Added effects for Weapon and Armor traits

This commit is contained in:
WBHarry 2025-06-14 17:29:54 +02:00
parent b7ea925276
commit b8482da848
13 changed files with 573 additions and 51 deletions

View file

@ -84,7 +84,12 @@ export default class DhCharacter extends BaseDataActor {
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
}),
levelData: new fields.EmbeddedDataField(DhPCLevelData)
levelData: new fields.EmbeddedDataField(DhPCLevelData),
bonuses: new fields.SchemaField({
attack: new fields.NumberField({ integer: true, initial: 0 }),
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
armorScore: new fields.NumberField({ integer: true, initial: 0 })
})
};
}