[Feature] Become Unstoppable (#1321)

* Added implementation of unstoppable

* Forgot to add the updated Unstoppable Feature itself

* Added immunity for hidden and SRD additions for immunity
This commit is contained in:
WBHarry 2025-11-23 15:23:52 +01:00 committed by GitHub
parent e6a242ba43
commit b9508e19e8
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GPG key ID: B5690EEEBB952194
45 changed files with 502 additions and 122 deletions

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@ -10,6 +10,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.reject = reject;
this.actor = actor;
this.damage = damage;
this.damageType = damageType;
this.rulesDefault = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Automation
@ -57,6 +58,11 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
null
);
this.reduceSeverity = this.damageType.reduce((value, curr) => {
return Math.max(this.actor.system.rules.damageReduction.reduceSeverity[curr], value);
}, 0);
this.actor.system.rules.damageReduction.reduceSeverity[this.damageType];
this.thresholdImmunities = Object.keys(actor.system.rules.damageReduction.thresholdImmunities).reduce(
(acc, key) => {
if (actor.system.rules.damageReduction.thresholdImmunities[key])
@ -111,7 +117,9 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
CONFIG.DH.GENERAL.ruleChoice.onWithToggle.id,
CONFIG.DH.GENERAL.ruleChoice.offWithToggle.id
].includes(this.rulesDefault);
context.thresholdImmunities = this.thresholdImmunities;
context.reduceSeverity = this.reduceSeverity;
context.thresholdImmunities =
Object.keys(this.thresholdImmunities).length > 0 ? this.thresholdImmunities : null;
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage } =
this.getDamageInfo();
@ -173,6 +181,9 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.damage - armorMarkReduction - selectedStressMarks.length - stressReductions.length,
0
);
if (this.reduceSeverity) {
currentDamage = Math.max(currentDamage - this.reduceSeverity, 0);
}
if (this.thresholdImmunities[currentDamage]) currentDamage = 0;

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@ -33,7 +33,10 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
: context.canToggleCombat;
context.systemStatusEffects = Object.keys(context.statusEffects).reduce((acc, key) => {
const effect = context.statusEffects[key];
if (effect.systemEffect) acc[key] = effect;
if (effect.systemEffect) {
const disabled = !effect.isActive && this.actor.system.rules.conditionImmunities[key];
acc[key] = { ...effect, disabled };
}
return acc;
}, {});

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@ -30,6 +30,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
toggleEquipItem: CharacterSheet.#toggleEquipItem,
toggleResourceDice: CharacterSheet.#toggleResourceDice,
handleResourceDice: CharacterSheet.#handleResourceDice,
advanceResourceDie: CharacterSheet.#advanceResourceDie,
cancelBeastform: CharacterSheet.#cancelBeastform,
useDowntime: this.useDowntime
},
@ -147,6 +148,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
htmlElement.querySelectorAll('.armor-marks-input').forEach(element => {
element.addEventListener('change', this.updateArmorMarks.bind(this));
});
htmlElement.querySelectorAll('.item-resource.die').forEach(element => {
element.addEventListener('contextmenu', this.lowerResourceDie.bind(this));
});
}
/** @inheritdoc */
@ -857,6 +862,27 @@ export default class CharacterSheet extends DHBaseActorSheet {
});
}
/** */
static #advanceResourceDie(_, target) {
this.updateResourceDie(target, true);
}
lowerResourceDie(event) {
event.preventDefault();
event.stopPropagation();
this.updateResourceDie(event.target, false);
}
async updateResourceDie(target, advance) {
const item = await getDocFromElement(target);
if (!item) return;
const advancedValue = item.system.resource.value + (advance ? 1 : -1);
await item.update({
'system.resource.value': Math.min(advancedValue, Number(item.system.resource.dieFaces.split('d')[1]))
});
}
/**
*
*/

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@ -24,7 +24,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
acc.push({
name: game.i18n.localize(statusData.name),
statuses: [status],
img: statusData.icon,
img: statusData.icon ?? statusData.img,
tint: effect.tint
});
}

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@ -1519,6 +1519,10 @@ export const itemResourceTypes = {
diceValue: {
id: 'diceValue',
label: 'DAGGERHEART.CONFIG.ItemResourceType.diceValue'
},
die: {
id: 'die',
label: 'DAGGERHEART.CONFIG.ItemResourceType.die'
}
};

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@ -57,6 +57,13 @@ export default class DhpAdversary extends BaseDataActor {
hitPoints: resourceField(0, 0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
stress: resourceField(0, 0, 'DAGGERHEART.GENERAL.stress', true)
}),
rules: new fields.SchemaField({
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
})
}),
attack: new ActionField({
initial: {
name: 'Attack',

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@ -250,6 +250,10 @@ export default class DhCharacter extends BaseDataActor {
thresholdImmunities: new fields.SchemaField({
minor: new fields.BooleanField({ initial: false })
}),
reduceSeverity: new fields.SchemaField({
magical: new fields.NumberField({ initial: 0, min: 0 }),
physical: new fields.NumberField({ initial: 0, min: 0 })
}),
disabledArmor: new fields.BooleanField({ intial: false })
}),
attack: new fields.SchemaField({
@ -279,6 +283,11 @@ export default class DhCharacter extends BaseDataActor {
})
})
}),
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
}),
runeWard: new fields.BooleanField({ initial: false }),
burden: new fields.SchemaField({
ignore: new fields.BooleanField()

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@ -51,6 +51,13 @@ export default class DhCompanion extends BaseDataActor {
}
}
),
rules: new fields.SchemaField({
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
})
}),
attack: new ActionField({
initial: {
name: 'Attack',

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@ -47,6 +47,7 @@ export default class EffectsField extends fields.ArrayField {
static async applyEffects(targets) {
if (!this.effects?.length || !targets?.length) return;
const conditions = CONFIG.DH.GENERAL.conditions();
let effects = this.effects;
const messageTargets = [];
targets.forEach(async baseToken => {
@ -56,7 +57,20 @@ export default class EffectsField extends fields.ArrayField {
const token =
canvas.tokens.get(baseToken.id) ?? foundry.utils.fromUuidSync(baseToken.actorId).prototypeToken;
if (!token) return;
messageTargets.push(token.document ?? token);
const messageToken = token.document ?? token;
const conditionImmunities = messageToken.actor.system.rules.conditionImmunities ?? {};
messageTargets.push({
token: messageToken,
conditionImmunities: Object.values(conditionImmunities).some(x => x)
? game.i18n.format('DAGGERHEART.UI.Chat.effectSummary.immunityTo', {
immunities: Object.keys(conditionImmunities)
.filter(x => conditionImmunities[x])
.map(x => game.i18n.localize(conditions[x].name))
.join(', ')
})
: null
});
effects.forEach(async e => {
const effect = this.item.effects.get(e._id);

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@ -57,6 +57,27 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
update.img = 'icons/magic/life/heart-cross-blue.webp';
}
const immuneStatuses =
data.statuses?.filter(
status =>
this.parent.system.rules?.conditionImmunities &&
this.parent.system.rules.conditionImmunities[status]
) ?? [];
if (immuneStatuses.length > 0) {
update.statuses = data.statuses.filter(x => !immuneStatuses.includes(x));
const conditions = CONFIG.DH.GENERAL.conditions();
const scrollingTexts = immuneStatuses.map(status => ({
text: game.i18n.format('DAGGERHEART.ACTIVEEFFECT.immuneStatusText', {
status: game.i18n.localize(conditions[status].name)
})
}));
if (update.statuses.length > 0) {
setTimeout(() => scrollingTexts, 500);
} else {
this.parent.queueScrollText(scrollingTexts);
}
}
if (Object.keys(update).length > 0) {
await this.updateSource(update);
}
@ -76,7 +97,10 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
change.value = change.value.replaceAll(/origin\.@/gi, '@');
try {
const effect = foundry.utils.fromUuidSync(change.effect.origin);
const doc = effect.parent?.parent;
const doc =
effect.parent?.parent instanceof game.system.api.documents.DhpActor
? effect.parent
: effect.parent.parent;
if (doc) parseModel = doc;
} catch (_) {}
}

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@ -12,7 +12,10 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/sheets/global/partials/action-item.hbs',
'systems/daggerheart/templates/sheets/global/partials/domain-card-item.hbs',
'systems/daggerheart/templates/sheets/global/partials/item-resource.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section/resource-section.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section/simple.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section/dice-value.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section/die.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs',
'systems/daggerheart/templates/components/card-preview.hbs',
'systems/daggerheart/templates/levelup/parts/selectable-card-preview.hbs',