mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
Bug/103 enrich htmlfield content before its used in applications (#369)
* FIX: Add enritch to HTMLField FIX: Remove no-HTMLField from Manifest FIX: Convert Scar's HTMLField to StringField FIX: Remove unused HTMLField * REMOVE unused hanldebars helpers * FEAT: add inventory-fieldset-items-V2 and inventory-item-V2 partials for Actors * FIX showLabels to hideTags * FEAT: add template to items sheet * FEAT: add effects tabs on ItemSheet * FEAT: add context menus for all inventory-items * FEAT: add resources to inventory-item template * FEAT: add enritch on inventory-item description FEAT: add extensible behavior on inventory-item-content FEAT: add fade effect on item-img to roll-itmg * FEAT: add eritch to NPC description FIX: missing htmlFieldss on manfiest FIX: add misisng localizations * FIX_ minor fixes * Little resource fix. Noone will notice ._. * FIX: remove default list styles FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto. FIX: set enriched=notes.enriche on notes.hbs FIX: set experience.value on sidebar.hbs FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs REMOVE: unused files --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
parent
615df65415
commit
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61 changed files with 1768 additions and 1434 deletions
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@ -4,7 +4,7 @@ import { abilities } from '../../../config/actorConfig.mjs';
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import DhCharacterlevelUp from '../../levelup/characterLevelup.mjs';
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import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
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import FilterMenu from '../../ux/filter-menu.mjs';
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import { itemAbleRollParse } from '../../../helpers/utils.mjs';
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import { getDocFromElement, itemAbleRollParse } from '../../../helpers/utils.mjs';
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/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
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@ -15,7 +15,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
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classes: ['character'],
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position: { width: 850, height: 800 },
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actions: {
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triggerContextMenu: CharacterSheet.#triggerContextMenu,
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toggleVault: CharacterSheet.#toggleVault,
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rollAttribute: CharacterSheet.#rollAttribute,
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toggleHope: CharacterSheet.#toggleHope,
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@ -24,11 +23,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
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makeDeathMove: CharacterSheet.#makeDeathMove,
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levelManagement: CharacterSheet.#levelManagement,
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toggleEquipItem: CharacterSheet.#toggleEquipItem,
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useItem: this.useItem, //TODO Fix this
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useAction: this.useAction,
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toggleResourceDice: this.toggleResourceDice,
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handleResourceDice: this.handleResourceDice,
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toChat: this.toChat,
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toggleResourceDice: CharacterSheet.#toggleResourceDice,
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handleResourceDice: CharacterSheet.#handleResourceDice,
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useDowntime: this.useDowntime
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},
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window: {
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@ -42,8 +38,24 @@ export default class CharacterSheet extends DHBaseActorSheet {
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],
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contextMenus: [
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{
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handler: CharacterSheet._getContextMenuOptions,
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selector: '[data-item-id]',
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handler: CharacterSheet.#getDomainCardContextOptions,
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selector: '[data-item-uuid][data-type="domainCard"]',
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options: {
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parentClassHooks: false,
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fixed: true
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}
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},
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{
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handler: CharacterSheet.#getEquipamentContextOptions,
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selector: '[data-item-uuid][data-type="armor"], [data-item-uuid][data-type="weapon"]',
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options: {
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parentClassHooks: false,
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fixed: true
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}
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},
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{
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handler: CharacterSheet.#getItemContextOptions,
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selector: '[data-item-uuid][data-type="consumable"], [data-item-uuid][data-type="miscellaneous"]',
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options: {
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parentClassHooks: false,
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fixed: true
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@ -123,20 +135,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
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this._createSearchFilter();
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}
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/* -------------------------------------------- */
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getItem(element) {
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const listElement = (element.target ?? element).closest('[data-item-id]');
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const itemId = listElement.dataset.itemId;
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switch (listElement.dataset.type) {
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case 'effect':
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return this.document.effects.get(itemId);
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default:
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return this.document.items.get(itemId);
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}
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}
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/* -------------------------------------------- */
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/* Prepare Context */
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/* -------------------------------------------- */
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@ -186,124 +184,135 @@ export default class CharacterSheet extends DHBaseActorSheet {
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case 'sidebar':
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await this._prepareSidebarContext(context, options);
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break;
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case 'biography':
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await this._prepareBiographyContext(context, options);
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break;
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}
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return context;
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}
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/**
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* Prepare render context for the Loadout part.
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* @param {ApplicationRenderContext} context
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* @param {ApplicationRenderOptions} options
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* @returns {Promise<void>}
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* @protected
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*/
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async _prepareLoadoutContext(context, _options) {
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context.listView = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList);
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context.cardView = !game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList);
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}
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/**
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* Prepare render context for the Sidebar part.
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* @param {ApplicationRenderContext} context
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* @param {ApplicationRenderOptions} options
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* @returns {Promise<void>}
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* @protected
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*/
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async _prepareSidebarContext(context, _options) {
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context.isDeath = this.document.system.deathMoveViable;
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}
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/**
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* Prepare render context for the Biography part.
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* @param {ApplicationRenderContext} context
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* @param {ApplicationRenderOptions} options
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* @returns {Promise<void>}
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* @protected
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*/
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async _prepareBiographyContext(context, _options) {
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const { system } = this.document;
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const { TextEditor } = foundry.applications.ux;
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const paths = {
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background: 'biography.background',
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connections: 'biography.connections'
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};
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for (const [key, path] of Object.entries(paths)) {
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const value = foundry.utils.getProperty(system, path);
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context[key] = {
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field: system.schema.getField(path),
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value,
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enriched: await TextEditor.implementation.enrichHTML(value, {
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secrets: this.document.isOwner,
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relativeTo: this.document
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})
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};
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}
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}
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/* -------------------------------------------- */
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/* Context Menu */
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/* -------------------------------------------- */
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/**
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* Get the set of ContextMenu options.
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* Get the set of ContextMenu options for DomainCards.
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* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
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* @this {CharacterSheet}
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* @protected
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*/
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static _getContextMenuOptions() {
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/**
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* Get the item from the element.
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* @param {HTMLElement} el
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* @returns {foundry.documents.Item?}
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*/
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const getItem = element => {
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const listElement = (element.target ?? element).closest('[data-item-id]');
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const itemId = listElement.dataset.itemId;
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switch (listElement.dataset.type) {
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case 'effect':
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return this.document.effects.get(itemId);
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default:
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return this.document.items.get(itemId);
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static #getDomainCardContextOptions() {
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/**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */
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const options = [
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{
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name: 'toLoadout',
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icon: 'fa-solid fa-arrow-up',
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condition: target => getDocFromElement(target).system.inVault,
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callback: target => getDocFromElement(target).update({ 'system.inVault': false })
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},
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{
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name: 'toVault',
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icon: 'fa-solid fa-arrow-down',
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condition: target => !getDocFromElement(target).system.inVault,
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callback: target => getDocFromElement(target).update({ 'system.inVault': true })
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}
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};
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].map(option => ({
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...option,
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name: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.name}`,
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icon: `<i class="${option.icon}"></i>`
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}));
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return [
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.useItem',
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icon: '<i class="fa-solid fa-burst"></i>',
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condition: el => {
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const item = getItem(el);
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return !['class', 'subclass'].includes(item.type);
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},
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callback: (button, event) => CharacterSheet.useItem.call(this, event, button)
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},
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.equip',
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icon: '<i class="fa-solid fa-hands"></i>',
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condition: el => {
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const item = getItem(el);
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return ['weapon', 'armor'].includes(item.type) && !item.system.equipped;
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},
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callback: CharacterSheet.#toggleEquipItem.bind(this)
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},
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.unequip',
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icon: '<i class="fa-solid fa-hands"></i>',
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condition: el => {
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const item = getItem(el);
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return ['weapon', 'armor'].includes(item.type) && item.system.equipped;
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},
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callback: CharacterSheet.#toggleEquipItem.bind(this)
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},
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.toLoadout',
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icon: '<i class="fa-solid fa-arrow-up"></i>',
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condition: el => {
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const item = getItem(el);
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return ['domainCard'].includes(item.type) && item.system.inVault;
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},
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callback: target => getItem(target).update({ 'system.inVault': false })
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},
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.toVault',
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icon: '<i class="fa-solid fa-arrow-down"></i>',
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condition: el => {
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const item = getItem(el);
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return ['domainCard'].includes(item.type) && !item.system.inVault;
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},
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callback: target => getItem(target).update({ 'system.inVault': true })
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},
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.sendToChat',
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icon: '<i class="fa-regular fa-message"></i>',
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callback: CharacterSheet.toChat.bind(this)
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},
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{
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name: 'CONTROLS.CommonEdit',
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icon: '<i class="fa-solid fa-pen-to-square"></i>',
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callback: target => getItem(target).sheet.render({ force: true })
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},
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{
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name: 'CONTROLS.CommonDelete',
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icon: '<i class="fa-solid fa-trash"></i>',
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callback: async el => {
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const item = getItem(el);
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
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type: game.i18n.localize(`TYPES.${item.documentName}.${item.type}`),
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name: item.name
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})
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},
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content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', {
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name: item.name
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})
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});
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if (!confirmed) return;
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return [...options, ...this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true })];
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}
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item.delete();
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}
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/**
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* Get the set of ContextMenu options for Armors and Weapons.
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* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
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* @this {CharacterSheet}
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* @protected
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*/
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static #getEquipamentContextOptions() {
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const options = [
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{
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name: 'equip',
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icon: 'fa-solid fa-hands',
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condition: target => !getDocFromElement(target).system.equipped,
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callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
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},
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{
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name: 'unequip',
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icon: 'fa-solid fa-hands',
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condition: target => getDocFromElement(target).system.equipped,
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callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
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}
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];
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].map(option => ({
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...option,
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name: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.name}`,
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icon: `<i class="${option.icon}"></i>`
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}));
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return [...options, ...this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true })];
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}
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/**
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* Get the set of ContextMenu options for Consumable and Miscellaneous.
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* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
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* @this {CharacterSheet}
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* @protected
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*/
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static #getItemContextOptions() {
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return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true });
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}
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/* -------------------------------------------- */
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/* Filter Tracking */
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@ -397,7 +406,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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this.#filteredItems.inventory.search.clear();
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for (const li of html.querySelectorAll('.inventory-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const item = getDocFromElement(li);
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const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
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if (matchesSearch) this.#filteredItems.inventory.search.add(item.id);
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const { menu } = this.#filteredItems.inventory;
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@ -417,7 +426,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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this.#filteredItems.loadout.search.clear();
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for (const li of html.querySelectorAll('.items-list .inventory-item, .card-list .card-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const item = getDocFromElement(li);
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const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
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if (matchesSearch) this.#filteredItems.loadout.search.add(item.id);
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const { menu } = this.#filteredItems.loadout;
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@ -468,7 +477,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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this.#filteredItems.inventory.menu.clear();
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for (const li of html.querySelectorAll('.inventory-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const item = getDocFromElement(li);
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const matchesMenu =
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filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
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@ -489,7 +498,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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this.#filteredItems.loadout.menu.clear();
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for (const li of html.querySelectorAll('.items-list .inventory-item, .card-list .card-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const item = getDocFromElement(li);
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const matchesMenu =
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filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
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@ -503,22 +512,21 @@ export default class CharacterSheet extends DHBaseActorSheet {
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/* -------------------------------------------- */
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/* Application Listener Actions */
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/* -------------------------------------------- */
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async updateItemResource(event) {
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const item = this.getItem(event.currentTarget);
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const item = getDocFromElement(event.currentTarget);
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if (!item) return;
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const max = item.system.resource.max ? itemAbleRollParse(item.system.resource.max, this.document, item) : null;
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const value = max ? Math.min(Number(event.currentTarget.value), max) : event.currentTarget.value;
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await item.update({ 'system.resource.value': value });
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this.render();
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}
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async updateItemQuantity(event) {
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const item = this.getItem(event.currentTarget);
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const item = getDocFromElement(event.currentTarget);
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if (!item) return;
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await item.update({ 'system.quantity': event.currentTarget.value });
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this.render();
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}
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async updateArmorMarks(event) {
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@ -528,7 +536,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
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const maxMarks = this.document.system.armorScore;
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const value = Math.min(Math.max(Number(event.currentTarget.value), 0), maxMarks);
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await armor.update({ 'system.marks.value': value });
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this.render();
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}
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/* -------------------------------------------- */
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@ -588,13 +595,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
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this.document.diceRoll(config);
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}
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//TODO: redo toggleEquipItem method
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/**
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* Toggles the equipped state of an item (armor or weapon).
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* @type {ApplicationClickAction}
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*/
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static async #toggleEquipItem(_event, button) {
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//TODO: redo this
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const item = this.actor.items.get(button.closest('[data-item-id]')?.dataset.itemId);
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const item = getDocFromElement(button);
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if (!item) return;
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if (item.system.equipped) {
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await item.update({ 'system.equipped': false });
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@ -642,64 +650,23 @@ export default class CharacterSheet extends DHBaseActorSheet {
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* Toggles whether an item is stored in the vault.
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* @type {ApplicationClickAction}
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*/
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static async #toggleVault(event, button) {
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const docId = button.closest('[data-item-id]')?.dataset.itemId;
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const doc = this.document.items.get(docId);
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static async #toggleVault(_event, button) {
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const doc = getDocFromElement(button);
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await doc?.update({ 'system.inVault': !doc.system.inVault });
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}
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|
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/**
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* Trigger the context menu.
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* @type {ApplicationClickAction}
|
||||
*/
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static #triggerContextMenu(event, _) {
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return CONFIG.ux.ContextMenu.triggerContextMenu(event);
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}
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/**
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* Use a item
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* @type {ApplicationClickAction}
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||||
*/
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static async useItem(event, button) {
|
||||
const item = this.getItem(button);
|
||||
if (!item) return;
|
||||
|
||||
// Should dandle its actions. Or maybe they'll be separate buttons as per an Issue on the board
|
||||
if (item.type === 'feature') {
|
||||
item.use(event);
|
||||
} else if (item instanceof ActiveEffect) {
|
||||
item.toChat(this);
|
||||
} else {
|
||||
item.use(event);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Use an action
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async useAction(event, button) {
|
||||
const item = this.getItem(button);
|
||||
if (!item) return;
|
||||
|
||||
const action = item.system.actions.find(x => x.id === button.dataset.actionId);
|
||||
if (!action) return;
|
||||
|
||||
action.use(event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle the used state of a resource dice.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async toggleResourceDice(event) {
|
||||
const target = event.target.closest('.item-resource');
|
||||
const item = this.getItem(event);
|
||||
if (!item) return;
|
||||
static async #toggleResourceDice(event, target) {
|
||||
const item = getDocFromElement(target);
|
||||
|
||||
const { dice } = event.target.closest('.item-resource').dataset;
|
||||
const diceState = item.system.resource.diceStates[dice];
|
||||
|
||||
const diceState = item.system.resource.diceStates[target.dataset.dice];
|
||||
await item.update({
|
||||
[`system.resource.diceStates.${target.dataset.dice}.used`]: diceState?.used ? !diceState.used : true
|
||||
[`system.resource.diceStates.${dice}.used`]: diceState ? !diceState.used : true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -707,8 +674,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
* Handle the roll values of resource dice.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async handleResourceDice(event) {
|
||||
const item = this.getItem(event);
|
||||
static async #handleResourceDice(_, target) {
|
||||
const item = getDocFromElement(target);
|
||||
if (!item) return;
|
||||
|
||||
const rollValues = await game.system.api.applications.dialogs.ResourceDiceDialog.create(item, this.document);
|
||||
|
|
@ -720,37 +687,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
return acc;
|
||||
}, {})
|
||||
});
|
||||
this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Send item to Chat
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async toChat(event, button) {
|
||||
if (button?.dataset?.type === 'experience') {
|
||||
const experience = this.document.system.experiences[button.dataset.uuid];
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
name: game.i18n.localize('DAGGERHEART.GENERAL.Experience.single'),
|
||||
description: `${experience.name} ${experience.value.signedString()}`
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
} else {
|
||||
const item = this.getItem(event);
|
||||
if (!item) return;
|
||||
item.toChat(this.document.id);
|
||||
}
|
||||
}
|
||||
|
||||
static useDowntime(_, button) {
|
||||
|
|
@ -760,7 +696,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
}
|
||||
|
||||
async _onDragStart(event) {
|
||||
const item = this.getItem(event);
|
||||
const item = getDocFromElement(event.target);
|
||||
|
||||
const dragData = {
|
||||
type: item.documentName,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue