[Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .
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WBHarry 2026-03-21 00:53:03 +01:00 committed by GitHub
parent 0b5de79ca8
commit b5e0bb7c27
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GPG key ID: B5690EEEBB952194
26 changed files with 339 additions and 416 deletions

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@ -52,7 +52,7 @@ export default class DHArmor extends AttachableItem {
}
get armorEffect() {
return this.parent.effects.find(x => x.type === 'armor');
return this.parent.effects.find(x => x.system.armorData);
}
get armorData() {
@ -80,9 +80,9 @@ export default class DHArmor extends AttachableItem {
async _onCreate(_data, _options, userId) {
if (userId !== game.user.id) return;
if (!this.parent.effects.some(x => x.type === 'armor')) {
if (!this.parent.effects.some(x => x.system.armorData)) {
this.parent.createEmbeddedDocuments('ActiveEffect', [
game.system.api.data.activeEffects.ArmorEffect.getDefaultObject()
game.system.api.data.activeEffects.changeTypes.armor.getDefaultArmorEffect()
]);
}
}