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Update action actionType & roll type
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commit
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7 changed files with 14 additions and 12 deletions
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@ -7,7 +7,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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this.roll = roll;
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this.config = config;
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this.config.experiences = [];
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this.reactionOverride = config.roll?.type === 'reaction';
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this.reactionOverride = config.actionType === 'reaction';
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if (config.source?.action) {
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this.item = config.data.parent.items.get(config.source.item) ?? config.data.parent;
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@ -114,7 +114,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.extraFormula = this.config.extraFormula;
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context.formula = this.roll.constructFormula(this.config);
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context.showReaction = !context.rollConfig.type && context.rollType === 'DualityRoll';
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context.showReaction = !context.config.roll?.type && context.rollType === 'DualityRoll';
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context.reactionOverride = this.reactionOverride;
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}
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return context;
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@ -171,11 +171,11 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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static toggleReaction() {
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if (this.config.roll) {
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this.reactionOverride = !this.reactionOverride;
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this.config.roll.type = this.reactionOverride
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this.config.actionType = this.reactionOverride
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? CONFIG.DH.ITEM.actionTypes.reaction.id
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: this.config.roll.type === CONFIG.DH.ITEM.actionTypes.reaction.id
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: this.config.actionType === CONFIG.DH.ITEM.actionTypes.reaction.id
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? null
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: this.config.roll.type;
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: this.config.actionType;
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this.render();
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}
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}
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@ -661,7 +661,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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})
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});
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game.system.api.fields.ActionFields.CostField.execute.call(this, result);
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if(result) game.system.api.fields.ActionFields.CostField.execute.call(this, result);
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}
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//TODO: redo toggleEquipItem method
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@ -215,7 +215,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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actor: this.actor.uuid
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},
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dialog: {},
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type: this.type,
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actionType: this.actionType,
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hasRoll: this.hasRoll,
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hasDamage: this.hasDamage,
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hasHealing: this.hasHealing,
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@ -144,7 +144,7 @@ export default class RollField extends fields.EmbeddedDataField {
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const roll = {
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baseModifiers: this.roll.getModifier(),
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label: 'Attack',
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type: this.actionType,
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type: this.roll?.type,
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difficulty: this.roll?.difficulty,
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formula: this.roll.getFormula(),
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advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value
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@ -128,7 +128,9 @@ export default class D20Roll extends DHRoll {
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applyBaseBonus() {
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const modifiers = foundry.utils.deepClone(this.options.roll.baseModifiers) ?? [];
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modifiers.push(...this.getBonus(`roll.${this.options.type}`, `${this.options.type?.capitalize()} Bonus`));
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modifiers.push(
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...this.getBonus(`roll.${this.options.actionType}`, `${this.options.actionType?.capitalize()} Bonus`)
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);
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modifiers.push(
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...this.getBonus(`roll.${this.options.roll.type}`, `${this.options.roll.type?.capitalize()} Bonus`)
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);
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@ -138,7 +140,7 @@ export default class D20Roll extends DHRoll {
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static postEvaluate(roll, config = {}) {
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const data = super.postEvaluate(roll, config);
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data.type = config.roll?.type;
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data.type = config.actionType;
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data.difficulty = config.roll.difficulty;
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if (config.targets?.length) {
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config.targets.forEach(target => {
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@ -223,7 +223,7 @@ export const registerRollDiceHooks = () => {
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if (
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!config.source?.actor ||
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(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
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config.roll.type === 'reaction'
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config.actionType === 'reaction'
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)
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return;
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@ -19,7 +19,7 @@ export default class DualityRoll extends D20Roll {
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get title() {
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return game.i18n.localize(
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`DAGGERHEART.GENERAL.${this.options?.roll?.type === CONFIG.DH.ITEM.actionTypes.reaction.id ? 'reactionRoll' : 'dualityRoll'}`
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`DAGGERHEART.GENERAL.${this.options?.actionType === CONFIG.DH.ITEM.actionTypes.reaction.id ? 'reactionRoll' : 'dualityRoll'}`
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);
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}
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