new fields.ObjectField(),
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@ -51,14 +62,23 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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get actionItem() {
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const actionActor = this.actionActor;
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if (!actionActor || !this.source.item) return null;
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return actionActor.items.get(this.source.item);
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switch (this.source.originItem.type) {
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case CONFIG.DH.ITEM.originItemType.restMove:
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const restMoves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves;
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return Array.from(foundry.utils.getProperty(restMoves, `${this.source.originItem.itemPath}`).actions)[
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this.source.originItem.actionIndex
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];
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default:
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const item = actionActor.items.get(this.source.item);
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return item ? item.system.actionsList?.find(a => a.id === this.source.action) : null;
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}
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}
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get action() {
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const actionActor = this.actionActor,
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actionItem = this.actionItem;
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const { actionActor, actionItem: itemAction } = this;
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if (!this.source.action) return null;
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if (actionItem) return actionItem.system.actionsList?.find(a => a.id === this.source.action);
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if (itemAction) return itemAction;
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else if (actionActor?.system.attack?._id === this.source.action) return actionActor.system.attack;
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return null;
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}
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@ -98,7 +98,9 @@ export default class DamageField extends fields.SchemaField {
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});
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}
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const token = game.scenes.find(x => x.active).tokens.find(x => x.id === target.id);
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const token = target.id
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? game.scenes.find(x => x.active).tokens.find(x => x.id === target.id)
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: actor.prototypeToken;
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if (config.hasHealing)
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damagePromises.push(
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actor.takeHealing(config.damage).then(updates => targetDamage.push({ token, updates }))
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@ -24,7 +24,7 @@ export default class TargetField extends fields.SchemaField {
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if (!this.target?.type) return (config.targets = []);
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config.hasTarget = true;
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let targets;
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// If the Action is configured as self-targeted, set targets as the owner.
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// If the Action is configured as self-targeted, set targets as the owner. Probably better way than to fallback to getDependentTokens
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if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id)
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targets = [this.actor.token ?? this.actor.prototypeToken];
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else {
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@ -72,17 +72,17 @@ export default class TargetField extends fields.SchemaField {
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/**
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* Format actor to useful datas for Action roll workflow.
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* @param {*} actor Actor object to format.
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* @param {*} token Token object to format.
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* @returns {*} Formatted Actor.
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*/
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static formatTarget(actor) {
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static formatTarget(token) {
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return {
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id: actor.id,
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actorId: actor.actor.uuid,
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name: actor.actor.name,
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img: actor.actor.img,
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difficulty: actor.actor.system.difficulty,
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evasion: actor.actor.system.evasion,
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id: token.id,
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actorId: token.actor.uuid,
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name: token.actor.name,
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img: token.actor.img,
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difficulty: token.actor.system.difficulty,
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evasion: token.actor.system.evasion,
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saved: {
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value: null,
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success: null
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@ -145,9 +145,11 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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});
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html.querySelectorAll('.token-target-container').forEach(element => {
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element.addEventListener('pointerover', this.hoverTarget);
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element.addEventListener('pointerout', this.unhoverTarget);
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element.addEventListener('click', this.clickTarget);
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if (element.dataset.token) {
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element.addEventListener('pointerover', this.hoverTarget);
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element.addEventListener('pointerout', this.unhoverTarget);
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element.addEventListener('click', this.clickTarget);
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}
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});
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}
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@ -28,12 +28,15 @@
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display: flex;
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flex-direction: column;
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gap: 2px;
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cursor: pointer;
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transition: all 0.3s ease;
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border-radius: 6px;
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&:hover {
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background: @golden-10;
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&.clickable {
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cursor: pointer;
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&:hover {
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background: @golden-10;
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}
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}
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header {
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@ -90,11 +90,14 @@
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background: transparent;
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transition: all 0.3s ease;
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padding: 5px;
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cursor: pointer;
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transition: all 0.3s ease;
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&:hover {
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background: @golden-10;
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&.clickable {
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cursor: pointer;
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&:hover {
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background: @golden-10;
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}
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}
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img {
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@ -1,6 +1,6 @@
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<ul class="daggerheart chat damage-summary">
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{{#each targets}}
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<li class="token-target-container" data-token="{{this.token.id}}">
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<li class="token-target-container {{#if this.token.id}}clickable{{/if}}" data-token="{{this.token.id}}">
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<header>
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<img src="{{this.token.texture.src}}" />
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<h2 class="actor-name">{{this.token.name}}</h2>
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@ -15,7 +15,7 @@
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</div>
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</details>
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{{#each move.actions as | action index |}}
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<button class="action-use-button" data-move-index="{{@../key}}" data-action-index="{{index}}">
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<button class="action-use-button" data-move-index="{{@../key}}" data-action-index="{{index}}" data-move-path="{{../movePath}}" >
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<span>{{localize action.name}}</span>
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</button>
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{{/each}}
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@ -23,7 +23,7 @@
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</div>
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<div class="targets-container">
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{{#each targets}}
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<div class="token-target-container" data-token="{{this.id}}">
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<div class="token-target-container {{#if this.id}}clickable{{/if}}" data-token="{{this.id}}">
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<img src="{{this.texture.src}}" />
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<h2 class="title">{{this.name}}</h2>
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</div>
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