[Feature] Become Unstoppable (#1321)

* Added implementation of unstoppable

* Forgot to add the updated Unstoppable Feature itself

* Added immunity for hidden and SRD additions for immunity
This commit is contained in:
WBHarry 2025-11-23 15:23:52 +01:00 committed by GitHub
parent e6a242ba43
commit b9508e19e8
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GPG key ID: B5690EEEBB952194
45 changed files with 502 additions and 122 deletions

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@ -47,6 +47,7 @@ export default class EffectsField extends fields.ArrayField {
static async applyEffects(targets) {
if (!this.effects?.length || !targets?.length) return;
const conditions = CONFIG.DH.GENERAL.conditions();
let effects = this.effects;
const messageTargets = [];
targets.forEach(async baseToken => {
@ -56,7 +57,20 @@ export default class EffectsField extends fields.ArrayField {
const token =
canvas.tokens.get(baseToken.id) ?? foundry.utils.fromUuidSync(baseToken.actorId).prototypeToken;
if (!token) return;
messageTargets.push(token.document ?? token);
const messageToken = token.document ?? token;
const conditionImmunities = messageToken.actor.system.rules.conditionImmunities ?? {};
messageTargets.push({
token: messageToken,
conditionImmunities: Object.values(conditionImmunities).some(x => x)
? game.i18n.format('DAGGERHEART.UI.Chat.effectSummary.immunityTo', {
immunities: Object.keys(conditionImmunities)
.filter(x => conditionImmunities[x])
.map(x => game.i18n.localize(conditions[x].name))
.join(', ')
})
: null
});
effects.forEach(async e => {
const effect = this.item.effects.get(e._id);