Bug/103 enrich htmlfield content before its used in applications (#369)

* FIX: Add enritch to HTMLField
FIX: Remove no-HTMLField from Manifest
FIX: Convert Scar's HTMLField to StringField
FIX: Remove unused HTMLField

* REMOVE unused hanldebars helpers

* FEAT: add inventory-fieldset-items-V2 and inventory-item-V2  partials for Actors

* FIX showLabels to hideTags

* FEAT: add template to items sheet

* FEAT: add effects tabs on ItemSheet

* FEAT: add context menus for all inventory-items

* FEAT: add resources to inventory-item template

* FEAT: add enritch on inventory-item description
FEAT: add extensible behavior on inventory-item-content
FEAT: add fade effect on item-img to roll-itmg

* FEAT: add eritch to NPC description
FIX: missing htmlFieldss on manfiest
FIX: add misisng localizations

* FIX_ minor fixes

* Little resource fix. Noone will notice ._.

* FIX: remove default list styles
FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto.
FIX: set enriched=notes.enriche on notes.hbs
FIX: set experience.value on sidebar.hbs
FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs
REMOVE: unused files

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
joaquinpereyra98 2025-07-19 17:21:46 -03:00 committed by GitHub
parent 615df65415
commit b8930b18a4
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61 changed files with 1768 additions and 1434 deletions

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@ -5,7 +5,6 @@ export default class AncestrySheet extends DHHeritageSheet {
static DEFAULT_OPTIONS = {
classes: ['ancestry'],
actions: {
addFeature: AncestrySheet.#addFeature,
editFeature: AncestrySheet.#editFeature,
removeFeature: AncestrySheet.#removeFeature
},
@ -23,23 +22,6 @@ export default class AncestrySheet extends DHHeritageSheet {
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
* Add a new feature to the item, prompting the user for its type.
* @type {ApplicationClickAction}
*/
static async #addFeature(_event, button) {
const feature = await game.items.documentClass.create({
type: 'feature',
name: game.i18n.format('DOCUMENT.New', { type: game.i18n.localize('TYPES.Item.feature') }),
system: {
subType: button.dataset.type
}
});
await this.document.update({
'system.features': [...this.document.system.features.map(x => x.uuid), feature.uuid]
});
}
/**
* Edit an existing feature on the item
* @type {ApplicationClickAction}