Fixed a lot of cases where we expected a combatant to have an attached actor

This commit is contained in:
WBHarry 2026-01-10 00:02:52 +01:00
parent e6973fabd0
commit b6c0b5b5e4
9 changed files with 41 additions and 17 deletions

View file

@ -15,8 +15,9 @@ export default class DhCombat extends foundry.abstract.TypeDataModel {
get extendedBattleToggles() {
const modifiers = CONFIG.DH.ENCOUNTER.BPModifiers;
const adversaries =
this.parent.turns?.filter(x => x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
const characters = this.parent.turns?.filter(x => !x.isNPC) ?? [];
this.parent.turns?.filter(x => x.actor && x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ??
[];
const characters = this.parent.turns?.filter(x => x.actor && !x.isNPC) ?? [];
const activeAutomatic = Object.keys(modifiers).reduce((acc, categoryKey) => {
const category = modifiers[categoryKey];