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commit
b87e630a0a
84 changed files with 2046 additions and 452 deletions
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@ -60,7 +60,13 @@ export const getCommandTarget = (options = {}) => {
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export const setDiceSoNiceForDualityRoll = async (rollResult, advantageState, hopeFaces, fearFaces, advantageFaces) => {
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if (!game.modules.get('dice-so-nice')?.active) return;
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const diceSoNicePresets = await getDiceSoNicePresets(hopeFaces, fearFaces, advantageFaces, advantageFaces);
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const diceSoNicePresets = await getDiceSoNicePresets(
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rollResult,
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hopeFaces,
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fearFaces,
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advantageFaces,
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advantageFaces
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);
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rollResult.dice[0].options = diceSoNicePresets.hope;
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rollResult.dice[1].options = diceSoNicePresets.fear;
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if (rollResult.dice[2] && advantageState) {
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@ -378,17 +384,18 @@ export const arraysEqual = (a, b) =>
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export const setsEqual = (a, b) => a.size === b.size && [...a].every(value => b.has(value));
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export function getScrollTextData(resources, resource, key) {
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const { reversed, label } = CONFIG.DH.ACTOR.scrollingTextResource[key];
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export function getScrollTextData(actor, resource, key) {
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const { BOTTOM, TOP } = CONST.TEXT_ANCHOR_POINTS;
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const resources = actor.system.resources;
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const increased = resources[key].value < resource.value;
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const value = -1 * (resources[key].value - resource.value);
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const { label, isReversed } = resources[key];
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const text = `${game.i18n.localize(label)} ${value.signedString()}`;
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const stroke = increased ? (reversed ? 0xffffff : 0x000000) : reversed ? 0x000000 : 0xffffff;
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const fill = increased ? (reversed ? 0x0032b1 : 0xffe760) : reversed ? 0xffe760 : 0x0032b1;
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const direction = increased ? (reversed ? BOTTOM : TOP) : reversed ? TOP : BOTTOM;
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const stroke = increased ? (isReversed ? 0xffffff : 0x000000) : isReversed ? 0x000000 : 0xffffff;
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const fill = increased ? (isReversed ? 0x0032b1 : 0xffe760) : isReversed ? 0xffe760 : 0x0032b1;
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const direction = increased ? (isReversed ? BOTTOM : TOP) : isReversed ? TOP : BOTTOM;
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return { text, stroke, fill, direction };
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}
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