Bug/103 enrich htmlfield content before its used in applications (#369)

* FIX: Add enritch to HTMLField
FIX: Remove no-HTMLField from Manifest
FIX: Convert Scar's HTMLField to StringField
FIX: Remove unused HTMLField

* REMOVE unused hanldebars helpers

* FEAT: add inventory-fieldset-items-V2 and inventory-item-V2  partials for Actors

* FIX showLabels to hideTags

* FEAT: add template to items sheet

* FEAT: add effects tabs on ItemSheet

* FEAT: add context menus for all inventory-items

* FEAT: add resources to inventory-item template

* FEAT: add enritch on inventory-item description
FEAT: add extensible behavior on inventory-item-content
FEAT: add fade effect on item-img to roll-itmg

* FEAT: add eritch to NPC description
FIX: missing htmlFieldss on manfiest
FIX: add misisng localizations

* FIX_ minor fixes

* Little resource fix. Noone will notice ._.

* FIX: remove default list styles
FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto.
FIX: set enriched=notes.enriche on notes.hbs
FIX: set experience.value on sidebar.hbs
FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs
REMOVE: unused files

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
joaquinpereyra98 2025-07-19 17:21:46 -03:00 committed by GitHub
parent 615df65415
commit b8930b18a4
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GPG key ID: B5690EEEBB952194
61 changed files with 1768 additions and 1434 deletions

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@ -9,11 +9,7 @@ export default class DhpEnvironment extends DHBaseActorSheet {
position: {
width: 500
},
actions: {
useItem: this.useItem,
useAction: this.useItem,
toChat: this.toChat
},
actions: {},
dragDrop: [{ dragSelector: '.action-section .inventory-item', dropSelector: null }]
};
@ -36,47 +32,67 @@ export default class DhpEnvironment extends DHBaseActorSheet {
}
};
/* -------------------------------------------- */
getItem(element) {
const itemId = (element.target ?? element).closest('[data-item-id]').dataset.itemId,
item = this.document.items.get(itemId);
return item;
/**@inheritdoc */
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'header':
await this._prepareHeaderContext(context, options);
break;
case 'notes':
await this._prepareNotesContext(context, options);
break;
}
return context;
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
*
* @type {ApplicationClickAction}
* Prepare render context for the Biography part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async viewAdversary(_, button) {
const target = button.closest('[data-item-uuid]');
const adversary = await foundry.utils.fromUuid(target.dataset.itemUuid);
if (!adversary) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.adversaryMissing'));
return;
}
async _prepareNotesContext(context, _options) {
const { system } = this.document;
const { TextEditor } = foundry.applications.ux;
adversary.sheet.render({ force: true });
}
const paths = {
notes: 'notes'
};
static async useItem(event, button) {
const action = this.getItem(event);
if (!action) {
await this.viewAdversary(event, button);
} else {
action.use(event);
for (const [key, path] of Object.entries(paths)) {
const value = foundry.utils.getProperty(system, path);
context[key] = {
field: system.schema.getField(path),
value,
enriched: await TextEditor.implementation.enrichHTML(value, {
secrets: this.document.isOwner,
relativeTo: this.document
})
};
}
}
static async toChat(event) {
const item = this.getItem(event);
item.toChat(this.document.id);
/**
* Prepare render context for the Header part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async _prepareHeaderContext(context, _options) {
const { system } = this.document;
const { TextEditor } = foundry.applications.ux;
context.description = await TextEditor.implementation.enrichHTML(system.description, {
secrets: this.document.isOwner,
relativeTo: this.document
});
}
/* -------------------------------------------- */
async _onDragStart(event) {
const item = event.currentTarget.closest('.inventory-item');