[Fix] Downtime Actions (#1295)

* Fixed so downtime actiosn can be used again

* Update module/data/fields/action/targetField.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* .

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
WBHarry 2025-11-17 10:17:22 +01:00 committed by GitHub
parent fe8e98ef35
commit b9d67e44da
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13 changed files with 86 additions and 32 deletions

View file

@ -178,10 +178,17 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
}
static async takeDowntime() {
const moves = Object.values(this.moveData).flatMap(category => {
return Object.values(category.moves)
.filter(x => x.selected)
.flatMap(move => [...Array(move.selected).keys()].map(_ => move));
const moves = Object.keys(this.moveData).flatMap(categoryKey => {
const category = this.moveData[categoryKey];
return Object.keys(category.moves)
.filter(x => category.moves[x].selected)
.flatMap(key => {
const move = category.moves[key];
return [...Array(move.selected).keys()].map(_ => ({
...move,
movePath: `${categoryKey}.moves.${key}`
}));
});
});
const cls = getDocumentClass('ChatMessage');

View file

@ -132,12 +132,21 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
}
async actionUseButton(event, message) {
const { moveIndex, actionIndex } = event.currentTarget.dataset;
const { moveIndex, actionIndex, movePath } = event.currentTarget.dataset;
const parent = await foundry.utils.fromUuid(message.system.actor);
const actionType = message.system.moves[moveIndex].actions[actionIndex];
const cls = game.system.api.models.actions.actionsTypes[actionType.type];
const action = new cls(
{ ...actionType, _id: foundry.utils.randomID(), name: game.i18n.localize(actionType.name) },
{
...actionType,
_id: foundry.utils.randomID(),
name: game.i18n.localize(actionType.name),
originItem: {
type: CONFIG.DH.ITEM.originItemType.restMove,
itemPath: movePath,
actionIndex: actionIndex
}
},
{ parent: parent.system }
);