mirror of
https://github.com/Foundryborne/daggerheart.git
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[Feature] Become Unstoppable (#1321)
* Added implementation of unstoppable * Forgot to add the updated Unstoppable Feature itself * Added immunity for hidden and SRD additions for immunity
This commit is contained in:
parent
e6a242ba43
commit
b9508e19e8
45 changed files with 502 additions and 122 deletions
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@ -401,7 +401,7 @@
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"description": "<p>You are <em>Restrained</em> until you break free with a successful Strength Roll.</p>",
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"tint": "#ffffff",
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"statuses": [
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"restrain"
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"restrained"
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],
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"sort": 0,
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"flags": {},
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@ -239,7 +239,59 @@
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},
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"_id": "m6uPm4vujrUjSFPw",
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"img": "icons/magic/air/fog-gas-smoke-blue-gray.webp",
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"effects": [],
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"effects": [
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{
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"name": "Levitation",
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"type": "base",
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"system": {
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"rangeDependence": {
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"enabled": false,
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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}
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},
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"_id": "k6iaQVfMZhrpwYQj",
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"img": "icons/magic/air/fog-gas-smoke-blue-gray.webp",
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"changes": [
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{
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"key": "system.rules.conditionImmunities.restrained",
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"mode": 5,
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"value": "1",
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"priority": null
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}
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],
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"disabled": false,
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"duration": {
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"startTime": null,
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"combat": null,
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"seconds": null,
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"rounds": null,
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"turns": null,
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"startRound": null,
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"startTurn": null
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},
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"description": "<p>The Skull levitates several feet off the ground and can’t be <em>Restrained</em>.</p>",
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"origin": null,
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"tint": "#ffffff",
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"transfer": true,
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"statuses": [],
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"sort": 0,
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.351",
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"systemId": "daggerheart",
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"systemVersion": "1.2.4",
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"createdTime": 1763845938979,
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"modifiedTime": 1763846023794,
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"lastModifiedBy": "Q4RzhhaPfvLUzzbw"
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},
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"_key": "!actors.items.effects!jDmHqGvzg5wjgmxE.m6uPm4vujrUjSFPw.k6iaQVfMZhrpwYQj"
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}
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],
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"folder": null,
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"sort": 0,
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"ownership": {
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@ -580,7 +580,7 @@
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"description": "<p>You are<em> Restrained</em> in smoky chains until you break free with a successful Strength or Instinct Roll. A target Restrained by this feature must spend a Hope to make an action roll.</p>",
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"tint": "#ffffff",
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"statuses": [
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"restrain"
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"restrained"
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],
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"sort": 0,
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"flags": {},
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@ -439,7 +439,7 @@
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"description": "<p>You are <em>Restrained </em>until the Defender takes Severe damage.</p>",
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"tint": "#ffffff",
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"statuses": [
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"restrain"
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"restrained"
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],
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"sort": 0,
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"flags": {},
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@ -385,7 +385,7 @@
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"description": "<p>You are <em>Restrained</em> until you break free with a successful Finesse or Strength Roll.</p>",
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"tint": "#ffffff",
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"statuses": [
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"restrain"
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"restrained"
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],
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"sort": 0,
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"flags": {},
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@ -624,7 +624,7 @@
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"description": "",
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"tint": "#ffffff",
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"statuses": [
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"restrain"
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"restrained"
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],
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"sort": 0,
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"flags": {},
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@ -355,7 +355,14 @@
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"range": "melee"
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}
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},
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"changes": [],
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"changes": [
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{
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"key": "system.rules.conditionImmunities.hidden",
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"mode": 5,
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"value": "1",
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"priority": null
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}
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],
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"disabled": false,
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"duration": {
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"startTime": null,
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@ -366,7 +373,7 @@
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"startRound": null,
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"startTurn": null
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},
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"description": "<p> You Glow until the end of the scene and can’t become <em>Hidden</em>. Attack rolls made against you have advantage.</p>",
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"description": "<p>You Glow until the end of the scene and can’t become <em>Hidden</em>. Attack rolls made against you have advantage.</p>",
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"tint": "#ffffff",
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"statuses": [],
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"sort": 0,
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@ -375,12 +382,12 @@
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.346",
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"coreVersion": "13.351",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754079525282,
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"modifiedTime": 1754079558712,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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"modifiedTime": 1763847816177,
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"lastModifiedBy": "Q4RzhhaPfvLUzzbw"
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},
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"_key": "!actors.items.effects!8mJYMpbLTb8qIOrr.NepVGKOo1lHYjA1F.bYBrgiSwHwYfQyjn"
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}
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@ -426,7 +426,7 @@
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"description": "<p>You are <em>Restrained</em> and <em>Vulnerable</em> until you break free with a successful Strength Roll or the Kraken takes Major or greater damage. While <em>Restrained</em> and <em>Vulnerable</em> in this way, you must mark a Stress when you make an action roll.</p>",
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"tint": "#ffffff",
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"statuses": [
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"restrain",
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"restrained",
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"vulnerable"
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],
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"sort": 0,
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@ -432,7 +432,7 @@
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"description": "<p>You are <em>Restrained</em> and <em>Vulnerable</em> until you break free, ending both conditions, with a successful Finesse or Strength Roll (13).</p><p>[[/dr trait=finesse difficulty=13]]<br />[[/dr trait=strength difficulty=13]]</p>",
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"tint": "#ffffff",
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"statuses": [
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"restrain",
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"restrained",
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"vulnerable"
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],
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"sort": 0,
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@ -361,7 +361,7 @@
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"description": "<p>You are<strong> </strong><em>Restrained</em> within the Gaoler until freed with a successful Strength Roll (18). While <em>Restrained</em>, you can only attack the Gaoler. </p>",
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"tint": "#ffffff",
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"statuses": [
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"restrain"
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"restrained"
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],
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"sort": 0,
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"flags": {},
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@ -399,7 +399,7 @@
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"description": "<p>You are <em>Restrained</em> until you're freed with a successful Strength Roll. When a creature makes an action roll against the cage, they must mark a Stress. </p>",
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"tint": "#ffffff",
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"statuses": [
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"restrain"
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"restrained"
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],
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"sort": 0,
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"flags": {},
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