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[Feature] Sortable inventories and adversary/environment drag/drop (#1357)
* Add ability to sort inventories in player and party sheets * Format base actor sheet * Check item validity when creating on an actor * Block dragdrop on adversaries and environments * Support drag and drop in adversary and environment sheets * Fix regression with dropping to character sheet * Move vault when created handling to domain card preCreate
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2171c1b433
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14 changed files with 151 additions and 195 deletions
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@ -93,25 +93,6 @@ export default class Party extends DHBaseActorSheet {
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/* Prepare Context */
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/* -------------------------------------------- */
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.inventory = { currencies: {} };
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const { title, ...currencies } = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Homebrew
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).currency;
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for (let key in currencies) {
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context.inventory.currencies[key] = {
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...currencies[key],
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field: context.systemFields.gold.fields[key],
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value: context.source.system.gold[key]
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};
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}
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return context;
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}
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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@ -438,30 +419,9 @@ export default class Party extends DHBaseActorSheet {
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}
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/* -------------------------------------------- */
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async _onDragStart(event) {
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const item = await getDocFromElement(event.target);
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const dragData = {
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originActor: this.document.uuid,
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originId: item.id,
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type: item.documentName,
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uuid: item.uuid
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};
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event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
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super._onDragStart(event);
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}
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async _onDrop(event) {
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// Prevent event bubbling to avoid duplicate handling
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event.preventDefault();
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event.stopPropagation();
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async _onDropActor(event, document) {
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
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const { cancel } = await super._onDrop(event);
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if (cancel) return;
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const document = await foundry.utils.fromUuid(data.uuid);
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if (document instanceof DhpActor && Party.ALLOWED_ACTOR_TYPES.includes(document.type)) {
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const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
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if (currentMembers.includes(data.uuid)) {
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@ -469,11 +429,11 @@ export default class Party extends DHBaseActorSheet {
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}
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await this.document.update({ 'system.partyMembers': [...currentMembers, document.uuid] });
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} else if (document instanceof DHItem) {
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this.document.createEmbeddedDocuments('Item', [document.toObject()]);
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} else {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.onlyCharactersInPartySheet'));
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}
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return null;
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}
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static async #deletePartyMember(event, target) {
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