[Feature] Become Unstoppable (#1321)

* Added implementation of unstoppable

* Forgot to add the updated Unstoppable Feature itself

* Added immunity for hidden and SRD additions for immunity
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WBHarry 2025-11-23 15:23:52 +01:00 committed by GitHub
parent e6a242ba43
commit b9508e19e8
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45 changed files with 502 additions and 122 deletions

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@ -250,6 +250,10 @@ export default class DhCharacter extends BaseDataActor {
thresholdImmunities: new fields.SchemaField({
minor: new fields.BooleanField({ initial: false })
}),
reduceSeverity: new fields.SchemaField({
magical: new fields.NumberField({ initial: 0, min: 0 }),
physical: new fields.NumberField({ initial: 0, min: 0 })
}),
disabledArmor: new fields.BooleanField({ intial: false })
}),
attack: new fields.SchemaField({
@ -279,6 +283,11 @@ export default class DhCharacter extends BaseDataActor {
})
})
}),
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
}),
runeWard: new fields.BooleanField({ initial: false }),
burden: new fields.SchemaField({
ignore: new fields.BooleanField()