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[Fix] Downtime Actions (#1295)
* Fixed so downtime actiosn can be used again * Update module/data/fields/action/targetField.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> * . --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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13 changed files with 86 additions and 32 deletions
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@ -132,12 +132,21 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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async actionUseButton(event, message) {
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const { moveIndex, actionIndex } = event.currentTarget.dataset;
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const { moveIndex, actionIndex, movePath } = event.currentTarget.dataset;
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const parent = await foundry.utils.fromUuid(message.system.actor);
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const actionType = message.system.moves[moveIndex].actions[actionIndex];
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const cls = game.system.api.models.actions.actionsTypes[actionType.type];
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const action = new cls(
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{ ...actionType, _id: foundry.utils.randomID(), name: game.i18n.localize(actionType.name) },
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{
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...actionType,
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_id: foundry.utils.randomID(),
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name: game.i18n.localize(actionType.name),
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originItem: {
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type: CONFIG.DH.ITEM.originItemType.restMove,
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itemPath: movePath,
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actionIndex: actionIndex
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}
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},
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{ parent: parent.system }
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);
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