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Bug/103 enrich htmlfield content before its used in applications (#369)
* FIX: Add enritch to HTMLField FIX: Remove no-HTMLField from Manifest FIX: Convert Scar's HTMLField to StringField FIX: Remove unused HTMLField * REMOVE unused hanldebars helpers * FEAT: add inventory-fieldset-items-V2 and inventory-item-V2 partials for Actors * FIX showLabels to hideTags * FEAT: add template to items sheet * FEAT: add effects tabs on ItemSheet * FEAT: add context menus for all inventory-items * FEAT: add resources to inventory-item template * FEAT: add enritch on inventory-item description FEAT: add extensible behavior on inventory-item-content FEAT: add fade effect on item-img to roll-itmg * FEAT: add eritch to NPC description FIX: missing htmlFieldss on manfiest FIX: add misisng localizations * FIX_ minor fixes * Little resource fix. Noone will notice ._. * FIX: remove default list styles FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto. FIX: set enriched=notes.enriche on notes.hbs FIX: set experience.value on sidebar.hbs FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs REMOVE: unused files --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com>
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61 changed files with 1768 additions and 1434 deletions
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@ -5,7 +5,6 @@ export default class AncestrySheet extends DHHeritageSheet {
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static DEFAULT_OPTIONS = {
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classes: ['ancestry'],
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actions: {
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addFeature: AncestrySheet.#addFeature,
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editFeature: AncestrySheet.#editFeature,
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removeFeature: AncestrySheet.#removeFeature
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},
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@ -23,23 +22,6 @@ export default class AncestrySheet extends DHHeritageSheet {
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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/**
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* Add a new feature to the item, prompting the user for its type.
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* @type {ApplicationClickAction}
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*/
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static async #addFeature(_event, button) {
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const feature = await game.items.documentClass.create({
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type: 'feature',
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name: game.i18n.format('DOCUMENT.New', { type: game.i18n.localize('TYPES.Item.feature') }),
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system: {
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subType: button.dataset.type
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}
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});
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await this.document.update({
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'system.features': [...this.document.system.features.map(x => x.uuid), feature.uuid]
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});
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}
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/**
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* Edit an existing feature on the item
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* @type {ApplicationClickAction}
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