[Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .
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WBHarry 2026-03-21 00:53:03 +01:00 committed by GitHub
parent 0b5de79ca8
commit b5e0bb7c27
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GPG key ID: B5690EEEBB952194
26 changed files with 339 additions and 416 deletions

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@ -21,13 +21,12 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.rulesDefault
);
const allArmorEffects = Array.from(actor.allApplicableEffects()).filter(x => x.type === 'armor');
const orderedArmorEffects = game.system.api.data.activeEffects.ArmorEffect.orderEffectsForAutoChange(
const allArmorEffects = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
const orderedArmorEffects = game.system.api.data.activeEffects.changeTypes.armor.orderEffectsForAutoChange(
allArmorEffects,
true
);
const armor = orderedArmorEffects.reduce((acc, effect) => {
if (effect.type !== 'armor') return acc;
const { value, max } = effect.system.armorData;
acc.push({
effect: effect,