Fixed a lot of cases where we expected a combatant to have an attached actor

This commit is contained in:
WBHarry 2026-01-10 00:02:52 +01:00
parent e6973fabd0
commit b6c0b5b5e4
9 changed files with 41 additions and 17 deletions

View file

@ -9,7 +9,7 @@ export const AdversaryBPPerEncounter = (adversaries, characters) => {
);
if (existingEntry) {
existingEntry.nr += 1;
} else {
} else if (adversary.type) {
acc.push({ adversary, nr: 1 });
}
return acc;