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[Fix] Improve Class-Subclass Linkage (#1846)
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* Initial thoughts * . * Fixed linting * Continue work on updating identifier * Change to uuid approach * Localization and minor fix * Fixed CompendiumBrowser Class filter for Subclass view * Fixed the class name display in the subclass view * Improved missing class visual for subclass * Fixed character creation * Rerender class sheets when subclass link is changed * Use compendium source over actual uuid in search --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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16 changed files with 167 additions and 84 deletions
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@ -30,7 +30,6 @@ export default class DHClass extends BaseDataItem {
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}),
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evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
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features: new ItemLinkFields(),
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subclasses: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
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inventory: new fields.SchemaField({
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take: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
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choiceA: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
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@ -70,6 +69,24 @@ export default class DHClass extends BaseDataItem {
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return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.class).map(x => x.item);
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}
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async fetchSubclasses() {
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const uuids = [this.parent.uuid, this.parent._stats?.compendiumSource].filter(u => !!u);
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const subclasses = game.items.filter(x => x.type === 'subclass' && uuids.includes(x.system.linkedClass));
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for (const pack of game.packs) {
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const indexes = await pack.getIndex({ fields: ['system.linkedClass'] });
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for (const index of indexes) {
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if (index.type !== 'subclass') continue;
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if (!uuids.includes(index.system?.linkedClass)) continue;
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if (subclasses.find(x => x.uuid === index.uuid)) continue;
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const subclass = await foundry.utils.fromUuid(index.uuid);
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subclasses.push(subclass);
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}
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}
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return subclasses;
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}
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async _preCreate(data, options, user) {
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if (this.actor?.type === 'character') {
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const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
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