Added effects for Weapon and Armor traits

This commit is contained in:
WBHarry 2025-06-14 17:29:54 +02:00
parent b7ea925276
commit b8482da848
13 changed files with 573 additions and 51 deletions

View file

@ -620,9 +620,25 @@
}
},
"WeaponFeature": {
"Barrier": {
"Name": "Barrier",
"Description": "+{armorBonus} to Armor Score; -1 to Evasion"
"Barrier1": {
"Name": "Barrier 1",
"Description": "+1 to Armor Score; -1 to Evasion"
},
"Barrier2": {
"Name": "Barrier 2",
"Description": "+2 to Armor Score; -1 to Evasion"
},
"Barrier3": {
"Name": "Barrier 3",
"Description": "+3 to Armor Score; -1 to Evasion"
},
"Barrier4": {
"Name": "Barrier 4",
"Description": "+4 to Armor Score; -1 to Evasion"
},
"Barrier5": {
"Name": "Barrier 5",
"Description": "+5 to Armor Score; -1 to Evasion"
},
"Bonded": {
"Name": "Bonded",
@ -748,9 +764,21 @@
"Name": "Powerful",
"Description": "On a successful attack, roll an additional damage die and discard the lowest result."
},
"Protective": {
"Name": "Protective",
"Description": "+{armorBonus} to Armor Score"
"Protective1": {
"Name": "Protective 1",
"Description": "+1 to Armor Score"
},
"Protective2": {
"Name": "Protective 2",
"Description": "+2 to Armor Score"
},
"Protective3": {
"Name": "Protective 3",
"Description": "+3 to Armor Score"
},
"Protective4": {
"Name": "Protective 4",
"Description": "+4 to Armor Score"
},
"Quick": {
"Name": "Quick",

View file

@ -1,3 +1,5 @@
import { armorFeatures } from '../../../config/itemConfig.mjs';
import { tagifyElement } from '../../../helpers/utils.mjs';
import DHItemSheetV2 from '../item.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
@ -20,4 +22,28 @@ export default class ArmorSheet extends DHItemSheetV2(ItemSheetV2) {
scrollable: ['.settings']
}
};
async _preparePartContext(partId, context) {
super._preparePartContext(partId, context);
switch (partId) {
case 'settings':
context.features = this.document.system.features.map(x => x.value);
break;
}
return context;
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const featureInput = htmlElement.querySelector('.features-input');
tagifyElement(featureInput, armorFeatures, this.onFeatureSelect.bind(this));
}
async onFeatureSelect(features) {
await this.document.update({ 'system.features': features.map(x => ({ value: x.value })) });
this.render(true);
}
}

View file

@ -1,3 +1,5 @@
import { weaponFeatures } from '../../../config/itemConfig.mjs';
import { tagifyElement } from '../../../helpers/utils.mjs';
import DHItemSheetV2 from '../item.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
@ -19,4 +21,28 @@ export default class WeaponSheet extends DHItemSheetV2(ItemSheetV2) {
scrollable: ['.settings']
}
};
async _preparePartContext(partId, context) {
super._preparePartContext(partId, context);
switch (partId) {
case 'settings':
context.features = this.document.system.features.map(x => x.value);
break;
}
return context;
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const featureInput = htmlElement.querySelector('.features-input');
tagifyElement(featureInput, weaponFeatures, this.onFeatureSelect.bind(this));
}
async onFeatureSelect(features) {
await this.document.update({ 'system.features': features.map(x => ({ value: x.value })) });
this.render(true);
}
}

View file

@ -5,15 +5,78 @@ export const armorFeatures = {
},
channeling: {
label: 'DAGGERHEART.ArmorFeature.Channeling.Name',
description: 'DAGGERHEART.ArmorFeature.Channeling.Description'
description: 'DAGGERHEART.ArmorFeature.Channeling.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.spellcast',
mode: 2,
value: '1'
}
]
}
]
},
difficult: {
label: 'DAGGERHEART.ArmorFeature.Difficult.Name',
description: 'DAGGERHEART.ArmorFeature.Difficult.Description'
description: 'DAGGERHEART.ArmorFeature.Difficult.Description',
effects: [
{
changes: [
{
key: 'system.traits.agility.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.strength.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.finesse.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.instinct.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.presence.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.knowledge.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
flexible: {
label: 'DAGGERHEART.ArmorFeature.Flexible.Name',
description: 'DAGGERHEART.ArmorFeature.Flexible.Description'
description: 'DAGGERHEART.ArmorFeature.Flexible.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '1'
}
]
}
]
},
fortified: {
label: 'DAGGERHEART.ArmorFeature.Fortified.Name',
@ -21,11 +84,33 @@ export const armorFeatures = {
},
gilded: {
label: 'DAGGERHEART.ArmorFeature.Gilded.Name',
description: 'DAGGERHEART.ArmorFeature.Gilded.Description'
description: 'DAGGERHEART.ArmorFeature.Gilded.Description',
effects: [
{
changes: [
{
key: 'system.traits.presence.bonus',
mode: 2,
value: '1'
}
]
}
]
},
heavy: {
label: 'DAGGERHEART.ArmorFeature.Heavy.Name',
description: 'DAGGERHEART.ArmorFeature.Heavy.Description'
description: 'DAGGERHEART.ArmorFeature.Heavy.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
hopeful: {
label: 'DAGGERHEART.ArmorFeature.Hopeful.Name',
@ -77,7 +162,23 @@ export const armorFeatures = {
},
veryheavy: {
label: 'DAGGERHEART.ArmorFeature.VeryHeavy.Name',
description: 'DAGGERHEART.ArmorFeature.VeryHeavy.Description'
description: 'DAGGERHEART.ArmorFeature.VeryHeavy.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-2'
},
{
key: 'system.traits.agility.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
warded: {
label: 'DAGGERHEART.ArmorFeature.Warded.Name',
@ -86,16 +187,140 @@ export const armorFeatures = {
};
export const weaponFeatures = {
barrier: {
label: 'DAGGERHEART.WeaponFeature.Barrier.Name',
description: 'DAGGERHEART.WeaponFeature.Barrier.Description',
override: {
armorBonus: 1
}
barrier1: {
label: 'DAGGERHEART.WeaponFeature.Barrier1.Name',
description: 'DAGGERHEART.WeaponFeature.Barrier1.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '1'
}
]
},
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
barrier2: {
label: 'DAGGERHEART.WeaponFeature.Barrier2.Name',
description: 'DAGGERHEART.WeaponFeature.Barrier2.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '2'
}
]
},
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
barrier3: {
label: 'DAGGERHEART.WeaponFeature.Barrier3.Name',
description: 'DAGGERHEART.WeaponFeature.Barrier3.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '3'
}
]
},
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
barrier4: {
label: 'DAGGERHEART.WeaponFeature.Barrier4.Name',
description: 'DAGGERHEART.WeaponFeature.Barrier4.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '4'
}
]
},
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
barrier5: {
label: 'DAGGERHEART.WeaponFeature.Barrier5.Name',
description: 'DAGGERHEART.WeaponFeature.Barrier5.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '5'
}
]
},
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
bonded: {
label: 'DAGGERHEART.WeaponFeature.Bonded.Name',
description: 'DAGGERHEART.WeaponFeature.Bonded.Description'
description: 'DAGGERHEART.WeaponFeature.Bonded.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.damage',
mode: 2,
value: 'system.levelData.levels.current'
}
]
}
]
},
bouncing: {
label: 'DAGGERHEART.WeaponFeature.Bouncing.Name',
@ -103,7 +328,27 @@ export const weaponFeatures = {
},
brave: {
label: 'DAGGERHEART.WeaponFeature.Brave.Name',
description: 'DAGGERHEART.WeaponFeature.Brave.Description'
description: 'DAGGERHEART.WeaponFeature.Brave.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
},
{
changes: [
{
key: 'system.damageThresholds.severe',
mode: 2,
value: '3'
}
]
}
]
},
brutal: {
label: 'DAGGERHEART.WeaponFeature.Brutal.Name',
@ -119,7 +364,18 @@ export const weaponFeatures = {
},
cumbersome: {
label: 'DAGGERHEART.WeaponFeature.Cumbersome.Name',
description: 'DAGGERHEART.WeaponFeature.Cumbersome.Description'
description: 'DAGGERHEART.WeaponFeature.Cumbersome.Description',
effects: [
{
changes: [
{
key: 'system.traits.finesse.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
deadly: {
label: 'DAGGERHEART.WeaponFeature.Deadly.Name',
@ -131,7 +387,18 @@ export const weaponFeatures = {
},
destructive: {
label: 'DAGGERHEART.WeaponFeature.Destructive.Name',
description: 'DAGGERHEART.WeaponFeature.Destructive.Description'
description: 'DAGGERHEART.WeaponFeature.Destructive.Description',
effects: [
{
changes: [
{
key: 'system.traits.agility.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
devastating: {
label: 'DAGGERHEART.WeaponFeature.Devastating.Name',
@ -139,7 +406,18 @@ export const weaponFeatures = {
},
doubleduty: {
label: 'DAGGERHEART.WeaponFeature.DoubleDuty.Name',
description: 'DAGGERHEART.WeaponFeature.DoubleDuty.Description'
description: 'DAGGERHEART.WeaponFeature.DoubleDuty.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '1'
}
]
}
]
},
doubledup: {
label: 'DAGGERHEART.WeaponFeature.DoubledUp.Name',
@ -163,7 +441,18 @@ export const weaponFeatures = {
},
heavy: {
label: 'DAGGERHEART.WeaponFeature.Heavy.Name',
description: 'DAGGERHEART.WeaponFeature.Heavy.Description'
description: 'DAGGERHEART.WeaponFeature.Heavy.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
hooked: {
label: 'DAGGERHEART.WeaponFeature.Hooked.Name',
@ -191,7 +480,18 @@ export const weaponFeatures = {
},
massive: {
label: 'DAGGERHEART.WeaponFeature.Massive.Name',
description: 'DAGGERHEART.WeaponFeature.Massive.Description'
description: 'DAGGERHEART.WeaponFeature.Massive.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
painful: {
label: 'DAGGERHEART.WeaponFeature.Painful.Name',
@ -220,12 +520,65 @@ export const weaponFeatures = {
label: 'DAGGERHEART.WeaponFeature.Powerful.Name',
description: 'DAGGERHEART.WeaponFeature.Powerful.Description'
},
protective: {
label: 'DAGGERHEART.WeaponFeature.Protective.Name',
description: 'DAGGERHEART.WeaponFeature.Protective.Description',
override: {
armorBonus: 1
}
protective1: {
label: 'DAGGERHEART.WeaponFeature.Protective1.Name',
description: 'DAGGERHEART.WeaponFeature.Protective1.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '1'
}
]
}
]
},
protective2: {
label: 'DAGGERHEART.WeaponFeature.Protective2.Name',
description: 'DAGGERHEART.WeaponFeature.Protective2.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '2'
}
]
}
]
},
protective3: {
label: 'DAGGERHEART.WeaponFeature.Protective3.Name',
description: 'DAGGERHEART.WeaponFeature.Protective3.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '3'
}
]
}
]
},
protective4: {
label: 'DAGGERHEART.WeaponFeature.Protective4.Name',
description: 'DAGGERHEART.WeaponFeature.Protective4.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '4'
}
]
}
]
},
quick: {
label: 'DAGGERHEART.WeaponFeature.Quick.Name',
@ -233,7 +586,18 @@ export const weaponFeatures = {
},
reliable: {
label: 'DAGGERHEART.WeaponFeature.Reliable.Name',
description: 'DAGGERHEART.WeaponFeature.Reliable.Description'
description: 'DAGGERHEART.WeaponFeature.Reliable.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.attack',
mode: 2,
value: 1
}
]
}
]
},
reloading: {
label: 'DAGGERHEART.WeaponFeature.Reloading.Name',

View file

@ -129,7 +129,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
async use(event) {
if (this.roll.type && this.roll.trait) {
const modifierValue = this.actor.system.traits[this.roll.trait].value;
const modifierValue =
this.actor.system.traits[this.roll.trait].value + (this.actor.system.bonuses.attack ?? 0);
const config = {
event: event,
title: this.item.name,

View file

@ -23,7 +23,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
getFormula(actor) {
return this.custom.enabled
? this.custom.formula
: `${actor.system[this.multiplier] ?? 1}${this.dice}${this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''}`;
: `${actor.system[this.multiplier]?.total ?? 1}${this.dice}${this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''}`;
}
}

View file

@ -84,7 +84,12 @@ export default class DhCharacter extends BaseDataActor {
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
}),
levelData: new fields.EmbeddedDataField(DhPCLevelData)
levelData: new fields.EmbeddedDataField(DhPCLevelData),
bonuses: new fields.SchemaField({
attack: new fields.NumberField({ integer: true, initial: 0 }),
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
armorScore: new fields.NumberField({ integer: true, initial: 0 })
})
};
}

View file

@ -1,14 +1,15 @@
import BaseDataItem from './base.mjs';
import ActionField from '../fields/actionField.mjs';
import { armorFeatures } from '../../config/itemConfig.mjs';
export default class DHArmor extends BaseDataItem {
/** @inheritDoc */
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: "TYPES.Item.armor",
type: "armor",
label: 'TYPES.Item.armor',
type: 'armor',
hasDescription: true,
isQuantifiable: true,
isQuantifiable: true
});
}
@ -19,7 +20,12 @@ export default class DHArmor extends BaseDataItem {
...super.defineSchema(),
equipped: new fields.BooleanField({ initial: false }),
baseScore: new fields.NumberField({ integer: true, initial: 0 }),
feature: new fields.StringField({ choices: SYSTEM.ITEM.armorFeatures, blank: true }),
features: new fields.ArrayField(
new fields.SchemaField({
value: new fields.StringField({ required: true, choices: SYSTEM.ITEM.armorFeatures, blank: true }),
effectIds: new fields.ArrayField(new fields.StringField({ required: true }))
})
),
marks: new fields.SchemaField({
max: new fields.NumberField({ initial: 6, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true })
@ -35,4 +41,34 @@ export default class DHArmor extends BaseDataItem {
get featureInfo() {
return this.feature ? CONFIG.daggerheart.ITEM.armorFeatures[this.feature] : null;
}
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
if (changes.system.features) {
const removed = this.features.filter(x => !changes.system.features.includes(x));
const added = changes.system.features.filter(x => !this.features.includes(x));
for (var feature of removed) {
for (var effectId of feature.effectIds) {
await this.parent.effects.get(effectId).delete();
}
}
for (var feature of added) {
const featureData = armorFeatures[feature.value];
if (featureData.effects?.length > 0) {
const embeddedItems = await this.parent.createEmbeddedDocuments('ActiveEffect', [
{
name: game.i18n.localize(featureData.label),
description: game.i18n.localize(featureData.description),
changes: featureData.effects.flatMap(x => x.changes)
}
]);
feature.effectIds = embeddedItems.map(x => x.id);
}
}
}
}
}

View file

@ -1,8 +1,7 @@
import BaseDataItem from './base.mjs';
import FormulaField from '../fields/formulaField.mjs';
import PseudoDocumentsField from '../fields/pseudoDocumentsField.mjs';
import BaseFeatureData from '../pseudo-documents/feature/baseFeatureData.mjs';
import ActionField from '../fields/actionField.mjs';
import { weaponFeatures } from '../../config/itemConfig.mjs';
export default class DHWeapon extends BaseDataItem {
/** @inheritDoc */
@ -39,14 +38,43 @@ export default class DHWeapon extends BaseDataItem {
initial: 'physical'
})
}),
feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, blank: true }),
featureTest: new PseudoDocumentsField(BaseFeatureData, {
required: true,
nullable: true,
max: 1,
validTypes: ['weapon']
}),
features: new fields.ArrayField(
new fields.SchemaField({
value: new fields.StringField({ required: true, choices: SYSTEM.ITEM.weaponFeatures, blank: true }),
effectIds: new fields.ArrayField(new fields.StringField({ required: true }))
})
),
actions: new fields.ArrayField(new ActionField())
};
}
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
if (changes.system.features) {
const removed = this.features.filter(x => !changes.system.features.includes(x));
const added = changes.system.features.filter(x => !this.features.includes(x));
for (var feature of removed) {
for (var effectId of feature.effectIds) {
await this.parent.effects.get(effectId).delete();
}
}
for (var feature of added) {
const featureData = weaponFeatures[feature.value];
if (featureData.effects?.length > 0) {
const embeddedItems = await this.parent.createEmbeddedDocuments('ActiveEffect', [
{
name: game.i18n.localize(featureData.label),
description: game.i18n.localize(featureData.description),
changes: featureData.effects.flatMap(x => x.changes)
}
]);
feature.effectIds = embeddedItems.map(x => x.id);
}
}
}
}
}

View file

@ -1,4 +1,12 @@
export default class DhActiveEffect extends ActiveEffect {
get isSuppressed() {
if (['weapon', 'armor'].includes(this.parent.type)) {
return !this.parent.system.equipped;
}
return super.isSuppressed;
}
async _preCreate(data, options, user) {
const update = {};
if (!data.img) {

View file

@ -13,7 +13,7 @@
<li class="item inventory-item">
<div class="inventory-row" data-item-id="{{item.uuid}}">
<div class="inventory-item-title-container">
<div data-action="useItem" data-value="{{item.uuid}}" class="inventory-item-title">
<div data-action="viewObject" data-value="{{item.uuid}}" class="inventory-item-title">
<img src="{{item.img}}" />
{{item.name}}
</div>

View file

@ -10,7 +10,7 @@
{{formField systemFields.baseScore value=source.system.baseScore}}
<span>{{localize "DAGGERHEART.Sheets.Armor.feature"}}</span>
{{formField systemFields.feature value=source.system.feature localize=true blank=""}}
<input type="text" class="features-input" value="{{features}}" />
<span>{{localize "DAGGERHEART.Sheets.Armor.baseThresholds.base"}}</span>
<div class="nest-inputs">

View file

@ -25,6 +25,6 @@
<fieldset class="two-columns">
<legend>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</legend>
<span>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</span>
{{formField systemFields.feature value=source.system.feature localize=true}}
<input type="text" class="features-input" value="{{features}}" />
</fieldset>
</section>