Good for now

This commit is contained in:
Dapoolp 2025-08-02 05:15:08 +02:00
parent 53ba65df07
commit b7cb97c323
15 changed files with 167 additions and 476 deletions

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@ -108,17 +108,15 @@ export default class AdversarySheet extends DHBaseActorSheet {
*/
static #reactionRoll(event) {
const config = {
event: event,
event,
title: `Reaction Roll: ${this.actor.name}`,
headerTitle: 'Adversary Reaction Roll',
roll: {
type: 'reaction'
},
chatMessage: {
type: 'adversaryRoll',
template: 'systems/daggerheart/templates/ui/chat/adversary-roll.hbs',
mute: true
}
type: 'trait',
hasRoll: true,
data: this.actor.getRollData()
};
this.actor.diceRoll(config);

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@ -61,43 +61,5 @@ export default class DHDamageAction extends DHBaseAction {
}
return CONFIG.Dice.daggerheart.DamageRoll.build(config);
/* const systemData = data.system ?? data;
let formulas = this.damage.parts.map(p => ({
formula: this.getFormulaValue(p, data).getFormula(this.actor),
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
applyTo: p.applyTo
}));
if (!formulas.length) return;
formulas = this.formatFormulas(formulas, systemData);
const config = {
title: game.i18n.format(`DAGGERHEART.UI.Chat.${this.type === 'healing' ? 'healing' : 'damage'}Roll.title`, {
damage: game.i18n.localize(this.name)
}),
roll: formulas,
targets: systemData.targets?.filter(t => t.hit) ?? data.targets,
hasSave: this.hasSave,
isCritical: systemData.roll?.isCritical ?? false,
isHealing: this.type === 'healing',
hasDamage: this.type !== 'healing',
hasHealing: this.type === 'healing',
hasTarget: true,
source: systemData.source,
data: this.getRollData(),
event
};
if (this.hasSave) config.onSave = this.save.damageMod;
if (data.system) {
config.source.message = data._id;
config.directDamage = false;
} else {
config.directDamage = true;
}
return CONFIG.Dice.daggerheart.DamageRoll.build(config); */
}
}

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@ -1,21 +1,11 @@
import DHAbilityUse from "./abilityUse.mjs";
import DHAdversaryRoll from "./adversaryRoll.mjs";
import DHDamageRoll from "./damageRoll.mjs";
import DHDualityRoll from "./dualityRoll.mjs";
import DHActorRoll from "./adversaryRoll.mjs";
import DHApplyEffect from './applyEffects.mjs'
export {
DHAbilityUse,
DHAdversaryRoll,
DHDamageRoll,
DHDualityRoll,
DHApplyEffect
}
export const config = {
abilityUse: DHAbilityUse,
adversaryRoll: DHAdversaryRoll,
damageRoll: DHDamageRoll,
dualityRoll: DHDualityRoll,
adversaryRoll: DHActorRoll,
damageRoll: DHActorRoll,
dualityRoll: DHActorRoll,
applyEffect: DHApplyEffect
};

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@ -1,6 +1,6 @@
const fields = foundry.data.fields;
export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
export default class DHActorRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
title: new fields.StringField(),
@ -27,13 +27,17 @@ export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
hasEffect: new fields.BooleanField({ initial: false }),
hasSave: new fields.BooleanField({ initial: false }),
hasTarget: new fields.BooleanField({ initial: false }),
isCritical: new fields.BooleanField({ initial: false }),
onSave: new fields.StringField(),
source: new fields.SchemaField({
actor: new fields.StringField(),
item: new fields.StringField(),
action: new fields.StringField()
}),
damage: new fields.ObjectField()
damage: new fields.ObjectField(),
costs: new fields.ArrayField(
new fields.ObjectField()
)
};
}

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@ -1,65 +0,0 @@
export default class DHDamageRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
messageType: new fields.StringField({ initial: 'damage' }),
title: new fields.StringField(),
roll: new fields.DataField({}),
targets: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ required: true }),
actorId: new fields.StringField({}),
name: new fields.StringField(),
img: new fields.StringField(),
hit: new fields.BooleanField({ initial: false }),
saved: new fields.SchemaField({
result: new fields.NumberField(),
success: new fields.BooleanField({ nullable: true, initial: null })
})
})
),
targetSelection: new fields.BooleanField({ initial: false }),
hasSave: new fields.BooleanField({ initial: false }),
isHealing: new fields.BooleanField({ initial: false }),
onSave: new fields.StringField(),
source: new fields.SchemaField({
actor: new fields.StringField(),
item: new fields.StringField(),
action: new fields.StringField(),
message: new fields.StringField()
}),
directDamage: new fields.BooleanField({ initial: true }),
damage: new fields.ObjectField(),
hasRoll: new fields.BooleanField({ initial: false }),
hasDamage: new fields.BooleanField({ initial: false }),
hasHealing: new fields.BooleanField({ initial: false }),
hasEffect: new fields.BooleanField({ initial: false })
};
}
get messageTemplate() {
return `systems/daggerheart/templates/ui/chat/roll.hbs`;
// return `systems/daggerheart/templates/ui/chat/${this.messageType}-roll.hbs`;
}
prepareDerivedData() {
this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
this.currentTargets =
this.targetSelection !== true
? Array.from(game.user.targets).map(t =>
game.system.api.fields.ActionFields.TargetField.formatTarget(t)
)
: this.targets;
if(this.targetSelection === true) {
this.targetShort = this.targets.reduce((a,c) => {
if(c.hit) a.hit += 1;
else c.miss += 1;
return a;
}, {hit: 0, miss: 0})
}
this.pendingSaves = this.targets.filter(
target => target.hit && target.saved.success === null
).length > 0;
}
}

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@ -1,7 +0,0 @@
import DHAdversaryRoll from './adversaryRoll.mjs';
export default class DHDualityRoll extends DHAdversaryRoll {
get messageTemplate() {
return 'systems/daggerheart/templates/ui/chat/roll.hbs';
}
}

View file

@ -13,8 +13,6 @@ export default class D20Roll extends DHRoll {
DISADVANTAGE: -1
};
static messageType = 'adversaryRoll';
static CRITICAL_TRESHOLD = 20;
static DefaultDialog = D20RollDialog;
@ -153,7 +151,6 @@ export default class D20Roll extends DHRoll {
data.difficulty = config.roll.difficulty;
data.success = roll.isCritical || roll.total >= config.roll.difficulty;
}
data.type = config.roll.type;
data.advantage = {
type: config.roll.advantage,
dice: roll.dAdvantage?.denomination,
@ -167,7 +164,7 @@ export default class D20Roll extends DHRoll {
rerolls: dice.results.filter(x => x.rerolled)
}
}));
data.isCritical = roll.isCritical;
data.isCritical = config.isCritical = roll.isCritical;
data.extra = roll.dice
.filter(d => !roll.baseTerms.includes(d))
.map(d => {

View file

@ -6,8 +6,6 @@ export default class DamageRoll extends DHRoll {
super(formula, data, options);
}
static messageType = 'dualityRoll';
static DefaultDialog = DamageDialog;
static async buildEvaluate(roll, config = {}, message = {}) {

View file

@ -92,11 +92,8 @@ export default class DHRoll extends Roll {
system: config,
rolls: [roll]
};
// msg.applyRollMode(config.selectedRollMode);
// return msg;
if(roll._evaluated) return await cls.create(msg, { rollMode: config.selectedRollMode });
return msg;
// return await cls.create(msg);
}
static applyKeybindings(config) {

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@ -26,8 +26,6 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/actionTypes/effect.hbs',
'systems/daggerheart/templates/actionTypes/beastform.hbs',
'systems/daggerheart/templates/settings/components/settings-item-line.hbs',
'systems/daggerheart/templates/ui/chat/parts/damage-chat.hbs',
'systems/daggerheart/templates/ui/chat/parts/target-chat.hbs',
'systems/daggerheart/templates/ui/tooltip/parts/tooltipChips.hbs',
'systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs',
'systems/daggerheart/templates/dialogs/downtime/activities.hbs',

View file

@ -364,7 +364,7 @@
}
}
.daggerheart {
.daggerheart, #chat-notifications {
.chat-message {
--text-color: light-dark(@dark-blue, @golden);
--bg-color: light-dark(@dark-blue-40, @golden-40);
@ -598,7 +598,6 @@
}
}
}
// }
.roll-formula {
background-color: var(--bg-color);
@ -668,7 +667,6 @@
.roll-part + .roll-part {
margin-top: 0;
}
// }
.target-section {
.roll-part-content {

View file

@ -1,47 +0,0 @@
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-flavor">{{localize "DAGGERHEART.UI.Chat.attackRoll.title" attack=this.title}}</div>
<div class="dice-result">
<div class="dice-formula">{{roll.formula}}</div>
<div class="dice-tooltip">
<div class="wrapper">
<section class="tooltip-part">
<div class="dice">
{{#each dice}}
<header class="part-header flexrow">
<span class="part-formula">{{number}}{{denomination}}</span>
<span class="part-total">{{total}}</span>
</header>
<div class="flexrow">
<ol class="dice-rolls">
{{#each results}}
<li class="roll die {{../denomination}}{{#if discarded}} discarded{{/if}} min">{{result}}</li>
{{/each}}
</ol>
<div class="attack-roll-advantage-container">{{#if ../advantageState}}{{localize "DAGGERHEART.GENERAL.Advantage.full"}}{{/if}}{{#if (eq ../advantageState false)}}{{localize "DAGGERHEART.GENERAL.Disadvantage.full"}}{{/if}}</div>
</div>
{{/each}}
</div>
</section>
</div>
</div>
<div class="dice-total">
<div class="dice-total-value">{{roll.total}}</div>
</div>
{{#if (gt targets.length 0)}}
<div class="target-section">
{{#each targets as |target|}}
<div class="dice-total target-container {{#if target.hit}}hit{{else}}miss{{/if}}" data-token="{{target.id}}">
<img src="{{target.img}}" />
<div class="target-inner-container">
{{#if target.hit}}{{localize "Hit"}}{{else}}{{localize "Miss"}}{{/if}}
</div>
</div>
{{/each}}
</div>
{{/if}}
<div class="flexrow">
<button class="duality-action" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.GENERAL.rollDamage"}}</span></button>
</div>
</div>
</div>

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@ -1,61 +0,0 @@
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-flavor">{{title}}</div>
<div class="dice-result">
<div class="dice-formula">{{roll.formula}}</div>
<div class="dice-tooltip">
<div class="wrapper">
<section class="tooltip-part">
<div class="dice">
{{#each roll.dice as | dice index |}}
<header class="part-header flexrow">
<span class="part-formula">{{formula}}</span>
<span class="part-total">{{total}}</span>
</header>
<div class="flexrow">
<ol class="dice-rolls rerollable">
{{#if dice.rerolled.any}}
<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=dice.rerolled.rerolls.length}}"></i>
{{/if}}
<button type="checkbox" class="reroll-button" data-die-index="0" data-tooltip="{{localize "DAGGERHEART.GENERAL.reroll"}}">
{{#each results as |result index|}}
<li class="roll die {{../dice}}{{#if discarded}} discarded{{/if}} min">{{result.result}}</li>
{{/each}}
</button>
</ol>
</div>
{{/each}}
</div>
</section>
</div>
</div>
<div class="dice-total">
<div class="dice-total-value">{{roll.total}}</div>
</div>
</div>
</div>
<fieldset class="dice-roll daggerheart chat roll expanded{{#unless damage.roll}} hidden{{/unless}}" data-action="expandRoll">
<legend class="dice-flavor">{{localize "DAGGERHEART.GENERAL.damage"}}</legend>
<div class="dice-result">
<div class="dice-tooltip">
<div class="wrapper">
{{> 'systems/daggerheart/templates/ui/chat/parts/damage-chat.hbs' damage=damage noTitle=true}}
</div>
</div>
</div>
</fieldset>
{{> 'systems/daggerheart/templates/ui/chat/parts/target-chat.hbs'}}
{{#if hasDamage}}
<div class="dice-roll daggerheart chat roll">
<div class="dice-result">
{{#if damage.roll}}
<div class="dice-actions">
<button class="damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
</div>
{{else}}
<div class="flexrow">
<button class="duality-action duality-action-damage" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.UI.Chat.damageRoll.rollDamage"}}</span></button>
</div>
{{/if}}
</div>
</div>
{{/if}}

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@ -1,33 +0,0 @@
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
{{#unless noTitle}}<div class="dice-flavor">{{damage.title}}</div>{{/unless}}
<div class="dice-result">
{{#each damage.roll as | roll index | }}
<div class="dice-flavor">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}</div>
<div class="dice-formula">{{roll.formula}}</div>
<div class="dice-tooltip">
<div class="wrapper">
{{#each roll.parts}}
<section class="tooltip-part">
<div class="dice">
<header class="part-header flexrow">
<span class="part-formula">{{formula}}</span>
<span class="part-total">{{total}}</span>
</header>
<ol class="dice-rolls">
{{#each dice}}
{{#each results}}
<li class="roll die {{../dice}} min">{{result}}</li>
{{/each}}
{{/each}}
</ol>
</div>
{{#if modifierTotal}}<div class="duality-modifier">{{#if (gt modifierTotal 0)}}+{{/if}}{{modifierTotal}}</div>{{/if}}
<div class="duality-result">{{localize "DAGGERHEART.GENERAL.total"}}: {{total}}</div>
</section>
{{/each}}
</div>
</div>
<div class="dice-total">{{roll.total}}</div>
{{/each}}
</div>
</div>

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@ -1,38 +0,0 @@
{{#if (gt currentTargets.length 0)}}
<fieldset class="dice-roll daggerheart chat roll expanded" data-action="expandRoll">
<legend class="dice-flavor">{{localize "DAGGERHEART.GENERAL.Target.plural"}}</legend>
<div class="dice-result">
<div class="dice-tooltip">
<div class="wrapper">
<div class="target-selection">
<label class="button-target-selection{{#if @root.targetSelection}} target-selected{{/if}}" data-target-hit="true">{{localize "DAGGERHEART.UI.Chat.damageRoll.hitTarget"}}</label>
<label class="button-target-selection{{#unless @root.targetSelection}} target-selected{{/unless}}">{{localize "DAGGERHEART.UI.Chat.damageRoll.selectedTarget"}}</label>
</div>
{{#if (and hasSave @root.targetSelection @root.hasHitTarget)}}
<button class="inner-button inner-button-right roll-all-save-button">{{localize "DAGGERHEART.GENERAL.rollAll"}} <i class="fa-solid fa-shield"></i></button>
{{/if}}
<div class="target-section">
{{#each currentTargets as |target|}}
<div class="dice-total target-container {{#if target.hit}}hit{{else}}{{#if (not ../total.alternate)}}miss{{/if}}{{/if}}" data-token="{{target.id}}">
<img src="{{target.img}}" />
<div class="target-inner-container">
{{#if (or ../directDamage (not @root.targetSelection))}}
<div data-perm-id="{{target.actorId}}"><span>{{target.name}}</span></div>
{{else}}
{{#if target.hit}}{{localize "Hit"}}{{else}}{{#if (not ../total.alternate)}}{{localize "Miss"}}{{else}}?{{/if}}{{/if}}
{{/if}}
</div>
{{#if (and ../hasSave target.hit @root.targetSelection)}}
<button class="target-save-container{{#if target.saved.result includeZero=true}} is-rolled{{/if}}" data-perm-id="{{target.actorId}}">
<i class="fa-solid {{#if target.saved.result includeZero=true}}{{#if target.saved.success}}fa-check{{else}}fa-xmark{{/if}}{{else}}fa-shield{{/if}}">
</i>
</button>
{{/if}}
</div>
{{/each}}
</div>
</div>
</div>
</div>
</fieldset>
{{/if}}